Quick Answers / 'Newbie' Questions

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@scloopy - yup, that's right.

@TJ - You can sell improvements whenever. Exception being those that allow your city to grow to the next size, i.e. Aquaducts or Hospitals. The game will force you to sell an improvement if you have negitive income and zero gold. Unless you're on Chieftian, then you can have a negitive balance but not have to sell improvements or units.
 
I am not sure about having to pay any maint on a hand built barracks, once you have Sun's. I think it will be be free as well.

It is a fact that you can go around and sell off all hand build barracks and you will have a free one replace it.

I just never bother to see if the maint was paid or not on the hand built ones. Just watch the gpt and see if it goes up when you sell of the barracks or not. You will get some gold, I forget if it 5 or 7 gold, but some small amount.

Later after you have recyle you can get shields for any barracks you capture and sell.
 
vmxa said:
I am not sure about having to pay any maint on a hand built barracks, once you have Sun's. I think it will be be free as well.

It is a fact that you can go around and sell off all hand build barracks and you will have a free one replace it.

I just never bother to see if the maint was paid or not on the hand built ones. Just watch the gpt and see if it goes up when you sell of the barracks or not. You will get some gold, I forget if it 5 or 7 gold, but some small amount.

Later after you have recyle you can get shields for any barracks you capture and sell.

Trust me, you still have to pay if you have an improvement that suddenly is free. You need to go through each city and sell it off. I've done this dozens of times.
 
Turner_727: Thanks for the correction. I've been playing as if they were free all these years. I guess this old dog just learned a new trick. Just to confirm that coal plants that get superseded still cost maintenance & produce pollution right?
 
Turner_727 said:
Trust me, you still have to pay if you have an improvement that suddenly is free. You need to go through each city and sell it off. I've done this dozens of times.

I was pretty sure that was the case, but as you can imagine I do not get to build Sun's.

By the time I get to the city that did build it, I likely will be razing it.
 
I disagree.
I swear to god that i have gotten Temple of Artemis (or what ever it is that gives you the temples), and went through and looked. you do not pay expences, you just use the doubled coulter. not to mention when TA runs out you have to rebuilt the temples AGAIN and loose the double culter AGAIN.
 
I have come to the mountain of knowledge seeking enlightenment for this quandry.

When beakers are calculated, if you have a pair of scientists (3 beakers in C3C), are these beakers considered when applying the library, university, Copernicus', etc bounses?

How about commerce when you have a couple of taxmen and a market, bank, etc. ?
 
Is it just me, or the Custom User Title on this forum changes always???!

I mean, denyd has 2934 posts and he's just Emperor???!!!!

Ok, this doesn't fit here, but I didn't have a better place to post it.
 
No the specialis do not count towards any multiplier. You would only use scientist in a town that was corrupt and it should not have a lib anyway.

It goes like this:

count gold yields from all worked tiles in city radius (raw gold)
subtract lux tax from slider
add 50% if marketplace
add 50% if bank (use net of raw-lux)
add any other boosting structures
Total commerce as seen in F1 for that city
subtract corruption
subtract maintenance
add taxman
subtract research slider
Now you have net net as seen in F1 for that city with any rounding
 
Mirc said:
Is it just me, or the Custom User Title on this forum changes always???!

I mean, denyd has 2934 posts and he's just Emperor???!!!!

Ok, this doesn't fit here, but I didn't have a better place to post it.

No idea how it works here, but maybe it is a title he picked.
 
I've used my forum title to reflect the game level I'm playing at. I've thought about changing it to something witty, but I haven't had any inspirations yet.

BTW: Thanks for the info on commerce. I take it works the same for beakers?
 
vmxa said:
It goes like this:

count gold yields from all worked tiles in city radius (raw gold)
subtract lux tax from slider
add 50% if marketplace
add 50% if bank (use net of raw-lux)
add any other boosting structures
Total commerce as seen in F1 for that city
subtract corruption
subtract maintenance
add taxman
subtract research slider
Now you have net net as seen in F1 for that city with any rounding

Not exactly... research is not subtracted at the end, and certainly not from anything modified by markets or banks. Corruption is subtracted before any modifiers are applied. Maintenance for each city is taken directly from treasury after commerce from all cities has been counted. Research is actually counted first, then luxury tax is counted, and whatever is left goes to treasury.
 
Turner_727 said:
Trust me, you still have to pay if you have an improvement that suddenly is free. You need to go through each city and sell it off. I've done this dozens of times.

In conquest? Wonder free city structures that you already have, don't show any of the red coins indicating that they are costing money each turn. Also, selling them doesn't increase your gpt income. So it seems to me your wrong.

On the other hand, structures that produce pollution like research labs continue to produce pollution till you sell them, even if you do have the internet.

I miss alpha centuris ability to sell off all structures of a certain type in ALL your cities at once. (like upgrading all units at once)
 
TruePurple said:
In conquest? Wonder free city structures that you already have, don't show any of the red coins indicating that they are costing money each turn. Also, selling them doesn't increase your gpt income. So it seems to me your wrong.

On the other hand, structures that produce pollution like research labs continue to produce pollution till you sell them, even if you do have the internet.

I miss alpha centuris ability to sell off all structures of a certain type in ALL your cities at once. (like upgrading all units at once)

Exactly as i said, it seems to be no maintenance on free structures.
 
In this succession game they use a worker to pop a goody hut near the cap.

http://forums.civfanatics.com/showthread.php?t=140887

I thought you weren't suppose to do that by your cap due to the risk of an explosion of barbs. Are they saying workers don't risk barb explosions when popping goody huts? Any difference in chances at all with workers popping goody huts verses warriors etc?
 
I believe you can only do this with a worker BEFORE you've built your first warrior. Once you have any unit with attack/defense values, it is only safe to pop a hut by placing a city next to a hut.

Of course, if you play an Expansionist civ, you never get barbs from huts.
 
If you have no military units, you can safely pop the hut.

PS! I think that a curragh counts as a military unit.
 
I got I game where russia is the size of 2 cities. I got to the modern age and gifted russia with enough tech so it would get to the modern age and get a free tech. I then tried to trade the 3 optional techs for the modern tech. But no, it wanted a ton of money, and I mean ALOT. I thought to myself, no way. So I went to war with russia. I took one of its cities, was rather afraid of taking the other one.

I suppose I could have stolen the tech from russia, due to its size that would have costed me only 770 gold or so. But that can fail. And I didn't want to waste any money getting the tech.

Anyways, can anyone recommend any tips for getting a drastically out powered nation to cough up a tech for peace?
 
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