Pregame:
*I think we can hold Beta Ceti. I think the Klackon's will lose interest after we re-buff their advance. Therefore, unless
the Humans suddenly decide to turn hostile, the planet is ours. And if the apes DO go into pointy-stick expansion mode,
we'll have bigger concerns then some Dead rock on the other side of the galaxy.
*The Sakkra's look ripe for the picking. They are WOEFULLY behind in shield technology, and the best missile they can fling
at us are Hyper X's. We have two rich worlds nearby, I intend to build some missile boats are bombers to go after them, once
research into Shields, Construction, and Computers comes in. Proteus and Firma should be able to whip up a fleet pretty
quickly for Alan to have some fun
2420: 10 from Anraq to Nyarl to help it recover from the Kitty incursion. As Anraq is radiated, they won't be coming for us
there anytime soon. Alright, time to dial up the Kitty's.
"You know Yalara, Emperor Strader of the Human Coalition was talking to me after the last Galactic Council session, and
made some rather intersting comments about your heritage. Of course I didn't believe for a second his implication that
there are canine members missing from your family tree... Why yes, I do think that rotton liar should be taught a lesson...
Troops? Oh, well, er, you see we just implemented a some new policies for our armies, and I'm afraid all of our troops are
busy with their sensitivity training, but don't worry. I'm sure you can keep the Humans busy for a little while until we
can join you."
IBT: nada
2421: Tauri, Bootis, and Incedius all reach max pop. BTW, I do agree with Zed's decision to grow pop. The opportunity cost
of leaving those factories empty for the decades it would take to let the planets max on their own far outweighs the cost
of growing a few rocks artificially. Noting that our tech in Computers, Shields, and Construction is progressing rather
rapidly (Computers is already up to 2%), I will definitely be holding off on designing our Lizard-Hunters for a few turns.
Looking at the diplo screen, I notice something I either missed before or wasn't there. The Humans are now at war with the
Psilons as well! Ah, the Brains are allied with the kitties, so the war declaration must have pulled them in. That could
result in them losing that corner system. We have a rather large reserve, so I decide to shift to defenses at Moro,
Proteus, Firma, and Xendella in anticipation of fighting the Lizards. The extra research from the planets that just maxed
makes up for the research loss at Moro.
IBT: Terra +30 comes in, and the only option is the Antidote.
2422: Extra reserach in planetology shifted to the Fusion techs. Empire-wide terraforming ordered. When I terraform at
later stages in the game, I usually keep one or two worlds on research to keep progress, and then max the capacity on mature
worlds as quickly as possible by spending about half and half to the Ind and Eco sliders. That's not perfectly efficient I
know, but it is very quick to set, and unless the game is on a shoestring it doesn't make much difference. The Klack's
are now at war with both the Mrrshans and Psilons. Galactic War I.
IBT: Zilch
2423: Growing...
IBT: Nothing
2424: Halt ship production at Stalaz. A total of 126 NPG's will greet the Klackon transports in two turns.
IBT: Mark IV comes in. Choices are: Mark III, Mark V, and IC IV. I think our economy is advanced enough to handle the controls
so I choose them.
Council Vote
Mrrshans: 7 for us.
Psilons: 3 for us.
Sakkra: 4 for us.
Klackons: 4, abstain
Humans: 9 for them
Us: 17... for them
Well, we now have a 1/3 bloc to stave off a voting loss. We could have taken a diplomatic win there, but of course that isn't
our goal with this game. I voted the Humans to keep them friendly. Also, the Klackons must no longer be allied with the
Humans.
2425: Divert extra computer research to construction and Shields. Yep, the Klacks traded their alliance with the Humans for
one with the Sakkra. Maybe this time it will last for more than one turn

Oh, the Psilons are now at war with the Sakkra
too, as are the Mrrshans. My what a bloody situation we've stirred up
IBT: All bugs attempting to land on Beta Ceti are swatted. Cryslon, Seidon, Rha, and Aquilae come online at full capacity.
2426: Duralloy and Shields IV are ripening.
IBT: Proteus, Firma, Incedius, and Ukko reach full capacity.
2427: Fun with Planetary Sliders. Oh, and the Erratic alliance crumbled yet again
IBT: Duralloy arrives. I follow Zed's choice of Exoskeleton. Everybody but the Klackons dial up to complain about our size.
Thrax maxes out.
2428: More Fun with Planetary Sliders. We are now #1 in Production and Population.
IBT: Class IV comes in (been having good luck with the tech pops), choose the only option, Repulsor beam. Ryoun, Moro,
Phantos, Vox, Maretta, and Bootis are all ready to go.
2429: Wow these little sliders are cool...
IBT: Tauri and Xendella finish growing.