RBP4 - The Roman Menagerie

Here's the current map. Arathorn is certainly right to rush Jags out of Seleucia and use them for flip suppression; they're only 80g each and by using them for garrison duty, our armies in the field can keep pushing forward at all times. We're getting close to domination, but all the tundra forests up in the north of Persia may slow us down a bit. It shouldn't take more than 30 turns (max) to win though. Nice work! :goodjob:

RBP4_1400AD.jpg
 
Arathorn said his report was discombobulated... indeed so! He talks about our sipahi surrounding Carthage. We're at war with Persia and the troops are outside Persepolis. :crazyeye: "Rome is at war with Persia. Rome has ALWAYS been at war with Persia..."

Anyways, I crank up research to max on Steam Power; it'll greatly simplify logistics of moving more troops. Also, we could make use of Universal Suffrage, although I won't bother with a prebuild since we'll surely get a GL.

Our size-12 cities without cathedrals are swapped to them; even with all eight luxuries they're barely staying content - 6 happy/6 unhappy, which war weariness will mess up.

Inbetween turns, two Persian sipahi attack Antioch, which only had two defenders.. and survives with 1 HP on the last defender. Gotta watch out for those 3-move units...

1405: Shanghai falls to only two Sipahi attackers. Sipahi move into position to join with the shiploads of Berserks to take Pasargadae. Going to take Persepolis once the Hwach'a get there.

Dang, we have a lot of boats, and it doesn't help that the galleons look so similar to the men-o-war...

Antioch flips back, eliminating four sipahi :P

1410: Antioch recaptured. Pasargadae captured (probably should have razed it; it's also in Persepolis' shadow.)

Carthage and Scandinavia MPP.

1420: Arbela captured.

1425: Our people want to build the Iron Works! In, uh, Syracuse, a marginally useful size-6 city.

Tarsus razed, alleviating cultural pressure on several of our new holdings. And we got a Great Leader, who I'll save for Universal Suffrage.

Antioch flips again, this time wiping out our ten-jaguar garrison company.

1430: Hwach'a begin bombarding Persepolis.

The VIKINGS capture Antioch.

1440: Our sipahi grow bored while waiting for the Hwach'a to pound Persepolis, and go raze Tyre.

1445: Antioch flips AGAIN, from the Vikings back to Persia.

1450: The hwach'a howl, the sipahi shriek, the cossacks charge, the armies advance, and Persepolis is plundered. I couldn't bring myself to raze the Pyramids, though. The city is down to size three, so it shouldn't be a big pain.

And that was the killing blow. We also took two more cities this turn (including Antioch for the fourth time). We're positioned to take three of the four remaining Persian cities on the continent next turn. I also diverted two boats towards the north-central island.

We've got a fairly haphazard rail net coming along on the home continent.

Two settlers and the Great Leader are in Artaxata (which we founded so it's flip-proof.) Next leader gets to decide what to do with them, and play Rush-the-Temples, and, well, the boring parts of a domination win. :)

http://www.civfanatics.net/uploads3/rbp4-menagerie-1450ad.zip
 
1450 AD (Pre-turn) - :confused: We have just about won, be we are researching toward factories at full speed?
We have this game WON with just a few more cities taken, and a few border expansions. I shut research off to get maximum cash rush money - that is what will win this game, more squares under our control.
I rush libraries where possible.

(I) The people must know what is about to happen, and they add pretty trees to our palace.

1455 AD - Resistance ends in Persepolis, so a library is rushed.
Sardis, Dariush Kabir and Canton are captured.

1460 AD - Resistance ends in Nanking, so a library is rushed.
Xinjian and Tsingato are captured.
I don't see a reason to keep the leader, so I rush a library in Arbela so that it will complete next turn despite resistance.

1465 AD - Istakhr is captured, and the Persians are dead [dance]
Aurelianorum is founded, and of course a library is rushed.

1470 AD - Hippo Regius is formed, will it be enough?
(I) Game over [dance]

Our score is 5,709 - a nice score for this game.


http://www.civfanatics.net/uploads3/RPB4-1470AD.zip
 
Wow. That was a cool game to watch. As a lurker/observer I must say you guys played an excellent game with a fascinating concept. Bravo.
 
Victory! [party] [dance]

I'm say we really laid the smack down on all the enemies of the great Menagerie! :hammer: Yes, P.T. Barnum and his fantastic crew of assorted critters and entertainers are now ready for a well-deserved peaceful retirement.

The replay revealed a number of very, VERY interesting details. The Chinese, for all of their horrible starting location, were able to pop a leader in their war against Persia in 510BC! Must have been used for an army or killed, becuse they didn't get a wonder from it. Most shocking of all was that the early combat with Greece versus the Celts generated a leader for them - who rushed the Great Library in Athens! :eek: Yes, that's right: the Great Library that we used throughout the game was leader-rushed by Alex right before we jumped into the war and took his capital! I can only refer back to Sirian: sometimes it truly is better to be lucky than good. :goodjob:

Carthage got a golden age through wonder building, and China got a second leader as Persia was wiping them out, not that it was in time to save them. I love the more detailed PTW replay, by the way. We started kind of slow, then steamrolled everything in our path. And one final note: we had a 98% approval rating on the final turn of the game, and that was only good enough for second place on the F11 screen? How happy were those other civs?! :)

It was fun guys, and I want to thank everyone who picked up the pieces from my one bad turn against Persia. The fast victory belongs to the four of you, not due to anything on my part. I've got something else fun planned for another succession game, so stay tuned, I'd like to debut it sometime this weekend... ;)

RBP4_final.jpg
 
Very fun game! Thanks all. This game was a breath of fresh air. Fun, light, not without its :smoke: but never too bad. Thanks for taking the time to set up all the special rules (and test them), Sullla. Thanks to Lee, T-hawk, and Carbon, too, for keeping the game going, especially through the early awkward period.

Arathorn
 
This was great fun. It's too bad that since this was a scenario and not a true game, the victory doesn't go into our hall of fame.

After having played with most of them now and weighing their relative strengths head-to-head (instead of comparing them to just the base unit), based on what we built and how well they've worked for me in past games, the best UUs in the game are:

Ancient Age:

Hoplites
Immortals

Medieval Age:

Ansar Warriors
Berserks
Sipahi

With honorable mention going to Mounted Warriors and Samurai.

And is it just me, or does the game now give Ironworks-capable locations much more often? I've been seeing them with a lot higher frequency in PTW than I ever did in normal Civ3 (only one I could think of off-hand was in the RBD4 SG and we didn't put our city in the right spot).
 
PTW doesn't put modded games into its Hall of Fame automatically, which is rather silly since if you have the skill to mod the game you certainly can figure out how the HOF works. If you want to put this game into your HOF, you can do what I did and open up the "HighScores" file in the PTW folder, then copy this line into it:

P.T._Barnum 1 5709 4 0 1

It's very useful to be able to manipulate the high scores list, as I was able to transfer my scores from my old computer to this one and to transfer my vanilla Civ3 scores into the PTW HOF. I had to do the same thing with the heavily modded Epic22 game as well. :p
 
Back
Top Bottom