Joxer
Warlord
My Preferred Settings:
World Size: Standard - Huge
World Shape: Continents, Terra, Pangea
Speed: Marathon
Sea Level: Low
Climate: Tropical
version: Vanilla 1.61
No Barbarians
I am trying to improve my game at Noble level. Without the Raging Barbs setting, I can dominate most games and get most of the wonders, especially late game as I outpace the AI.
But when I add this one setting, my game goes down hill, really it falls of a cliff.
I do not seem to have the right playstyle with this setting as I get pounded by hordes of barbarians. If I do not have copper nearby I might as well start over as it just takes too long to research iron working before the horde crosses the borders. Archers seem to be a hit or miss against axemen so I just ignore Archery until I can extort it from someone or trade for it when I am ready to get feudalism and longbowmen.
If I do have copper, I can get 2-3 axemen out and slowly expand. But I miss out on some of the early wonders like Oracle/Pyramids.
The AI seems to be able to do better at dealing with them as they can place cities with impunity and also build the wonders.
Several Questions
- What units do you use to fogbust? How many?
- Early expansion strategy before barbarians arrive?After?
- Do you still plan an early war if you can?
- Does adding this setting raise the difficulty of a game that much?
- Should I just step up to Prince?
World Size: Standard - Huge
World Shape: Continents, Terra, Pangea
Speed: Marathon
Sea Level: Low
Climate: Tropical
version: Vanilla 1.61
No Barbarians
I am trying to improve my game at Noble level. Without the Raging Barbs setting, I can dominate most games and get most of the wonders, especially late game as I outpace the AI.
But when I add this one setting, my game goes down hill, really it falls of a cliff.
I do not seem to have the right playstyle with this setting as I get pounded by hordes of barbarians. If I do not have copper nearby I might as well start over as it just takes too long to research iron working before the horde crosses the borders. Archers seem to be a hit or miss against axemen so I just ignore Archery until I can extort it from someone or trade for it when I am ready to get feudalism and longbowmen.
If I do have copper, I can get 2-3 axemen out and slowly expand. But I miss out on some of the early wonders like Oracle/Pyramids.
The AI seems to be able to do better at dealing with them as they can place cities with impunity and also build the wonders.
Several Questions
- What units do you use to fogbust? How many?
- Early expansion strategy before barbarians arrive?After?
- Do you still plan an early war if you can?
- Does adding this setting raise the difficulty of a game that much?
- Should I just step up to Prince?