Quick Trade System Proposal

mihaemon

Chieftain
Joined
Jun 19, 2006
Messages
12
I posted this in the multiplayer section, but since it is something I am considering creating a mod for, it seemed worth posting a link here, to grab the developer traffic and get more input.

Summary & Excerpt:
So, after playing with multiplayer and enjoying the fast paced turn timers, I found myself frustrated with the clumsy trade window. Having to take precious time out of your short turns to make contact and negotiate really interupts the flow of the game. So, here is my idea for a solution. I'll cover the idea itself, possible means of implimentation, and potential drawbacks. I've very interested in hearing people's opinions on this.

TRADE PROPOSAL SYSTEM
Instead of making contact with a player, you open up a trade-like window on your side only, where you can put together a trade arragement. You select your techs/gold/resources, etc, and then you select what you want from the other team (just like in single player). You then click "Make Proposal," the window closes, and you go back to your turn. The other civ receives a message that says "So and so proposes the following trade..." It shows the two sides of the offer. That civ has three quick buttons it can click. "Agreed": The trade is executed, and that is that. "No way!" The trade is rejected. "Counter Proposal": A trade window opens on this civ's side ONLY, and they modify the trade proposal (in the same window used by the original civ in stage 1).

... (more)

Click here for the full thread (please use that thread for dicussion)
 
Back
Top Bottom