Avelon said:
vmxa: Would you rather have 3 size-7 cities with 3 defending units each? Or would you prefer to have 1 size-21 city with 10 defending units? Let's just assume you can magick either one of these choices out of thin air and have it right now this turn.
I think we probably have put more than our share of post into the quick answer thread on this subject. To answer your question, I am not going to have 10 defenders in a metro, why would I have any defenders in a metro? No one is going to be attacking that metro.
The only time I would have that many defenders in one place is on an invasion town. Certainly I would rather have 3 cities, rather than 1 metro.
I get more support from 3 cities. I can only build one unit in a metro and I can build 3 from the 3 cities.
I will control more tiles with the 3 cities. I don't really ever want a metro. I will have a few from time to time, but it is uncommon. First the game has to last for a long time.
Second I have to have stolen Sanitation and I can't think of reason why I would or else they have to have given it to me in deal. I am not going to waste my time researching an optional tech that does little for me at a critical time like that. I want to research key techs then, such as SciMeth, Industry.
I am not going to have 3 defenders though. I am not going to have any defenders, if I am in republic, unless it is a front line city. Defenders are not my style. Attackers are for me. I don't build spears very often, in standard games. I would build them in AW games.
The main thing about wider spacing IMO is that it causes to much travel and work for your workers to deal with. It also causes you to have a harder time defending attackers. The latter is not an issue at Emperor less as the AI will not feel strong enough to mess with me.
It can be very dangerous at even DG as very early wars is a possibility. They will have more units and better production and can hurt you. You also have to be concerned on some maps that you cannot close the gaps in those early towns as you will not have culture and they can fill some of the spots. They will have culture sooner and more of it.
As to preferences, by point is that the lower the level the more freedom you have to play to your taste. The higher you go the less you can endulge your preference, without paying a price. The price does not have to be losing, it can just be struggling. Where you run into the threshold is a function of your skill and the game settings.
IOW I suppose it is quite possible for the greatest player to play at any level and use the style they prefer and win. Although I have seen very little evidence of that being done. I allow for the chance that it can be done by someone.
