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Ginger_Ale said:
About your first question:
I don't, I like happiness and science. Unless I get all 8 luxuries and get a marketplace (20 happy faces), I wouldn't consider selling temples. Anything with culture is a good buy (usually). The times I will sell improvements is when I build a wonder like Sun Tzu's (free barracks on every city - doesn't run out). All the barracks I have, I would sell them to get lump sum, and next turn I'll get more gold per turn as its maintanince cost goes away, instead of just getting more gpt. (Make sense, or are you confused? :crazyeyes: ) Same goes for other wonders like that such as the Internet and Research Labs.

ynone - keep in mind that those improvements' benefits stack, so you'd only be hurting yourself. Also, as Cathedrals need Temples, they might disappears when the temples go bye-bye. I've never actually tried this, so I'm not sure. In any event, it's worth the upkeep to keep the improvement around. Your culture will always go up, and after 1000 game years the culture doubles.
 
On the top right hand corner of the random map generator screen, there an entry for "world seed" number.

What is a world seed? and what's the number entry for?

I could not find any reference to it anywhere. Maybe i was not looking hard enough.

Thanks a lot.
 
That would be the seed for the random number generator that creates the map. It should be noted that it has nothing to do with the RNG that determines the outcome of battles.

Go into the editor, and you can play around with it. Try putting in different things and see what they do. I'm sure there's some kind of algorythm for it, but I've never looked into seeing what it is or how it works.

One little thing this is useful for in the editor is to take a map you like, and put that map on a larger world. I played with this once, and it seemed to work okay. I don't remember exactly what happened, but it kept the general continent shapes and simular (but not necessarily exact, as I recall) terrain types. You can put just about anything in there too, I think. Alphabet characters get translated into some kind of number, I think.

There's a couple of older threads on it, if you feel like digging.
 
Turner_727 said:
Also, as Cathedrals need Temples, they might disappears when the temples go bye-bye. I've never actually tried this, so I'm not sure.

The prerequisite building is only needed to start the build sequence on the successor building. You can actually sell it right after switching production though i don't recommend that.
 
I've been thinking about that, and I recall now a conversation about people trying to get cathedrals built before losing the Temple of Artemis. Wish I remembered that before posting! ;)
 
Thanks for the info.

Errr.... How do you go about selling city improvements?
 
Right click on the improvement. You should get three menu options, two about the civilopedia, and one to sell. If you don't have the sell option, which should be first, then that is a wonder-generated improvement, and has no upkeep.
 
Do the effects of Universal Suffrage apply only on the continent on which it's located? The Civilopedia entry suggests to me that "all" of my cities will see a reduction of war weariness, but that doesn't seem to jibe with my experience. In my current game (vanilla, regent) I recently...shall we say, acquired?....Universal Suffrage from the French, but I can't say that I can detect any diminution of war weariness on my "main" continent.

Thanks in advance for any information.
 
The Univeral Suffrage only makes one WW affected citizen not affected, I think, so the effect might not have been noticable.
 
I want to learn to make unit animations for my own mods by myself.
1). Is there a thread that teaches this?
2). Is there a good program to download to help me?
 
Tomoyo said:
The Univeral Suffrage only makes one WW affected citizen not affected, I think, so the effect might not have been noticable.

I had overlooked that; I may have been expecting too dramatic a result. Thanks.
 
ynone said:
Do you sell off older improvements (temples, libraries) when you build newer ones?
In addition to what Ginger Ale said, the only other time I can think of when you sell improvements (unless you desperately need cash!) is when you are Milking a game to 2050 AD (See Hall Of Fame Forum)............You don't want to trigger a Cultural Victory before you get to 2050 AD, so you sell off culture-producing improvements like temples and libraries to reduce the rate your culture points increase! :)

My question:
Set/Clear Rally Point
Does this work in regular (viz Epic) Civ games? How? :confused:
 
EMan said:
My question:
Set/Clear Rally Point
Does this work in regular (viz Epic) Civ games? How? :confused:

I'm not sure about VC3, but it does work in PTW and C3C. You have to set it for each city, and the rally point is cleared when that city makes an non-unit item. Set Continental Rally point sets it for all citys currently producing units.
 
Thanatosimii said:
I want to learn to make unit animations for my own mods by myself.
1). Is there a thread that teaches this?
2). Is there a good program to download to help me?

There's a tutorial section in the Creation & Customization forum.
 
I finally got Complete yesterday, so this is my first time at Conquests.

I made a scenario using the conquestsedit and saved it, but now when I click on conquests in the main menu, I can't see my scenario! How do I play it?
 
T-Money said:
I finally got Complete yesterday, so this is my first time at Conquests.

I made a scenario using the conquestsedit and saved it, but now when I click on conquests in the main menu, I can't see my scenario! How do I play it?

click on "civ-content" in the main menu to load you scenario.
 
Do domination tile requirements take coast, sea and ocean into account. I.e if i need 4600 tiles to reach domination is that land tiles only or do water tiles w/in my cultural borders count too?
 
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