Rush a few buildings, looks good 
1655 : Miniature comes in, set to Nuclear Power at 80% due in 4 turns no deficit, UN due in 2 turns.
So just a 2 turn gap for a Nuclear plant prebuild perfect.
Had done a great chart with all the rest of the wonders we need but somehow lost it
so we'll do without then. I remember something about building a research lab before the internet so
as to get more cp right T-Hawk ?
1660 : Now listen to this....PTW1.21 is definitely better in end game phase : the English send 20 cavs deep in our territory
Did we sell them ROP ? A CivG "backlash" move ? I check and no they are paying us 24gpt for peace....well looks like Liz don't wanna pay no more..
I can't afford to let them attack first I ask them to leave and ..they declare !
Finally we have a use for that empty army
Easily kill the English invaders.
Get a dogpile on them for outdated techs (for the fun).
Build a few cavs just for the insurance policy.
ibt : we build UN, no elections thanks... The English send ONE miserable reg infantry in our territory :weep:
1665 : Parishaka on Army prebuild for Nuke plant due in 2 (so great for prebuilds those armies)
1670 : no counter, the Alllied AIs are taking this alliance seriously and move tons of outdated troops per boat
towards England. We catch an English spy !
Nuclear Power discovered, set on Genetics in 5 turns, Nuke plant ready in 1 turn.
English are sending 1 Rambo in our territory.
1680 : Internet ready in 10 turns... Aargh need a Great Leader actually right now !!! cant get one this turn...
1685 : still no leaders
1690 : now 12 elite victories without a leader...
1695 : still nuttin...
1700 : and nuttin... (punished for last time)
Genetics found set to Rocketry in 4 (for Appollo) at +172. Vetoable of course.
Put some reg Cavs (when did we ever get those ?) as bait for the English who are sending just 2 or 3 units per turn
Even forgot to use that empty army, not that we need it anyway
http://www.civfanatics.net/uploads4/RBP8-1700_AD.zip

1655 : Miniature comes in, set to Nuclear Power at 80% due in 4 turns no deficit, UN due in 2 turns.
So just a 2 turn gap for a Nuclear plant prebuild perfect.
Had done a great chart with all the rest of the wonders we need but somehow lost it

so we'll do without then. I remember something about building a research lab before the internet so
as to get more cp right T-Hawk ?
1660 : Now listen to this....PTW1.21 is definitely better in end game phase : the English send 20 cavs deep in our territory

Did we sell them ROP ? A CivG "backlash" move ? I check and no they are paying us 24gpt for peace....well looks like Liz don't wanna pay no more..
I can't afford to let them attack first I ask them to leave and ..they declare !

Finally we have a use for that empty army

Easily kill the English invaders.
Get a dogpile on them for outdated techs (for the fun).
Build a few cavs just for the insurance policy.
ibt : we build UN, no elections thanks... The English send ONE miserable reg infantry in our territory :weep:
1665 : Parishaka on Army prebuild for Nuke plant due in 2 (so great for prebuilds those armies)
1670 : no counter, the Alllied AIs are taking this alliance seriously and move tons of outdated troops per boat
towards England. We catch an English spy !
Nuclear Power discovered, set on Genetics in 5 turns, Nuke plant ready in 1 turn.
English are sending 1 Rambo in our territory.
1680 : Internet ready in 10 turns... Aargh need a Great Leader actually right now !!! cant get one this turn...
1685 : still no leaders
1690 : now 12 elite victories without a leader...
1695 : still nuttin...
1700 : and nuttin... (punished for last time)
Genetics found set to Rocketry in 4 (for Appollo) at +172. Vetoable of course.
Put some reg Cavs (when did we ever get those ?) as bait for the English who are sending just 2 or 3 units per turn

Even forgot to use that empty army, not that we need it anyway

http://www.civfanatics.net/uploads4/RBP8-1700_AD.zip