[GS] Railroads

Mahi

Prince
Joined
Apr 24, 2010
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I noticed you are able to build a railroad within the city center but isn't needed to actually connect two cities so I was just wondering if there is any benifits in building a railroad within the city center or if you should just skip that field when laying out railroads?
 
The movement cost of a modern road is 0.5, twice that of a railroad. City tiles still have a movement cost, so you are effectively losing one tile of range on your railroad when you go through a city that still has a road.
 
Is there any benefit in building a railroad in any tile? :rolleyes:


Sorry, couldn't resist. Not sure, but I guess movement cost will only apply in build tiles?
Playing on large map size you can't really neglect the railroad on your main roads in my opinion. Too big distances between your borders.
 
Playing on large map size you can't really neglect the railroad on your main roads in my opinion. Too big distances between your borders.

They also boost trade routes iirc.
 
They also boost trade routes iirc.
Yes I thought so too but I got in doubt, when I read kaspergm's cheeky comment? So if the trade route gets a bonus from railroad does the tile in the end/start city of the trade route count?
 
Yes I thought so too but I got in doubt, when I read kaspergm's cheeky comment? So if the trade route gets a bonus from railroad does the tile in the end/start city of the trade route count?
No, afaik it's strictly tiles between, like the "connect two cities" historic moment.
I did not know this.
They only boost international routes and within that they only boost gold - but only part of it. I think it's like gold from districts and stuff, but there's a handful of other sources of gold from trade routes that don't get boosted.
Just like water routes, all that happens is the "route efficiency score" is divided by the route length, where the route score is 1 for most tiles, 2 for water and rails, and 15 for mountain tunnels. IIRC the bonus gold % is linear, but it caps at 2x when that ratio is ~1.57 or some odd number like that. You only need part of the route to be rail or water. Because mountain tunnels add 15 points but only count as one tile, sending a trader through a mountain tunnel on any route less than ~24 tiles is automatically going to give you the maximum bonus.
 
i think canals boost gold from trade routes too but idk by how much or how it effects the math.


on another note, it would be nice if the AI built RRs.
 
Only if you train them. Otherwise they go off the rails.

Anyways don't derail this thread. Let's stay on track.

For a moment I wasn't awake enough to see what you did there... :blush:
 
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