Quick Answers / 'Newbie' Questions

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It is a function of how many beakers you have accumulated at that point and how many are required to get a breakthrough. Say you have to have 2000 beakers for a given tech and you have 1800. You need 200 more and make 50 per turn. That means 4 turns needed.

If you add 3 beakers via scientist, it will do nothing. 53bpt is not enough to alter the turns needed. It may change how much cash you get when you turn down the reseach on the last turn, if you can.

Now if you needed 180 and where making 56 and make two more scientist to get to 62bpt, you would shave off a turn. Of course only C3C get 3 bpt for a scientist.
I get What you mean.
So With Vanilla civ 3 the scientists arn't as effective. (Because I have Vanilla Civ 3).
 
That's late...

Just take a look at some HOF games.

;)

Edit: and start your own thread with the savegame if you wish to do so.
Ok, But I finished my game were i was in the modern ages but i have a savegame that's in the industrial ages. I'll send that in tommorow. And you guys can tell me what i'm doing wrong.
 
Declaration of War and reputation hit - I know that I need to declare war before attacking another civilization, and that my forces must be outside his borders before I declare war. My question is: do I need to wait until the next turn before sending in the troops or can I declare war and then invade later on in the same turn?
No. You can attack immediately. I always do.
 
Ok, But I finished my game were i was in the modern ages but i have a savegame that's in the industrial ages. I'll send that in tommorow. And you guys can tell me what i'm doing wrong.
Actually an early save is far more revealing. Start a new game, play sixty turns or so, and post that. Although I'm sure you'll get comments if you post your industrial saves, it's the beginning which is most important. If you don't lay down a proper foundation, it makes no difference what you build on top of it.
 
Doesn't Xenophobic have something to do with killing off pop when you change to that government? Or is there a different Xenophobic that's available?
 
Doesn't Xenophobic have something to do with killing off pop when you change to that government? Or is there a different Xenophobic that's available?

It kills off 1 population when you change and you won't get any culture from a city unless your nationality is the majority.
 
Yeah, that's what I understood it did. Wasn't sure if there was another Xenophobic tag in the editor.
 
Yeah, that's what I understood it did. Wasn't sure if there was another Xenophobic tag in the editor.
I thought that it was 'forced relocation' that killed off pop, and I think that it's 1 for a town, 2 for a city, and 3 for a metro. I thought that 'xenophobic' stopped you gaining culture from a city where your nationality are not in the majority. I'm at work ATM so can't check that though.
 
I thought that it was 'forced relocation' that killed off pop, and I think that it's 1 for a town, 2 for a city, and 3 for a metro. I thought that 'xenophobic' stopped you gaining culture from a city where your nationality are not in the majority. I'm at work ATM so can't check that though.
I checked, and you're right.

Where are you seeing this tag and information?
In the editor.
 
I know that is what you refering to, but exactly where in the editor and is it the C3C editor?
 
I know that is what you refering to, but exactly where in the editor and is it the C3C editor?
IIRC it's in the governments tab of the editor.

I think a lot of people get confued between forced relocation and xenophobic, because Fascism uses both these flags, but no other governments (again, IIRC) use either flag.

EDIT - Oh, and I think that it was only included in C3C, not vanilla or PTW.
 
Ok, I guess I should have check all the govs. I only looked under Feudalism. Anyway I have not found any doc to say what it does, but here is what a Xeno is:

"an unreasonable fear or hatred of foreigners or strangers or of that which is foreign or strange".
 
Question about the display under my science advisor: some techs have a small, greyish circle with a slash locted near the upper right corner. I have not been able to determine what significane this symbol has. I thought at first it might be dead-end techs, but I see it on some that definitely lead to other techs. Can someone illuminate me?

thanks,

Leowind
 
Question about the display under my science advisor: some techs have a small, greyish circle with a slash locted near the upper right corner. I have not been able to determine what significane this symbol has. I thought at first it might be dead-end techs, but I see it on some that definitely lead to other techs. Can someone illuminate me?

thanks,

Leowind

The little slashed circle indicates that the tech is not required to advance to the next age. Any tech that does not have that circle is required to advance.
 
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