Rate and strategize the Scenarios!

I'm currently playing RoR with Rome, like LLXerxes advised. It's going splendid. I just started and already got Sicilia, Sardinia, Corsica and two cities in southern Spain.

However, I have to admit that the Romans have a very strong position at the beginning of RoR. They've got a big surplus of Legionaries I and Archers, making the three islands I just named a very easy target.

The balance of powers is certainly disturbed at the beginning of RoR, so I'd say: play the Civilizations who have the advantage. :D
 
One more point about Diplo in MA:
If you're playing Byzantium, you can get a lot when renogatiating peace during the first 50 or so turns; you're stronger than most Civs by a wider margin.
For example, in my current Deity game, HBR would cost 450gp form Cordova - or prolonged peace and 30gp ;).

Note this is absolutely no exploit; the power calculation works correctly after turn 1.
 
dgfred said:
I'm playing Napoleon now as Prussia (monarch) and doing pretty good ;) .
It is T28 and I am points leader after :hammer: Dutch and a couple of phoney
wars with Ottomans and Spain :crazyeye: . I will have to :spank: Russia and
France shortly :eek: , because both are growing and getting stronger quickly.

I am also going to give FOR another try tonight as the Huns or Anglo-Saxons.
:scan:

I tried the Huns and they are fun and very different :crazyeye: to play. Many difficult decisions on city placement and attack strategies. Whether
to move your migrants (settlers) or build at starting points. Diplomacy is also
tough in that you have to make deals at just the right times or you will miss
them or will not get as much.... one of my bad habits is NOT checking Diplo.
every turn :blush: . I tried the Huns on Emperor, maybe Monarch would be
better for me :confused: . Now I am trying WWII as Japan on diety :cool: ,
I have won this on Emperor before and this game looks to be an easy victory.
I will probably try Commonwealth on Diety next.
 
dgfred said:
I tried the Huns and they are fun and very different :crazyeye: to play. Many difficult decisions on city placement and attack strategies. Whether
to move your migrants (settlers) or build at starting points. Diplomacy is also
tough in that you have to make deals at just the right times or you will miss
them or will not get as much.... one of my bad habits is NOT checking Diplo.
every turn :blush: . I tried the Huns on Emperor, maybe Monarch would be
better for me :confused: .

I moved my migrants. 5 tuns before I settled the first city. The starting location is horrible. I do diplomacy every single turn in this scenario. Follow the non-barbarian research path and buy the barbarian techs from the other clowns. Should be able to complete the first "page" in the tech tree in 40 turns on monarch (optional techs not included).
 
thetrooper said:
I moved my migrants. 5 tuns before I settled the first city. The starting location is horrible. I do diplomacy every single turn in this scenario. Follow the non-barbarian research path and buy the barbarian techs from the other clowns. Should be able to complete the first "page" in the tech tree in 40 turns on monarch (optional techs not included).


Welcome 'home' back trooper t ! :dance: :wavey: [party] . I'm pretty lazy
when it comes to every turn diplomacy :blush: . How did your Huns game
turn out? What were your attack strategies? :scan: Missed your great post
while you were gone :sad: .
 
*the homecoming tour* Thanks! Attack strategies: the Roman civs will sooner or later demand. Refuse if you are strong enough. I use stacks of 8+ pillagers + some spearmen (spearmen for "cannon fodder" only). Marauders, Pillagers and Warlords all have defensive bombard ability, so you won't need artillery (Dromons are nice though). Defeat the straggler legions out in the fields and head for their cities. With the mil trait elites and eventually the mil great leader will appear. Bribe the other barbarians into the mayhem. Watch your reputation! Finish the Romans and track down the others... No military upkeep in this scenario (unless you screw up and switch to Imperialism).

The barbarian tribes are poor on defense: Spearmen, Pillagers and Warlords (d = 2) and Heavy Cavs (d = 3). So the best thing to do... Attack. Pillagers (a = 6), Warlords (a = 8) and Heavy Cavs (a = 5).

The Scourge of God is a nice wonder (Warlord every 5 turns), forget about the others. They are way too expensive (even during your GA). Chances are really low for a SGL in this scenario...
 
I finished my diety WWII game last night as Japan. I won on victory points
at start of turn 11, great fun :banana: . Japan is just too strong for a human
player and the AIs as Japan really are bad, so it is difficult to have an exciting
game as the allies :( - but the concept is a blast :goodjob: . You can always put your own limitations on your own play :crazyeye: . I will probably
try Commonwealth on Emperor very soon and see how that goes. The
SGs are very nice to follow as a basic plan and learning tools :scan: .
 
My favourite three would probably be:

* Age of Discovery
* Napoleon
* Rise of Rome (though I have yet to finish it, somehow I just run out of time, and only manage to conqueor one of the other major powers; Macedon one time, Carthage another)

I like that AoD is a simple, short scenario with very interesting elements. A good strategy is really to just take Haiti (gold) and the southern U.S. (lots of Tobacco). The thing is you can either settle on the mainland of North America and develop lots of great cities, but you have to also settle a handful of weak towns in the Caribbean to take advantage of the huge variety of resources there. Also, don't forget that there are gems in South Africa, you can fit four or more cities in around there.

With Napoleon I concentrated on defeating Naples right away, and on keeping Prussia and Austria happy. With Naples gone, I continued to build an army and pushed into Spain. I found the going there to be pretty rough, and when Spain was down to maybe 3 or 4 cities I gave up, in exchange for a declaration of war against Portugal. It's nice to remove a locked alliance player. Don't forget that you can build a navy too, maybe this was production I should have been putting towards ground troops, but I soon had the British Navy on its knees, completely unable to opperate - just research and get that wonder that produces free ships. Ultimately you'll probably have to turn on Austria or Prussia to get your domination requirements, but it's usually fairly easy if you're not occupied elsewhere.

I really wish I could like the Middle Ages, but turns just take too long on my computer. Every now and then I go back to an English game I have, but it's still frustrating putting up with the sheer size of the scenario.
 
Andrew_Jay said:
... * Rise of Rome (though I have yet to finish it, somehow I just run out of time, and only manage to conqueor one of the other major powers; Macedon one time, Carthage another) ...
Time is indeed not on your side in RoR. You've got to make sure that the empire of your main enemy [ i.e. Rome and Carthage for each other and Persia and Macedon for each other ] collapses asap. Afterwards, you'll have time to send your Settlers [ I thought those were called Citizens in RoR... :confused: ] out.

If you've got the Temple of Artemis, winning should not be too hard. All your new cities will expand their culture in 5 Turns, making your territory grow fast.
 
LionQ said:
Time is indeed not on your side in RoR. You've got to make sure that the empire of your main enemy [ i.e. Rome and Carthage for each other and Persia and Macedon for each other ] collapses asap. Afterwards, you'll have time to send your Settlers [ I thought those were called Citizens in RoR... :confused: ] out.

I don't think you have to make your permanent enemy collapse. As the AI is not too good with conquering from the sea (desembarking?), all you have to do is to find a good controlling position, where you can CONTROL the enemy and preventing him from doing damage, whilst training your troops!

And you can expand in another direction if you have them under control.
 
scloopy said:
I hate (because I am getting wipped) the Senogku - the Japanese one.

I enjoyed the Rise of Rome and Fall of Rome.

The Japanese scenario is one of my least favorites. I've won rather easily on my 2nd try. All the Civ's are similar and playing with one or another is not very different. So, no real interest in re-playing the game over and over again (unlike AoD).
Besides, if you choose a bad location you are dead. If you choose a good one, there is no stopping you!

I LOVE one thing in that scenario: the leader. It makes an interesting dilema to use or not the leader! That is fun and exciting, as your heart pounds even when you use your powerfull experienced leader against some weak and injured enemy unit!



-
 
Aaargh!

I'd just about won Fall of Rome, wiped out Rome and Byzantium, had most of the VPLs, when my 'allies' turned on me! I was wiped out! Fun game, though. Next time I'll pay a lot more attention to my fellow barbs.

Currently playing RoR as the Carthaginians, finding destroying Rome almost impossible. I've got an army in northern Italy but I'm not making much progress. Hannibal was slain by (what's his name? starting Roman leader), but avenged by his brother. It's a lot of fun, though.

Question: Is acquiring Tactics really stupid? I think my Cavalry might be weaker than my starting Elephants. :(
 
bkwrm79 said:
Currently playing RoR as the Carthaginians, finding destroying Rome almost impossible. I've got an army in northern Italy but I'm not making much progress. Hannibal was slain by (what's his name? starting Roman leader), but avenged by his brother. It's a lot of fun, though.

Look at it this way: you did what Hannibal didn't do: conquer Rome!

Destroying any Civ in this conquest takes a lot of time, so I wouldn't make this a MUST. Having a permanent enemy is always a limitating factor, but in my games I've learned how to live with them around!
In the games where i've focused too much on my permanent enemy, trying to destroy them before taking another suit, usually ended in a non-victory (I ended up big, strong and with someone else claiming victory). :(
 
bkwrm79 said:
Aaargh!

I'd just about won Fall of Rome, wiped out Rome and Byzantium, had most of the VPLs, when my 'allies' turned on me! I was wiped out! Fun game, though. Next time I'll pay a lot more attention to my fellow barbs.

Which civ did you play?

bkwrm79 said:
Question: Is acquiring Tactics really stupid? I think my Cavalry might be weaker than my starting Elephants. :(

You can't build War Elephants from the start. Actually you need to research Tactics to build your WEs.
 
dgfred said:
I love the Viking civs in MA although their power makes things 'out of whack' as far as battle vs AIs.

Yeah, but it is stil a lot of fun when you play with denmark, and in the first turns, you just destroy the germans with your 3 berserkers.
 
Own said:
i love the napoleanic wars, and rise of rome. in both of these you can control a power with the best units (rome and france) and conquer like crazy (there's nothing more fun than that)

Same here Own :goodjob: , they are alot of fun. ;)

and Welcome to the forums :wavey: .
 
LionQ said:
I'm currently playing RoR with Rome, like LLXerxes advised. It's going splendid. I just started and already got Sicilia, Sardinia, Corsica and two cities in southern Spain.
However, I have to admit that the Romans have a very strong position at the beginning of RoR. They've got a big surplus of Legionaries I and Archers, making the three islands I just named a very easy target.

True, the Romans millitary is VERY strong, but this doesn't mean that winning is easy!
 
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