Random Events Mod

I have come accross a problem with the olympics mod. While playing direct IP games, not always, but most of the time, the games will be held in different cities resulting in an out of sync error. At which time we are playing two seperate games. Any ideas? Any way to re-sync?
 
I have come accross a problem with the olympics mod. While playing direct IP games, not always, but most of the time, the games will be held in different cities resulting in an out of sync error. At which time we are playing two seperate games. Any ideas? Any way to re-sync?

The mod was not designed for multiplayer. I would have no idea even where to start for that.
 
Instead, I had noted a new bug: on modern era, the modern games counter restart.

That's actually intentional :) In real life the first modern olympics in Athens started with a one, so I decided to make the counter in-game reset when it goes into modern olympics.
 
DireAussie said:
That's actually intentional :) In real life the first modern olympics in Athens started with a one, so I decided to make the counter in-game reset when it goes into modern olympics.

You have misunderstood. I know that the counter restarts on industial era, when the railroad tech is discovered. But or it continues to restart or it restarts when we go to modern era.
 
You have misunderstood. I know that the counter restarts on industial era, when the railroad tech is discovered. But or it continues to restart or it restarts when we go to modern era.

Ah yes, I understand now - I know what the problem is. I'll fix it.

Thanks :)
 
Is it possible to have a random event trigger another random event? Like El Nino or La Nina occuring which would cause droughts and bushfires in the Southern Hemisphere (Or Northern for La Nina) of the map and flooding and severe storms (cyclones) in the Northern Hemisphere (Or Souhtern for Lan Nina) (of course the locations that are affected, like drought in Australia and flooding in the US and Peru, can't really be implemented as not every map would have these continents/countries so it would probably just have to be implemented as Northern/Southern Hemisphere or some other way...I am sure you could work some way out?). Could this work? There could be other events that could trigger other random events as well...like the Olympics could increase the chances of a disease epidemic...
 
higgins534 said:
Is it possible to have a random event trigger another random event? Like El Nino or La Nina occuring which would cause droughts and bushfires in the Southern Hemisphere (Or Northern for La Nina) of the map and flooding and severe storms (cyclones) in the Northern Hemisphere (Or Souhtern for Lan Nina) (of course the locations that are affected, like drought in Australia and flooding in the US and Peru, can't really be implemented as not every map would have these continents/countries so it would probably just have to be implemented as Northern/Southern Hemisphere or some other way...I am sure you could work some way out?). Could this work? There could be other events that could trigger other random events as well...like the Olympics could increase the chances of a disease epidemic...

I think that this would be a bit tooo complicated to implement.
 
Since ocean is the largest terrain group, why not add hurricanes/typhoons? They could harm naval units and/or destroy water tile improvements.
 
a few ideas on random events

wild fires. burn a land tile if any improvment is in it its destroyed

great plague. kills os many in each city connected in any sort of trade route * roads or shipping*

flood. along rivers if on city tiles kills people and destorys wonders if improvemnt tile destryes improvment

Discovery. a discovery of a new resource * ie discoery of gold or iron or something*

hurricane: coast square: if near city liofe damage city damage and imporvement damage. maybe have different stregnth oens like earthquakes

tornados: plains and grasslands destroy all it touches if hits city life damage and porperty damage

shocking science breaththorugh. a scientist in yours or tohers land makes surprise sudden breaththrough get random science advance

winter olympics: works like olympics but msut be enar tundra or mountain land scapes to host games

jsut some quick thoughts
 
Hmm, adding great plagues and pandemics could be a mod in its own right. Set a tech or city improvement/size that could randomly start the plague and then have a later tech / improvement stop the plague worldwide.. You would then get diplomacy points for stopping the plague with your friends, though enemies would choose to lie and tell their population -they- stopped it. ;)

Black death could be started in any city over size 10 without an aqueduct..
Malaria could be started in any city with 3 or more jungle tiles with a trade connection..
AIDS could be started in any city after scientific method is researched and only contained by genetics.
 
and influenza to replace black plague as a reoccuring disease

haveblack plague only be able to happen once but after that influenza can effect cities
 
Looks good, I'll try it out. But the thought that hit me when I saw volcanoes, is that it might also have some benefits. Maybe every square next to it gets +1 food. After all, the reason people settle next to volcanoes is often because of the fertile soil. It would also present the player with a dilemma. Risk the citizens or leave all that nice extra food useless?
 
I haven't tried the mod, but I love the fact that you put a FAQ in the first post. I wish all modders would do this. I like to read the entire thread to see peoples ideas and the process of development, but half of every thread I see is people repeating questions that have been asked five times already because they didn't feel like reading a few of the posts.
 
therubberduck said:
Looks good, I'll try it out. But the thought that hit me when I saw volcanoes, is that it might also have some benefits. Maybe every square next to it gets +1 food. After all, the reason people settle next to volcanoes is often because of the fertile soil. It would also present the player with a dilemma. Risk the citizens or leave all that nice extra food useless?

Maybe even terrain changes depending on the existing terrain? If terrain is fertile and the volcano erupts, the terrain around it becomes less fertile for a certain period of time and then (if the volcano hasn't erupted during that time) Make the terrain better again? ;)
 
DireAussie said:
- Olympic Games. This will happen every 35 turns during the ancient era and every 15 turns after any civ researches Railroad. For a city to be eligible to host the games it must be size 10 or greater and have a colosseum

What are the effects for the city if Olympic Games is hosted there?

BTW, I love testing various mods that are presented in this part of the forum. :)
 
Hi, i have little request... :king:

Could you add plague into random events?

The algorithm should work like this:

Plague event
in the beginning of every (or after two or after n) turn check all cities
if the health in city is less than zero
if true then count unhealthy
divide the sum of unhealthy with 10 (this means that if city has unhealthy -1 it has 10% chance to have plague every turn, if it has health -2, then it has 20% chance to have plague every turn or if it is to grazy then divide it with 20 or so)

if thare is a plague then kill 1 pop or more. It may be also random but one less than minimum population in this city (it is really grazy then :crazyeye: )

You have "know-how" to do this... could you make this? You can handle random events in cities and know how to kill population :D

I made Pop-Up image for the plaque evend, it is in plague.zip and has right coding (64b) and size(256x256) like all your previous pictures. So if you have interest and have time to do plague event then use this image :) (of course if you like it ;))

I look your previous work and it is awsome :goodjob:
Very nice work!
 

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