First of all, sorry for not being around for a while
As I was doing some 'decal' (logo) -flags for my own mod (stalled for now as I try to help you guys

), I noticed that the comp will squish and stretch them, so if you want them to be WYSIWYG you'll have to first make the logo 128x128, then divide the height by two and alter the canvas-size back to 128x128.
Hackers are awfully under-rated. Everybody seems to think that they're all bad-guys. There are white-hat hackers, black-hat hackers and gray-hat hackers. I think you can figure out the difference between these three groups.
Communication is important on the moon to help reduce mix-ups and enhance coordination. Maybe there could be white-hat hackers that could build communication networks to act as other type of 'roads'? Black-hatters would be of course militaristic hackers that could destroy of take over these networks?
Possible civics:
Economics:
Power through money (would not be liked by the low-class citizens, causing unhappiness but boosting trade?)
Military
Dominative (lowers support cost for units, lowers research?)
Pacifistic (or maybe this could be set as a 'religion'?)
Social
Nomadic (can not build cities outside cultural borders but culture goes up faster?)
Inturned (is this the right word? A 'civ' that wants nothing to do with other civs. No out-of-cultural-border-trade-routes but boots in growth?)
Equal Rights (tough one, basically every living thing is worth as much. co)
Govermental
Imperialism (couldn't come up with anything for this one

)
Education
Father-to-son -system (this neither)
Techs:
Organ Replacement (hmm... a bit similar to cloning...)
Cloning (Cloning Labs, boost to growth)
Lagrange Points (allows 'Orbital Settling', an unseen city? A World Wonder?)
Units:
Moon Rover (transport for infantry, can move in allied territory without triggering any hostilities)
Assault Transport (armed Moon Rover, will trigger hostilities)
Jetpack Troopers (first fighter-replacers?)
Hmm... That's about that...