krc
King
- Joined
- Sep 28, 2010
- Messages
- 891
I decided to play a game to test some house rules:
The general idea behind the rules is to limit some of the "exploits" that have already been discovered in Civ5. If you want to play an aggressive game and go for a domination victory, you'll have to figure out how to cope with unhappiness. And you'll have to do so without saving a set of great scientists to rush into a new age where you can immediately select a set of new policies that you have also been saving.
Settings: Random leader, King, Pangaea, Standard map size, Standard turn length.
The random leader wheel spun and came up with Askia of the Songhai. I haven't played them before, and I don't expect to be able to do much on a Pangaea map with their special ability that allows embarked units to defend themselves. However, the maintenance-free culture of their UB (along with the house rules) suggests that I might want to stress a cultural development rather than one of the victory conditions that fits better with an ICS strategy. On the other hand, their UU has a bonus when attacking cities, so they may be a good fit for expanding after all.
The starting location looks promising: riverfront property with a view of the hills, and access to nearby gems and dyes. I decide to settle in place, start researching Mining so I will be able to exploit the gems quickly, and start a standard production queue of Scout-Worker-Settler.
- Captured cities may not be razed.
- Captured capitals must be annexed if current happiness will remain non-negative.
- Social policies must be adopted on the first turn that one becomes available.
- Great people (other than great generals) must be used within five turns of when they become available.
The general idea behind the rules is to limit some of the "exploits" that have already been discovered in Civ5. If you want to play an aggressive game and go for a domination victory, you'll have to figure out how to cope with unhappiness. And you'll have to do so without saving a set of great scientists to rush into a new age where you can immediately select a set of new policies that you have also been saving.
Settings: Random leader, King, Pangaea, Standard map size, Standard turn length.
The random leader wheel spun and came up with Askia of the Songhai. I haven't played them before, and I don't expect to be able to do much on a Pangaea map with their special ability that allows embarked units to defend themselves. However, the maintenance-free culture of their UB (along with the house rules) suggests that I might want to stress a cultural development rather than one of the victory conditions that fits better with an ICS strategy. On the other hand, their UU has a bonus when attacking cities, so they may be a good fit for expanding after all.
The starting location looks promising: riverfront property with a view of the hills, and access to nearby gems and dyes. I decide to settle in place, start researching Mining so I will be able to exploit the gems quickly, and start a standard production queue of Scout-Worker-Settler.
Spoiler :
