Matternich
Warlord
- Joined
- Jul 9, 2004
- Messages
- 140
How about this for when a city is razed.
When a city (say above 6 population) is razed the tile should leave rubble which has to cleared like pollution but will allow a new settler to build as normal there.
When a city above 12 is razed in addtion to the rubble a random amount of improvements round a one tile radius are destroyed.
The rubble should also appear when a city is abandoned.
Also when a city is abandoned all it's population should appear on that same tile. Where else do they go to? If you kill them there should be a negative reaction to this in nearby cities.
The same should apply when a city is razed except only a random percentage of the total population should appear depending on government- so a democracy who razes a city would capture most of that cities citizens
but another government would be more likely to kill them in the razing process.
When a city (say above 6 population) is razed the tile should leave rubble which has to cleared like pollution but will allow a new settler to build as normal there.
When a city above 12 is razed in addtion to the rubble a random amount of improvements round a one tile radius are destroyed.
The rubble should also appear when a city is abandoned.
Also when a city is abandoned all it's population should appear on that same tile. Where else do they go to? If you kill them there should be a negative reaction to this in nearby cities.
The same should apply when a city is razed except only a random percentage of the total population should appear depending on government- so a democracy who razes a city would capture most of that cities citizens
but another government would be more likely to kill them in the razing process.