diamond geezer
Warlord
In reality there should be maybe a scissors/paper/stone thing - ranged>melee>cavalry>ranged. And, if you take spearmen as your melee, it's not too far from that. Swordsmen are actually pretty strong in comparison to horsemen, being the same strength, when in reality they would be considerably weaker. Then compare musketmen with cavalry - only a little weaker and cost a lot less. Historically musketmen could only survive against cavalry if they formed a square and were able to keep in formation; otherwise they were routed. Equally the Cannon would badly mangle the musketmen and cavalry until they came in contact. Contact means attack - not sitting next door while they get pounded.I do think however, that there could be - maybe as a promotion - an opportunity for melee units to retaliate against ranged units if they are in the tile next to them, the fact is, at current it is simply too difficult to breakthrough lines of ranged combat units and melee units have been reduced to cannon fodder where ranged units rule the game. I think that this small change could help make melee units slightly more useful.
While ranged has the attack then the melee unit is taking a pounding while moving into position; when the melee has the attack they have to do so into the face of enemy fire.