Quick Answers / 'Newbie' Questions

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Turner, thank you for the answer. :)
 
I will keep that in mind. Thankyou. What is 'conquests'. How does it change the game and where can i get it?
 
There's usually an "edit" button with which you can update your original post, big azz... probably a good idea to use it, many people tend to get a bit touchy about multiple consecutive posts around here. ;)

Conquests is the second and final expansion pack for Civilization III. You should be able to pick up the game at whatever local gaming store you have (or off the internet, or whatever). I'm not sure if the expansion still comes seperately, you might need to instead buy "Civilization III Complete" which includes Civ3 + Play The World + Conquests + all patches all in one.

Conquests is a very good (and generally good value) expansion for Civilization III, which is well worth buying. It adds much to the gameplay, fixes many bugs and glitches in the original game, and generally makes Civ3 a whole lot more fun to play. :)
 
Avelon said:
vmxa: Would you rather have 3 size-7 cities with 3 defending units each? Or would you prefer to have 1 size-21 city with 10 defending units? Let's just assume you can magick either one of these choices out of thin air and have it right now this turn.

I think we probably have put more than our share of post into the quick answer thread on this subject. To answer your question, I am not going to have 10 defenders in a metro, why would I have any defenders in a metro? No one is going to be attacking that metro.

The only time I would have that many defenders in one place is on an invasion town. Certainly I would rather have 3 cities, rather than 1 metro.
I get more support from 3 cities. I can only build one unit in a metro and I can build 3 from the 3 cities.

I will control more tiles with the 3 cities. I don't really ever want a metro. I will have a few from time to time, but it is uncommon. First the game has to last for a long time.

Second I have to have stolen Sanitation and I can't think of reason why I would or else they have to have given it to me in deal. I am not going to waste my time researching an optional tech that does little for me at a critical time like that. I want to research key techs then, such as SciMeth, Industry.

I am not going to have 3 defenders though. I am not going to have any defenders, if I am in republic, unless it is a front line city. Defenders are not my style. Attackers are for me. I don't build spears very often, in standard games. I would build them in AW games.

The main thing about wider spacing IMO is that it causes to much travel and work for your workers to deal with. It also causes you to have a harder time defending attackers. The latter is not an issue at Emperor less as the AI will not feel strong enough to mess with me.

It can be very dangerous at even DG as very early wars is a possibility. They will have more units and better production and can hurt you. You also have to be concerned on some maps that you cannot close the gaps in those early towns as you will not have culture and they can fill some of the spots. They will have culture sooner and more of it.

As to preferences, by point is that the lower the level the more freedom you have to play to your taste. The higher you go the less you can endulge your preference, without paying a price. The price does not have to be losing, it can just be struggling. Where you run into the threshold is a function of your skill and the game settings.

IOW I suppose it is quite possible for the greatest player to play at any level and use the style they prefer and win. Although I have seen very little evidence of that being done. I allow for the chance that it can be done by someone. :)
 
another, kind of subtle advantage to CxxC spacing is that it means faster expansion - you can get your city up a turn or two earlier in CxxC than CxxxC or CxxxxC, which means you get units built a turn or two earlier, which means everything goes faster.
 
and another subtle advantage of CxxC spacing is being able to "chain" units to the edge of your expanding empire without losing the happiness of the MP under despotism.

When a new unit is built in your core cities, it can move 3 squares to the next city, where the MP can now be unfortified and moved 3 squares to the next city, and repeat as necessary. So, the turn a unit is built in the core, a unit can be freed on the edge of your expanding empire.
 
Is there a rep penalty for abandoning your own city? If not, how long after capturing a city is it safe to abandon without AI thinking you just did a 2-click raze?

Thanks!

Playing Vanilla 1.29f
 
LTJG Perry said:
Is there a rep penalty for abandoning your own city? If not, how long after capturing a city is it safe to abandon without AI thinking you just did a 2-click raze?

Thanks!

Playing Vanilla 1.29f


There is no reputation penalty at all; attitude suffers a little when you raze. IIRC it depends on how much foreign population there is in the city.

 
Thank you Lord Emsworth . I've only read half this thread so far (80 pages) not to mention countless other threads in the 6 weeks since I found this copy of civ at the local used book store. (Used to play Alpha Centauri but my disc got lost in a move. Quelle Tragedie! OK at least there was Pirates!)

One more question (for now) : Strategic / Lux resources are OK to build cities upon, Bonus Shield and food are not. Correct? What about gold?

@ vxma: in post #2613 you said there might be reason not to hook up your Iron, I just got to know what that would be.

apologies if these ?'s are already answered. Thanks Again, All!
 
I don't build on any kind of resource, intentionally. Lux's usually give some kind of commerce bonus, and it can be reduced.

Actually, I've said the above before, and someone showed me the exact forumla, but it was a long time ago and I don't remember where or when the link was given....maybe this'll flush them out.
 
LTJG Perry said:
One more question (for now) : Strategic / Lux resources are OK to build cities upon, Bonus Shield and food are not. Correct? What about gold?


Since you play Vanilla, it is 'OK' to found on bonus shields IMO. You'll lose one extra shield as long as you are size 6 or below, once you go to 7 there is no problem however. Wrt gold there is absolutely no problem at all and you will reap the full benefits as far as your gov allows. I'd even go as far and say that it is a very good idea to found on commerce rich tiles, because that allows you to work them for free.

 
LTJG Perry said:
@ vxma: in post #2613 you said there might be reason not to hook up your Iron, I just got to know what that would be.

One is that if it is unconnected it cannot deplete. Another is that you may have a unit that you want to keep building, that would become obsolete if you had iron.

In addition, you sometimes do not want to hook up a second source to prevent an AI demanding it.
 
Tomislav said:
I've posted 30 (now 31) posts.
Why I still can't pick my own avatar?

EDIT: Sorry, Avatar is here!!!

Obviously your problem has fixed itself. But it should be noted that the forum only updates those kind of things about once an hour. So you might have a bit of a wait after hitting 30 posts and 30 days.

(Not necessarily aimed at you, Tomislav, but for others who may be reading this.)
 
I keep reading about drafting. I'll try to get all my current questions about this into one post:

Basically, how does the draft work? I don't need a huge debate over its merits. If necessary, I can start a separate thread for that.

Does that mean that my citizens are converted to military units? If so, how many citizens per unit?

Is is automatic? Or do I have to elect to draft?
 
After you discover Nationalism, and depending on your government type, you may have the ability to draft. A button will apear near to to the rushbuild button, near enough that you can accidentally draft when you wanted to hurry production. :cringe:

edit: I belive your city have to be size seven, and it costs one pop per unit drafted, and you get the best defender you can currently build, but with only two hitpoints.
edit2: and drafting causes unhappiness "Hell, no we won't go. No more draft"
 
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