I wanted to bring this topic into a new thread that came up in several other non-related threads...
First, I am still a little confused with upgrading units that are not the race of my civ. For example, I am playing as the Elves/Arendel Phaedra and I get lucky with a dungeon and get the event that gives me two Lizardmen. They survive the Axemen attack and go on to pile up the XP as very powerful explorers/attackers in the early game.
I research Animal Handling and pay the Gold to upgrade the Lizardmen. They upgrade to a Ranger model that resembles the model of a human race civ - Elohim, for example. However, they retain their Lizard skills.
I can build Elven Rangers so now I have two Ranger models in my army (actually 3 as I have a Ranger Adventurer Hero as well). I get the UU bit and suppose it would not make sense to upgrade a Lizardman to an Elven Ranger. However, shouldn't the upgraded unit either (a) Lose the Lizard ability if it is going to be a Human Ranger or (b) Become a Lizard Ranger?
I think it is pretty neat that the unit keeps the Lizard skills, however it just doesn't make any sense when you see the unit itself.
To take this one step further, consider the following:
Same game, I built the Baron. All fine so far. However, all the Werewolves generated (Ravenous, Blooded, Great) had the Elven Skills! Don't get me wrong, it was fun having them with those additional skills especially in my FOL civ with plenty of Ancient Forests around. However, and I realize this is a fantasy mod, when was the last time you saw any Elven Werewolves? I suppose you could also have Dwarven, Orc, Demon Werewolves, etc.
I think this also in a way goes back also to the old Vampire argument on which units can and cannot become Vampires.
In this case should certain units be exempt from the players' race's special skills? Should Werewolves not be Elven Werewolves? Again, it is strange that the Baron himself doesn't get the skills while his 'offspring' do.
OK, I'm anxious to hear your opinions on this as I am damn well confused myself on it all.
First, I am still a little confused with upgrading units that are not the race of my civ. For example, I am playing as the Elves/Arendel Phaedra and I get lucky with a dungeon and get the event that gives me two Lizardmen. They survive the Axemen attack and go on to pile up the XP as very powerful explorers/attackers in the early game.
I research Animal Handling and pay the Gold to upgrade the Lizardmen. They upgrade to a Ranger model that resembles the model of a human race civ - Elohim, for example. However, they retain their Lizard skills.
I can build Elven Rangers so now I have two Ranger models in my army (actually 3 as I have a Ranger Adventurer Hero as well). I get the UU bit and suppose it would not make sense to upgrade a Lizardman to an Elven Ranger. However, shouldn't the upgraded unit either (a) Lose the Lizard ability if it is going to be a Human Ranger or (b) Become a Lizard Ranger?
I think it is pretty neat that the unit keeps the Lizard skills, however it just doesn't make any sense when you see the unit itself.
To take this one step further, consider the following:
Same game, I built the Baron. All fine so far. However, all the Werewolves generated (Ravenous, Blooded, Great) had the Elven Skills! Don't get me wrong, it was fun having them with those additional skills especially in my FOL civ with plenty of Ancient Forests around. However, and I realize this is a fantasy mod, when was the last time you saw any Elven Werewolves? I suppose you could also have Dwarven, Orc, Demon Werewolves, etc.
I think this also in a way goes back also to the old Vampire argument on which units can and cannot become Vampires.
In this case should certain units be exempt from the players' race's special skills? Should Werewolves not be Elven Werewolves? Again, it is strange that the Baron himself doesn't get the skills while his 'offspring' do.

OK, I'm anxious to hear your opinions on this as I am damn well confused myself on it all.
