Radiant Guard-->Champion

steampunk1880

Prince
Joined
Feb 22, 2007
Messages
328
Can Radiant Guards not be made obsolete by champions? Kthnxbye.
 
The radiant guards are the troops of the overcouncil, right? I find it is weird that they are buildable. If they are the troops of the overcouncil, IMO they should have a mechanic that spawns them to overcouncil members once in a while.

A champ UU would be cool.
 
Yeah, they really do need the bNeverObsolete tag imho. I always give it too them.

I also always give Radiant Guards the Guardsman promotion.

I don't see much point in giving them a Champion equivalent so long as they can just upgrade to Champions. I also like that upgrading to Champions means they can become Knights now.


I think they are more Empyrean holy guardians than the Overcouncil's troops, although they certainly would often be used to protect the council too. I prefer they stay buildable, but can also be hired though a resolution like Nightwatches.
 
Unless I'm going senile, units only obsolete in a given city if it can build everything the unit can upgrade to. For RGs, that would mean they are obsolete in any city that can build both champions and rathas.

If you can build rathas, why would you want RGs?
 
That depends; if they're cheaper in hammer cost, I've found MANY times over the past versions of Civilization, Fall from Heaven included, that I'd much rather have the option of building, say, a warrior, and then pay the gold to upgrade him to a swordsman, than to build a swordsman directly. More so if you factor in those blessed events where all of a specific type of unit gain combat 1 automatically; as it does not affect the upgraded versions unless you actually upgrade from it.

Looking over the Civilopedia, I say... First of all, the Radiant Guard costs half as much hammers; being able to build them in half the time can sometimes save your life in a war, or, if you have coin to spare, you can field them that much faster. Furthermore, the radiant guard is melee, and strength 4; Ratha is mounted and strength 5/3. The Radiant Guard is better for defending, and the ability to gain the City Raider promotions can go a long way, if you use them that way.

Edit: If I had my way, personally, I'd have all the units never obsolete, but have a sub-menu for building, so you can just select all melee units, then a specific type, because many reasons more than I just listed can potentially come up.
 
Question: Since Radiant Guards can now become Knights through Champions, does that this can happen?

Radiant Guard -> Champion -> Shadowrider (or whatever CoE horseman is called)

This would obviously require the complete religious change halfway through.
 
I agree that the radiant guards should not become obsolete. They start with Sun II, something Champions do not have, and are far better than Rathas for the purpose of defending a city. In addition, they can be build at half time(or half cost - if you are to hurry production as the case with emergency in a sudden declaration of war) than rathas. I like having Champions with Sun II, instead of them without, this is why I prefer to build Radiant Guards and then upgrade them....

In my current game (Amurites in Monarch and Marathon speed) I needed to have some quick reliable troops for guarding my cities, and I wanted to build some Radiant Guards, only to find out that most of my cities could not build them, because they had a training yard...:(.

Anyway, there are many alternatives for the Amurates, especialy in the area that I station Govanon, but I'd prefer to have Radiant Guards to train at this specific time....
 
Rathas are in some ways not as good as Radiant Guards. For one, they don't get defensive bonuses and have lower base defense. For another, you cannot upgrade them to Paladins, Phalanxes, and Immortals like you can a Radiant Guards though the Champion path.


Ratha's do not upgrade to Shadowriders. In fact, I don't think there is anything that upgrades to a Shadowrider. (In my version I changed it so that either Horse Archers or Assassins could upgrade to Shadowriders. Perhaps Nightwatches or something upgraded to them before, but I cannot easily check.)
 
The most important unit that needs neverobsoletes (I know I did not spell it right) is warrior. I want march for my archers. Makes xp farming significantly easier.

(I have tried enabling march for more unitcombats but I only ended up breaking the mod.)

EDIT: Nightwatch upgrade to Shadowriders and you cannot build them black archers if you have not reached SR limit. Or I might not be up to date.
 
The most important unit that needs neverobsoletes (I know I did not spell it right) is warrior. I want march for my archers. Makes xp farming significantly easier.

(I have tried enabling march for more unitcombats but I only ended up breaking the mod.)

EDIT: Nightwatch upgrade to Shadowriders and you cannot build them black archers if you have not reached SR limit. Or I might not be up to date.

You need a production city with no archery range. That'll always be able to make warriors (unless you're doviello). Build some, get them march, then send them to a city with an archery range to be upgraded.
 
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