I've been readin this forum for a long time, and gained a lot from the tips heres. Thanks ppl. But I never found any1 going for the low, to achieve a winning civ.
Does any1 else use this tactic to win a game?
I basically manipulated the preserve random seed-save function, in order to get an upper hand. Call it pre-determined luck.
Im playing this game as france with PTW 1.21f, conquest only, with mass regicide on regent level. I chose france because of the industrious, fiinancial and special unit attribs. The whole lot of leaders help to make it a super-expansionist too. lol. Whilst other civs keep their prized aristocracy at home. I used mine to nick goody huts and explore.
I always play on a pangea map to reap all the benefits of wonders.
Well anyway heres what happened...
Im situated on the left coast of a massive island shared with all other civs (15-1 {celts on a small island})
The island is shaped like a pair of saggy boobies. On to left Its me, the Germans, Japanese, and Zulu. And right in the its everybody else with england in the middle.
Ive gone through the game on a test run a *number of times*
, and found it very difficult. It seemed every1 was getting a massive tech/production lead on me. I enjoy building wonders, but every1 else seemed to be getting those I really wanted first.
So I took the only course of action left to me....
The key as I saw it was, tech lead. I needed it in plenty, I needed it fast.
I set research to nill. I then proceeded to loot every hut, b4 any1 else could get their greesy hands on it. If it didnt give me a tech, I re-loaded the game, and waited until it did. I had seven leaders, I separated them into four groups. Group As' task was to harass the Japs and stint their exp. Group B was to do the same to the Germans, and C to the Zulu. Group D was to explore what was left and thereafter keep an eye on the english from a distance.
The 'preserve random seed' made everything more predictable. I found only a few things seemed to change the next iteration. That is attacking a unit and raiding goody huts. Even their mighty spearmen would fall to my 1-point leaders.
While I had my leaders keeping every1 at bay, I kept my cities on high production to produce settlers and my capital producing wonders.
I took a long time, but I optimized my savegame strategy, in order to make it less so. It saved me a lot of grief in the later stages in the game. Currently I'm in the industrious era, now with the nearest competitor four tech behind.
Thanks for reading.
Does any1 else use this tactic to win a game?
I basically manipulated the preserve random seed-save function, in order to get an upper hand. Call it pre-determined luck.
Im playing this game as france with PTW 1.21f, conquest only, with mass regicide on regent level. I chose france because of the industrious, fiinancial and special unit attribs. The whole lot of leaders help to make it a super-expansionist too. lol. Whilst other civs keep their prized aristocracy at home. I used mine to nick goody huts and explore.
I always play on a pangea map to reap all the benefits of wonders.
Well anyway heres what happened...
Im situated on the left coast of a massive island shared with all other civs (15-1 {celts on a small island})
The island is shaped like a pair of saggy boobies. On to left Its me, the Germans, Japanese, and Zulu. And right in the its everybody else with england in the middle.
Ive gone through the game on a test run a *number of times*

So I took the only course of action left to me....
The key as I saw it was, tech lead. I needed it in plenty, I needed it fast.
I set research to nill. I then proceeded to loot every hut, b4 any1 else could get their greesy hands on it. If it didnt give me a tech, I re-loaded the game, and waited until it did. I had seven leaders, I separated them into four groups. Group As' task was to harass the Japs and stint their exp. Group B was to do the same to the Germans, and C to the Zulu. Group D was to explore what was left and thereafter keep an eye on the english from a distance.
The 'preserve random seed' made everything more predictable. I found only a few things seemed to change the next iteration. That is attacking a unit and raiding goody huts. Even their mighty spearmen would fall to my 1-point leaders.
While I had my leaders keeping every1 at bay, I kept my cities on high production to produce settlers and my capital producing wonders.
I took a long time, but I optimized my savegame strategy, in order to make it less so. It saved me a lot of grief in the later stages in the game. Currently I'm in the industrious era, now with the nearest competitor four tech behind.
Thanks for reading.