Lonecat Nekophrodite
Deity
- Joined
- Jan 10, 2019
- Messages
- 2,841
Are you okay with the existing Railroad movement rules that it reduced movement costs to 0.25? Or do you feel no kay about it as it is sorely unrealistic (A troop Train that ship cavalry company or an armored company moves exactly at the same speed as ones with Artillery battery or Infantry company boarding it).
Railroad movement rules in Civ6 Gathering Storm
https://civilization.fandom.com/wiki/Railroad_(Civ6)
RR rules in Civ5
https://civilization.fandom.com/wiki/Railroads_(Civ5)
RR Rules in Civ4
https://civilization.fandom.com/wiki/Roads_and_railroads_(Civ4)
RR 'Teleporter' Rules in Civ2 and Civ3
https://civilization.fandom.com/wiki/Railroad_(improvement)_(Civ2)
https://civilization.fandom.com/wiki/Railroad_(Civ3)
RR in Civ1
https://civilization.fandom.com/wiki/RailRoad_(Civ1)
I don't know what does RailRoad do to unit movements in that game.
Railroad movement rules in Civ6 Gathering Storm
https://civilization.fandom.com/wiki/Railroad_(Civ6)
RR rules in Civ5
https://civilization.fandom.com/wiki/Railroads_(Civ5)
RR Rules in Civ4
https://civilization.fandom.com/wiki/Roads_and_railroads_(Civ4)
RR 'Teleporter' Rules in Civ2 and Civ3
https://civilization.fandom.com/wiki/Railroad_(improvement)_(Civ2)
https://civilization.fandom.com/wiki/Railroad_(Civ3)
RR in Civ1
https://civilization.fandom.com/wiki/RailRoad_(Civ1)
I don't know what does RailRoad do to unit movements in that game.