Random Thought: Disciples and Graveyards

Zechnophobe

Strategy Lich
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Sep 1, 2006
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Y'know how scouts get better results from villages? How about if disciple units get better results from Graveyards? AKA, no chance to get spectres or Skeletons. A disciple knows how to not Piss Off the spirits of the dead.
 
I don't see an issue/problem with that but usually by the time u get disciple units there are no graveyards left in the world
 
I mentioned in my last game not a single Graveyard spawned on the Huge Fantasy Realm map.:(

By the time I build Disciple units, if there were Graveyards, they are gone.

I always use a Scout and make sure it has room and MPs to escape if he digs up a bad guy or two. ;)
 
I'd rather give some units (including disciples, especially priests) special alternate options instead of eliminating the chance of bad results. Cultists should be able to get free drowns from graveyards, while Ritualists could get the normal undead units to spawn on their side, etc. Some priests try to piss off those spirits, but have the power to direct their anger at enemies.
 
that's a nice idea. some of them disciples ( good ones ) could "sanctify" the graveyard giving it some bonuses like a +heal%rate or even make the graveyard provide mana ( very powerful, castable only by high priests. maybe too powerful :D ) .
 
I had the "you have to build a graveyard" thing like 4x in one game once... and all within like 20 turns... but then I dont' think I've had that event pop up since...
 
The Lightbringer is a disciple unit. But that unit could use some improvement.
 
If they are near my territory, they tend to last a while. Don't want to risk popping specters early game. Plus, the chance of getting a late game tech is rather nice.
Even if they are rather uncommon, I don't think that's reason to not implement the idea. The world is already full of incredibly uncommon things. I have never, ever seen any of the giant monkeys. That circle of Geilin or whatever its name is has never appeared for me. I got Mary Morbus once, a long time ago. Other people get them more often, I'm sure, but this has just been my experience. Even though I don't benefit from them, it's still nice to know that something is out there, even as just a possibility. Adds nice depth to the game.
 
I've always had a problem with the graveyard building event. It seems counterproductive to build a graveyard for your dead only to dig it up and find ancient scrolls the very next turn.

Disciples getting a result bonus seems like a neat idea though.
 
Aye, the Graveyard event would be better as a "We have uncovered the entrance to a sealed Tomb"

You can still have the same rough options (not too familiar with the event, but as I recall, it is "Spend Money, get Graveyard" or "Do Nothing, get Disease in City"

Just now you would reword how they work "Fund a crew to carefully unseal the tomb" will grant you a graveyard, while "Just smash in the door, no need to get fancy!" can release untold disease/plague from inside, resulting in Disease in the City.
 
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