railroads?

deuskid

Chieftain
Joined
Nov 13, 2010
Messages
10
Why is it I cannot build railroads when I have multiple roads to coal and multiple roads to iron?

This is frustrating.

I have 4 coal and 3 roads to iron but no iron are shown in any city. This is all on one continent.

Why?

John/Deuskid
 
The road from a resource needs to reach a town. That town must have road to the capitol. It can lead to many towns as long as it gets to the capitol.

If on another land mass, then the land masses have to be connected via a harbor or airport.
 
In addition to the above post, the resource has to be within your borders in order to be able to use it. If the resource is not in your borders either build a colony or expand your borders to include the resource.
 
I did not mention that as he has 4 coal, but now that you posted it, I wonder if the 3 roads to iron is just one iron. In that case, it could be outside of borders. I read it as 3 iron, so I figure at least some most be inside.
 
in your borders or as a colony outside your borders and connected to your capitol?
 
I have 3 different iron sources, all within my border each connect to roads that do reach my capital. I have no iron strategic resource, shown on any city, even the closest city to each iron source [one of which is my capital].

I don't get why I don't have iron when I've built roads to 3 separate sources. I do have salt peter, horses, oil and coal in every city on the continent [I've conquered the whole continent].
 
You should post the savegame because probably is lacking something you haven't noticed yet, but with this details you gave it seems like nothing is wrong.
 
You should post the savegame because probably is lacking something you haven't noticed yet, but with this details you gave it seems like nothing is wrong.

What is the 'savegame' and how do I post it?

I agree.... I don't get what is wrong.

Thanks,
 
First, save the game you are in (Options -> Save)

After this, the next time you post here go to the "Attachments" and put the .sav file.

It will allow everyone to look into your game and tell you what's wrong.

Edit: I've just remember something, maybe you have traded all of your iron resources with the A.I. and that's why you don't own them. I mean, when there is only one resource it appears as 0 on trade but you can trade it anyway, only that will cause you running without the resource as long as the agreement is on.
 
You also need appropriate technology researched, which is steam power. Not sure if it also reveals coal. In addition, trade advisor should have icon for each resource.

Sent from my ADR6425LVW using Tapatalk 4
 
attached is my saved file.

I didn't trade any of my resources w/ the AI.

Let me know what you think.

Thanks,
 

Attachments

It's pretty simple, actually. You don't have coal roaded to your capitol.

Just do it and it will work.
 
None of your coal is connected to anything. You need to build roads to the coal in order to use it. You also are very short workers, and have some at least one silk in your territory that is not roaded and is within a city's radius which would add to your luxury total. You also have a lot of unhappy citizens with your entertainment slider set to Zero. You are in Republic, so you would be getting a bonus +1 gold per roaded or railed tile in your city radius, but most of your cities have hardly any roads. Build some workers and start getting the coal connected, and the build your railroads after you get some more roads built. Also, put more workers on cleaning up the pollution as that is costing you as well.

Build two workers in Frankfort and get that coal roaded to ASAP.
 
Excellent, I'll follow all the recommendations.

What I don't understand though, is why does coal show up as a resource when it isn't 'roaded' and iron doesn't show when it is 'roaded'? Seems like it'd be the opposite?

Thanks,
 
In addition to time's post, you have a lot of irrigated tiles with no roads on them. Any time you send a worker to a tile that has no road you need to build a road. You also have several resources that have no roads to. Many of your citizens are working on tiles that have no road or any improvements whatsoever. Your capitol only has 13 shields per turn. If you mined where you haven't irrigated you can at least increase the shield output to well above 20.

You also have roads connecting your cities on the northern island but no workers. I assume you either shipped them to your main continent or you joined them to cities. You need workers on this island to build roads and improvements.

You haven't improved anything on the southern island, just built roads to connect the cities. Once again you need roads everywhere.

Some of your city placements in the New World do not make sense. You aren't going to cause a culture flip over there, in fact it's far more likely that one of your cities will flip to another civilization. The 3 cluster city near Shantung makes sense. You only need those cities to launch an attack on the continent and should have allowed the other civilizations to settle or expand into the unclaimed areas. It's not necessary to expand like that so late in the game. Let the AI finish settling their territory then conquer their cities. The time you spent shipping settlers and troops over to find those cities could have been spent elsewhere planning your invasion force.

You also have a prime settlement spot right next to your capitol, yet you haven't settled there. I retired the game to see what you did at first and some of it made sense. Yet instead of settling behind German territory you should have settled in that empty spot to reduce corruption. After that expand through war with Germany if you felt you weren't big enough.

You have Music Theory but not Chivalry? Bad. While you do have Ancient Cavalry the Knight is stronger than them. I assume you only took Music Theory for the wonder. It's actually better for you to let the AI build that wonder then conquer them later. The conquered cities will be happier and less likely to revolt or flip. It's even more beneficial if the AI who builds it is on the other continent.

You also missed Military Tradition! Cavalry will help you conquer the world so much easier. Not sure what victory condition you are going for, but either way Military Tradition and Chivalry is a must for any game - even diplomatic.

Korea has Dyes and Gems they can sell you. That's extra luxuries which will make your people happy. If you are planning to war Korea don't do the deal. If you aren't, trade them. They will want furs, wines, Music Theory, and Chemistry. Since you have such a huge tech lead giving the AI a few techs for luxuries is well worth it. Happy people are productive people.

Edit:

I think you are looking at oil and thinking it is coal. You have 2 oil as a strategic resource - not 2 coal.
 
You also need appropriate technology researched, which is steam power. Not sure if it also reveals coal. In addition, trade advisor should have icon for each resource.

Sent from my ADR6425LVW using Tapatalk 4

Steam reveals coal. He would not be able to see it, if he did not have that tech.
 
Excellent, I'll follow all the recommendations.

What I don't understand though, is why does coal show up as a resource when it isn't 'roaded' and iron doesn't show when it is 'roaded'? Seems like it'd be the opposite?

Thanks,

It's the other way around.

Press F2 and you will see it , iron shows up, coal doesn't.

Point the mouse at the resource and it will show you the name if you are still in doubt about it.
 
Excellent, I'll follow all the recommendations.

What I don't understand though, is why does coal show up as a resource when it isn't 'roaded' and iron doesn't show when it is 'roaded'? Seems like it'd be the opposite?

Thanks,

I suspect that what you are thinking is coal is actually your Iron, as you do have several Iron deposits connected by road to your cities. You can built Medieval Infantry in your cities and that unit requires Iron.
 
:)
They're saying to road everything because you can move 3 roaded tiles in one turn (instead of one) and you gain one gold per turn, for every worked tile that has a road. (see city screen)

So a town of size 5 without any road could get you a few coins per turn. Add 4 roads and you're looking at 4 gold per turn that's added to your economy.

If you add luxuries, those will keep your people happy. Unhappy people are ok, but if they outnumber the happy people, the whole city will revolt and not work anymore - so luxuries are essential to your empire. See the city screen, you will see the luxuries making people happy.
 
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