save
Pre-Turn
need o get rid of hat yama hat could pillage our jade, bombard, retreat and then attack with our daimyo and get a MGL
good start
restart research again, we have enough cash
IT almost lose a yama against a samurai, but am lucky
1.
not much happening, defeat a redlined yama with bushi army and start to form a sam archer army
2.
Oda has a ton of money, if we can raze their cities, we will be able to research that much faster
3.
fill sam archer amry and march towards the east, it would be nice to establish a much more narrow frontline
IT Murayama is attacked by sam archers, get another MGL during the defense
defeat 2nd arcjer, but a ninja takes out one of the yamas...redline left again, but we escape
4.
defeat the ninja
defeat 2 yamas and take Atamai giving us control of a nice front
IT unit run towards Atami as expected
5.
take Fujiyoshida, move troops, we need more yamas to be safe
IT Oda now took out Imagawa

all those sam warriors are gone
we get kenjutsu, select iajutsu, we ultimately want the Mil Academy and 4 unit armies
6.
there is a lot of land now empty for us to use
switch a town to settler...send out another
7.
move towards a small Oda city, the money we could get is nice
spot a arquebusier, 10/8 stats

send a settler to the east
IT the arque moves towards our land
an Oda ninja defeats a sam archer that was in fact trying to attack us
8.
move forces towards Izu...
kill ninja outside Matsuyama..bombarding the arque didn't really work
IT the arque doesn't attack, but moves back
9.
found Rumoi
defeat 4 units in Izu, one must be a ninja as it is invisible to our units
IT this was the most bizarre turn I have had in C3C
invisible units were attacked and attacking
we defeated 4 units, but lost 1...barely holding on Matsushima
10.
send settler east, we can found city next turn (another settler on the way)
defeat another 3 units, capture Izu and take 475gold
move in 2 yama's. but next player needs to decide whether we can keep that city
I suggest to build more yama's, they really help us a lot. Sam archer armies are very good on the offense
situation, note there is space to expand
ThERat -
SirBugs - can you play
Empiremaker - on deck
Greebley -
pindicator
this game is now real fun to play, really. I do think we have a chance to slowly creep our way forward. we do have 4 armies and if we play well, can manage to defeat the enemy