- Joined
- Mar 17, 2007
- Messages
- 9,280
As a seasoned player of Railroad Tycoon II, awhile back I downloaded Railroad Tycoon Deluxe from Sid Meier's Railroads' website, and thought I'd give it a try. Well, the time has finally come, and as my first game goes on I'm finding it to be more like Railroad Tycoon II than I realized all the time. So far it's been a good game - I have a small but profitable line running from Washington to Richmond. Hopefully that won't change with the Civil War - it's 1860 right now! But I have a few questions on the economics:
*My railroad started with a $500,000 bond. I also found the option to take out more bonds, which my competitors have used quite liberally. Is the interest rate on these variable? Right now the bottom of the Stock Broker page says the Interest Rate is 6% (the economy is in a recession). Interest rate is fixed and dependent on the rate at the time you took it out and how many bonds you had out at the time.
*If my current cash is below zero, am I paying that 6% or whatever it currently is interest on howevermuch I am in the hole? Cause I noticed Interest/Fees were 60% of my expenditures, and even with that $500,000 bond that seemed a little ridiculous. But I have been in a bit of debt thanks to some possibly overzealous expansion. If cash is negative at the end of the year, the railroad pays 12% interest.
Also, Washington isn't paying for mail, while Fredericksburg and Richmond are. Does this have to do with city size, and if so, how do I measure it?
* In RT2 I got into the habit of running one train of two passengers and one mail between cities, and usually only running between cities adjacent to each other (no long-haul routes). This seems modestly profitable in RT Deluxe, but not as profitable as it was in RT2. Is RT Deluxe more dependent on long routes?
* Do industries spring up on their own in RT Deluxe like they did in RT2? I'm pretty sure I just saw two oil wells spring up north of D.C.
*Whenever I buy a new train, it starts in Fredericksburg, because that was my first station. But I'd prefer that some of them start at my freight stations outside of Richmond, and of course that becomes even more important as I expand - I don't want to have to sent a train all the way from Fredericksburg to Chicago just to start a local route. Any way to change this? Found out a station must have an engine shop to start a train.
I decided to start on Investor level just to make sure I wasn't in bankruptcy court by Year Three, and the only change from the default rules I made was to Complex Economy. I've never played with Simple Economy in a Railroad Tycoon game, so it was no time to start. And my freight lines are still doing well!
And for those of you who have played the downloadable version from the Sid Meier's website, I found a handy way to avoid the 2K Games introduction and website link at the end:
1. Open "C:\Program Files\2K Games\Sid Meier's Railroads\DOSBox 0.65\DosBox.exe" in a Run prompt
2. Type "mount c C:\" in the DOSBox window
3. Change to the Railroads directory by typing and then entering (without asterisks)
***C:
***cd Progra~1
***cd 2Kgame~1
***cd SidMei~1
4. Type RRT and hit enter. This will take you directly into the main game, bypassing both the 2K Games and original introductory videos, and skipping the website link at the end.
5. After you exit RT Deluxe, type "exit" and hit enter to exit the DOSBox.
Alternately, at step 2 type "mount c C:\Progr~1\2kgame~1\SidMei~1\" and bypass step 3. I just listed it the first way because it's more like traditional DOS; DOSBox advises the latter.
Despite the typing, it does save some time over watching all of 2K's advertisements.
Thanks for answering the questions; no wonder RT2 was so good following this game!
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Also, Washington isn't paying for mail, while Fredericksburg and Richmond are. Does this have to do with city size, and if so, how do I measure it?
* In RT2 I got into the habit of running one train of two passengers and one mail between cities, and usually only running between cities adjacent to each other (no long-haul routes). This seems modestly profitable in RT Deluxe, but not as profitable as it was in RT2. Is RT Deluxe more dependent on long routes?
* Do industries spring up on their own in RT Deluxe like they did in RT2? I'm pretty sure I just saw two oil wells spring up north of D.C.
I decided to start on Investor level just to make sure I wasn't in bankruptcy court by Year Three, and the only change from the default rules I made was to Complex Economy. I've never played with Simple Economy in a Railroad Tycoon game, so it was no time to start. And my freight lines are still doing well!
And for those of you who have played the downloadable version from the Sid Meier's website, I found a handy way to avoid the 2K Games introduction and website link at the end:
1. Open "C:\Program Files\2K Games\Sid Meier's Railroads\DOSBox 0.65\DosBox.exe" in a Run prompt
2. Type "mount c C:\" in the DOSBox window
3. Change to the Railroads directory by typing and then entering (without asterisks)
***C:
***cd Progra~1
***cd 2Kgame~1
***cd SidMei~1
4. Type RRT and hit enter. This will take you directly into the main game, bypassing both the 2K Games and original introductory videos, and skipping the website link at the end.
5. After you exit RT Deluxe, type "exit" and hit enter to exit the DOSBox.
Alternately, at step 2 type "mount c C:\Progr~1\2kgame~1\SidMei~1\" and bypass step 3. I just listed it the first way because it's more like traditional DOS; DOSBox advises the latter.
Despite the typing, it does save some time over watching all of 2K's advertisements.
Thanks for answering the questions; no wonder RT2 was so good following this game!