Quick Answers / 'Newbie' Questions

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You're not going to attack with pikemen, are you?

Edit: Swordsmen vs Pikemen; even battles before defense modifiers come into play.
 
a pike attacking a sword, assuming equal hit points, will win less than 1/3 of the rounds. If they are both regular, that means it will win the battle much less often than 1/3 of the time.

On top of that, pikes are more expensive than swordsmen!

Build medieval infantry to take out swords, or longbows, or archers - or swordsmen! cavalry. pikes are defenders, not attackers.
 
Shouldn't a pike attacking a sword win 1/2 of the battles? The Swordsmen have defense 2, and pikes have attack 1. (of course, without any defensive bonus).
 
No, I ran a test at 1 Vs 1 all vets 10 trials and it went 1 win for the pike and 9 losses. Spears and Pikes should not attack, only in desparate circumstances. I may try a pike on a 1 HP sword, but only if it is on a key tile.

IOW, I am afraid it will pillage and not attack.
 
when I had unpatched Conquests, there was the tech Radio in the industrial age, but with 1.22 there isnt...is this a bug? or a game mechanic? :scan:
 
-What do Artillery do?


-And how do I get Chariots?
I have all the required techs, but I still don't have them.


-And does anyone have an internet version of the Civilopedia?
And something with the stats of every unit?

-And what's Medievil Infantry, Automated Teller?

-And what are sheilds?
 
no - a pike attacking a sword is going to win a little less than 1/3 of the battles.

An even battle would be a pike vs. a longbow (near even, at least)

The % that the attacker is going to win each "round" is:

A/(A+D') , where D' = D+defensive bonus

so, a pike vs. a spearman/swordsman, each round will be at least:

1/(1+2.2) (.2 being the base addition), or .31, or 31%.

A regular pike on a red-lined sword is likely to win the battle - 67% of the time, though it will lose some hitpoints.

There are tech combat simulators on this site - look in the utilities forums. They are really useful.

that said, I would rather use a vet sword in that case, anyway - will win 96% of the time and might get to elite! Even better, would rather use an elite -wins98% of the time and might generate a leader!!
 
AutomatedTeller said:
no - a pike attacking a sword is going to win a little less than 1/3 of the battles.

An even battle would be a pike vs. a longbow (near even, at least)

The % that the attacker is going to win each "round" is:

A/(A+D') , where D' = D+defensive bonus

so, a pike vs. a spearman/swordsman, each round will be at least:

1/(1+2.2) (.2 being the base addition), or .31, or 31%.

A regular pike on a red-lined sword is likely to win the battle - 67% of the time, though it will lose some hitpoints.

There are tech combat simulators on this site - look in the utilities forums. They are really useful.

that said, I would rather use a vet sword in that case, anyway - will win 96% of the time and might get to elite! Even better, would rather use an elite -wins98% of the time and might generate a leader!!

What do you mean, combat simulators?
 
Medieval infantry.. hmm. what version are you playing? Vanilla (regular)? Or Play the World/Conquests? Medieval Infantry were introduced after the original, so you might not have it. They are available with Feudalism, in the middle ages, if you have iron, and are essentially improved swordsmen.

Artillery is an advanced form of catapults/cannon. They can't kill a unit, but they bombard it - reduce it's hitpoints. They need defenders and aren't always accurate - but they don't get hurt when they attack, either.

Bombarding units and redlining them (bringing them to 1 HP) is a great way to raise your kill ratio - the number of units you kill vs. the number of units you lose.

To get chariots, you also need horses. Look around the map - find a horse icon near your cities. If it's in your cultural boundaries, build a road to it and you will be able to build chariots!

You will get a little message saying "great job!" it's cute. ish.

If it's not in your cultural boundaries, then build a road to it and build a city near or on it.

If you don't have any any where near you, that's unfortunate - you might have to go a long way, or even build an army to take them!

A shield is the unit of production. Look at your city screen - you will notice some blue things that look like shields ;) You need to accumulate those to build units. You need 10 to build a warrior, for instance - 20 to build spear or an archer. As units get better, they need more shields - but then, your ability to generate shields grows as your civ grows,too, so that evens out.
 
A combat simulator allows you enter data about the unit attacking and the unit defending and gives you a likelihood of that unit winning or losing the battle. It's not the same as combat, of course, but it can give you an idea of just how good or bad an idea it is to make a given attack.
 
How can I prevent AI's from forming military alliances?

And Eman, how am I supposed to conquer the world with horsemen, if swordsmen have a higher attack? Wouldn't AI swordsmen kill my horsemen?


And what's this I hear about a mandatory retirement in the year 2,050?
 
They will often kill your horsemen, if they attack them. You can kill them if you attack them first. Use your 2 moves to stay safe from them hitting first.

Factor in retreat and horses are as good as swords and given the 2 move, I prefer them. Of course if I had to win one battle, I would rather attack with a sword than a horse as well as defend.

All he is saying is that if you keep making horses and sending out in numbers, you figure to do quite well.
 
AnubisII said:
...And Eman, how am I supposed to conquer the world with horsemen, if swordsmen have a higher attack? Wouldn't AI swordsmen kill my horsemen?
You have to get the first "Punch in!" ;)

You will have advantages for these reasons, providing you act promptly:

1. The Swordsman has a defensive value of 2 and you have an attack value of 2.........so, that's a good start, BUT, you have more advantages...

2. Build Veteran Horsemen. They will have 4 Hit Points to the AI's 3.

3. Horsemen, when losing, have an even chance of retreating (I think) if they are about to die...........unless the Swordsman (or whatever defender unit) is down to its final hit point (viz. Red-lined). So, with Horsemen you a fair chance of a "Live Coward" to fight again another day versus a "Dead Hero" in Swordsmen.

4. Also, if you get rolling early on, especially with Egyptian War Chariots, the probability is that the AI will only have Warriors and Spearmen in defense. BTW, it's okay to sacifice a few horsemen to win the war........that's Life! ;)

Thanks vmxa.........Crosspost. ;)

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AnubisII said:
...How can I prevent AI's from forming military alliances?...
Well, one way is to make an alliance with them first. It's easier to make an alliance AFTER you've declared war on an AI. ;)

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AnubisII said:
...And what's this I hear about a mandatory retirement in the year 2,050?
2050AD: That's when the game Ends..........forget about the word "Retirement". If you haven't won (or lost) by then, the civilization with the highest score at 2050AD wins by Histographic Victory. :)
 
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