dturtle1
Prince
So i have been sitting here, wanting to play Civilisation 6, cruising through different resources of what we know of Civilisation 6 and i started thinking i would i like to play Civilisation 6. Yes, i am completely hyped for this game. Commence random musings of:
England
Continents maps are gonna be cool. Build a Core, 3-4 Cities, preference to Spread 1st and then back fill along the coast later to set up Commerce, Harbour Chains. You ideally want High Pop/Low Pop Pairs. 3 - 2 tile and 2-0. Prioritise a strong Balanced Core-biased gold.
While working towards Astronomy, feel free to Expand your Navy though not too much. Of course go for all relevant Naval Eureka's/Inspirations along the way. You want flip your early navy into Sea Dogs before you colonise. Use your GPT to fund Sea Dog raids, explosively building up your Navy. Ideally you try and Mass Colonise roughly at the same time and stuff as many Cities you can into the other continent. Build tight, prioritise Commerce district and Docks set with overlapping chains. Prioritise Gaping Holes in The culture coverage.
Use Your Instant Red Coat Army(along with a good solid support team if need be) and Upgraded Barbarian/City States/Other Civs Navy to carve out your own piece of Continental Paradise. Be choosy with the Cities that you keep, you can always Back-fill in later. You are trying to keep each city within 2 Tiles of the coast. 10 pop is pretty much functional, though you want as many High Pops that you can that overlap with smaller cities to make Commerce/Harbour Chains.
Eat the Continent if you can, feel free to leave and take advantage of all the City-States or the remains of the that Continents Civ's.(Land-locked, low Pop, Poor Cities Only
) Once you hit 30-60 Trade routes you should be fine. Use the largest Trade empire the world has ever seen to fund the greatest Archaelogical Expedition it has ever seen, digging through the wreckage of the Continent you just stole with your double archaeologist and British Musuems. Or you can always just use your obvious Gold Advantage to fund the destruction of your neighbours 
I call it Moving Next Door and then Breaking and Entering with my Instant Industrial age Army. Not very original but seems pretty fun to play
. Should scale pretty well too.
France
So we will roll Continents again. Prioritising a nice river. Prioritise finding Your Continent Borders. If you find Teddy, rapidly expand and Forward Settle on him. Make him Declare War if he wants, if not he will be a valuable ally if someone picks on you. Just make sure he is subservient
In regards to any other Civ's use your own discretion but i would advise owning your whole continent.Destroy China, or anyone else that dislikes you building wonders/Great people. Your Core should be settled along your river. I would go for a very balanced Core. You need pretty much everything
. If Your Early Game should be about dominating your Continent and building your infrastructure to support multi wonder spamming, preferably in multiple cities. You want a wonder Building Core and Border provinces. Border provinces are low pop defensive specialists, preferably at least with 1 or 2 Unit Builders, so good production. Your Core Will be High Pop, Balanced, Wonder Building Machines, You need to be ready to go by the Medieval Age.
Mark the places for your Chateau's. You could either go double Chateau either side of the river, Preferably next Luxuries with a single Wonder either side of the river or preferably zig-zag with River Wonders. Hanging Gardens and Big Ben spring to mind. Terracotta Army has great synergy as well. Firstly with your Great general Points which go with Garde Imperial and secondly your archaeologists dont require Open borders which will help if going tourism. 2 Wonders per Core City sounds pretty good, 3-4 if you go Zig-Zag. Honestly, it is going to get a bit crowded in here around those rivers
Your Early Game should be about dominating your Continent and building your infrastructure to support multi wonder spamming, preferably in multiple cities. Your river tiles will be prioritised by chateau's(4 per City), Possibly Wonder, Commerce District and Luxuries. Really forward plan your "Wonder Garden Set up".
When playing MP or possibly even single Player opponents will want to invade you during your wonder building in the Medieval-Industrial Era. You can't let them!!. You will want nice defendable cities on your borders. These will be specialised defensive cities, only your core will be fully fleshed out Wonder Machines. Also, this is where your spies and Catherine's Flying Squadron come in. Get your second spy ASAP(research castles). Try to manipulate the other Civs on your Continent to fight amongst themselves, Bribe them...Denounce their enemies, share intrigue about them. Do whatever you have to do to make them worry about something else. The first layer of Defense is not being attacked. If that fails then keep the battlefields on your Non-Wonder Building Defensive cities. You should be able to fight a full scale War and keep pumping out wonders like it is no thing. If you Build the Terracotta Army you might be inclined to go mass Imperial Garde(preferably via Gold Upgrade). This UU also generated Great General Points as well as being strong on your own continent. In this case it would be wise to fully take advantage of this and and goad neighbours into attacking you before they are ready on your defensive City terrain. As a General Rule you want a Killzone at the edge of your Continent. Where you can draw in dangerous neighbours and kill them on your terms. If England rocks up with some Redcoats it might be better to try and keep the peace
Once you get through the Industrial Era you will know where you stand. I would prioritise if possible Science/Growth/Economy Wonders so if you the Culture victory might be a struggle you should be able switch into a Science Victory or Domination Victory(particularly if you went the Imperial Garde and are overflowing with Great General's). You could springboard out of the Industrial Era and just eat the rest of the Physical Continent(entire Landmass).
Playing as France i feel will be all about Timing. It really is about Grand Tour regardless of what Victory you are chasing. You have a discrete window where you need to make your move. On the tail end of the Grand Tour you have the Imperial Garde window. The Imperial Garde is interesting because it really encourages you to use it. Those Great general points i feel will be important, but you can't necessarily use the Imperial Garde to invade. Using your Espionage Strengths to Goad other Civs into attacking on your territory i feel is going to be a rewarding Strategy.
England
Continents maps are gonna be cool. Build a Core, 3-4 Cities, preference to Spread 1st and then back fill along the coast later to set up Commerce, Harbour Chains. You ideally want High Pop/Low Pop Pairs. 3 - 2 tile and 2-0. Prioritise a strong Balanced Core-biased gold.
While working towards Astronomy, feel free to Expand your Navy though not too much. Of course go for all relevant Naval Eureka's/Inspirations along the way. You want flip your early navy into Sea Dogs before you colonise. Use your GPT to fund Sea Dog raids, explosively building up your Navy. Ideally you try and Mass Colonise roughly at the same time and stuff as many Cities you can into the other continent. Build tight, prioritise Commerce district and Docks set with overlapping chains. Prioritise Gaping Holes in The culture coverage.
Use Your Instant Red Coat Army(along with a good solid support team if need be) and Upgraded Barbarian/City States/Other Civs Navy to carve out your own piece of Continental Paradise. Be choosy with the Cities that you keep, you can always Back-fill in later. You are trying to keep each city within 2 Tiles of the coast. 10 pop is pretty much functional, though you want as many High Pops that you can that overlap with smaller cities to make Commerce/Harbour Chains.
Eat the Continent if you can, feel free to leave and take advantage of all the City-States or the remains of the that Continents Civ's.(Land-locked, low Pop, Poor Cities Only


I call it Moving Next Door and then Breaking and Entering with my Instant Industrial age Army. Not very original but seems pretty fun to play

France
So we will roll Continents again. Prioritising a nice river. Prioritise finding Your Continent Borders. If you find Teddy, rapidly expand and Forward Settle on him. Make him Declare War if he wants, if not he will be a valuable ally if someone picks on you. Just make sure he is subservient


Mark the places for your Chateau's. You could either go double Chateau either side of the river, Preferably next Luxuries with a single Wonder either side of the river or preferably zig-zag with River Wonders. Hanging Gardens and Big Ben spring to mind. Terracotta Army has great synergy as well. Firstly with your Great general Points which go with Garde Imperial and secondly your archaeologists dont require Open borders which will help if going tourism. 2 Wonders per Core City sounds pretty good, 3-4 if you go Zig-Zag. Honestly, it is going to get a bit crowded in here around those rivers

When playing MP or possibly even single Player opponents will want to invade you during your wonder building in the Medieval-Industrial Era. You can't let them!!. You will want nice defendable cities on your borders. These will be specialised defensive cities, only your core will be fully fleshed out Wonder Machines. Also, this is where your spies and Catherine's Flying Squadron come in. Get your second spy ASAP(research castles). Try to manipulate the other Civs on your Continent to fight amongst themselves, Bribe them...Denounce their enemies, share intrigue about them. Do whatever you have to do to make them worry about something else. The first layer of Defense is not being attacked. If that fails then keep the battlefields on your Non-Wonder Building Defensive cities. You should be able to fight a full scale War and keep pumping out wonders like it is no thing. If you Build the Terracotta Army you might be inclined to go mass Imperial Garde(preferably via Gold Upgrade). This UU also generated Great General Points as well as being strong on your own continent. In this case it would be wise to fully take advantage of this and and goad neighbours into attacking you before they are ready on your defensive City terrain. As a General Rule you want a Killzone at the edge of your Continent. Where you can draw in dangerous neighbours and kill them on your terms. If England rocks up with some Redcoats it might be better to try and keep the peace

Once you get through the Industrial Era you will know where you stand. I would prioritise if possible Science/Growth/Economy Wonders so if you the Culture victory might be a struggle you should be able switch into a Science Victory or Domination Victory(particularly if you went the Imperial Garde and are overflowing with Great General's). You could springboard out of the Industrial Era and just eat the rest of the Physical Continent(entire Landmass).
Playing as France i feel will be all about Timing. It really is about Grand Tour regardless of what Victory you are chasing. You have a discrete window where you need to make your move. On the tail end of the Grand Tour you have the Imperial Garde window. The Imperial Garde is interesting because it really encourages you to use it. Those Great general points i feel will be important, but you can't necessarily use the Imperial Garde to invade. Using your Espionage Strengths to Goad other Civs into attacking on your territory i feel is going to be a rewarding Strategy.