Random solid borders

Civvin

Warlord
Joined
Mar 15, 2004
Messages
294
Location
GWB's 4th Reich
I've been making a scenario and got bored doing civpedia entries so I checked out some of the borders people have made here. Several were interesting, decided to try my hand at it.

Screenshot is below and link is in 3rd post to the file.

I didnt change the hill borders, except for making them solid, I can change those contours as well if there is a demand for this. There are some flaws, I left the screenie big so you could see these, there are some places where th elines dont touch up and if you have 2 light colored borders meeting , it give the appearance of a bit of a gap.

I'm leaving them as is for now, I like the look, really think it goes good with snoopys terrain.
 
screenshot
 

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Incredible!:goodjob::thanx::thumbsup::worship:
:jump::D
 
If anyone wants to try and fix these up better please feel free.

I can probably do a little something about filling in the areas where the lines arent meeting up at tile corners but thats probably it. I sort of liked the rough look , gives it character.

If you will notice on some of the hill tiles there, you are seeing a gap in between the two borders. There is nothing that can be done with that. The line works fine when it runs straight along the tile edge (vanilla), once you shift it in or out the hill/mountain graphics are going to cut it off in some places. If you will look close you can see the same border elsewhere, in the water for example, meeting up perfectly with the opposing border, it just gets cut off in the hills.

Thats why I am sort of loathe to make the hill borders (the 4 on the right side in the graphics file) wavy, because as it is they are running along the edge of the tile, even though its distorted to follow the edge of the hill graphic, once I make it wavy, its going to cause the lines to get cut off in places I think. Hope you can follow what I am saying. Now I probably could make most of the cutoff areas go away by bringing the line back closer to the original straight line, but then you lose a lot of the variation in the border which is the real reason you would use a curved border in the first place. The first try I made only a slight wave in the line and it really didnt give the effect I wanted.

If the lines are too thick, thin, irregular, for your taste, its very easy to change. Open my territory file and work with the yellow and red areas at the tile edges, just dont put new pixels in over the edge (out into the purple area)
 
Very cool. :)

Especially good for scenarios early on in the game when the concept of "borders" is more sketchy. :)
 
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