So, for fun, I learned enough python to cause the Baron to spawn as a barbarian once Feral Bond is researched. I changed his AI to just attack and pillage and upped his Werewolf convert rate to 75. For the first few games I played this way, he was killed by the first city defender he attacked, so I gave him a city attack promotion. Next game he got some scouts and stray units and was able to build a small werewolf army and took one of my cities. That's what I wanted to see. Gave him Blitz too, but he just attacked until he died. He left a lot of werewolves though.
I'd enjoy making this into a module, but am not sure if it's possible since python is involved. Perhaps there's a way around that? I'm open to suggestions too. I'd like him to spawn earlier, since the AI doesn't go for Feral Bond for a very long time. Generally I want him to be really damn destructive, but he was getting a bunch of Orthus-style wah-wah moments. Also, the werewolf conversion mechanics have changed since .23, unless I'm wrong. The new werewolves are fully healed and the conversion rate isn't the old 100-3n percent. I preferred the former .23 way for each.
Please share your thoughts and knowledge. I'll let you know what changes you can make to your python and xml if you wanna try it out.
I'd enjoy making this into a module, but am not sure if it's possible since python is involved. Perhaps there's a way around that? I'm open to suggestions too. I'd like him to spawn earlier, since the AI doesn't go for Feral Bond for a very long time. Generally I want him to be really damn destructive, but he was getting a bunch of Orthus-style wah-wah moments. Also, the werewolf conversion mechanics have changed since .23, unless I'm wrong. The new werewolves are fully healed and the conversion rate isn't the old 100-3n percent. I preferred the former .23 way for each.
Please share your thoughts and knowledge. I'll let you know what changes you can make to your python and xml if you wanna try it out.