RBP8 - Culture Conquerors

Rush a few buildings, looks good :D

1655 : Miniature comes in, set to Nuclear Power at 80% due in 4 turns no deficit, UN due in 2 turns.
So just a 2 turn gap for a Nuclear plant prebuild perfect.

Had done a great chart with all the rest of the wonders we need but somehow lost it :(
so we'll do without then. I remember something about building a research lab before the internet so
as to get more cp right T-Hawk ?


1660 : Now listen to this....PTW1.21 is definitely better in end game phase : the English send 20 cavs deep in our territory :eek:
Did we sell them ROP ? A CivG "backlash" move ? I check and no they are paying us 24gpt for peace....well looks like Liz don't wanna pay no more..
I can't afford to let them attack first I ask them to leave and ..they declare ! :scan:
Finally we have a use for that empty army :)
Easily kill the English invaders.
Get a dogpile on them for outdated techs (for the fun).
Build a few cavs just for the insurance policy.

ibt : we build UN, no elections thanks... The English send ONE miserable reg infantry in our territory :weep:

1665 : Parishaka on Army prebuild for Nuke plant due in 2 (so great for prebuilds those armies)

1670 : no counter, the Alllied AIs are taking this alliance seriously and move tons of outdated troops per boat
towards England. We catch an English spy !
Nuclear Power discovered, set on Genetics in 5 turns, Nuke plant ready in 1 turn.
English are sending 1 Rambo in our territory.

1680 : Internet ready in 10 turns... Aargh need a Great Leader actually right now !!! cant get one this turn...

1685 : still no leaders

1690 : now 12 elite victories without a leader...

1695 : still nuttin...

1700 : and nuttin... (punished for last time)
Genetics found set to Rocketry in 4 (for Appollo) at +172. Vetoable of course.


Put some reg Cavs (when did we ever get those ?) as bait for the English who are sending just 2 or 3 units per turn :(
Even forgot to use that empty army, not that we need it anyway ;)

http://www.civfanatics.net/uploads4/RBP8-1700_AD.zip
 
:hmm:
I thougt it would take more than 30-odd turns but no problem please go ahead !
:thumbsup:
 
OK, for some reason I'd thought Parishaka was at 17k culture and thus 30 turns from winning, but it's at 13,000 culture and thus 70 turns away. So it's still a little ways away...

==========

I would've skipped Rocketry for now in favor of going up to Robotics to get Parishaka a Manufacturing Plant. There's still plenty of great wonders; the city doesn't need Apollo yet.

1715 AD: Rocketry finishes and we start The Laser. We also don't hold UN elections.

1725: Parishaka completes Internet, starts Manhattan Project. (This wonder is cheaper than the two Genetics ones, and will complete just as we reach Robotics to rush a M-Plant.)

1735: Laser completed, Robotics started. England and India make peace.

1750 AD: England invades with a few units, and we get a Great Leader! I decide to swap Parishaka to the Cure for Cancer and rush it now.

1752: India MPPs with Egypt, and is now right back at war with England.

1754: Robotics is in, Space Flight started, Parishaka builds Manufacturing Plant. We also now have about ten Radar Artillery.

1758 AD: Another Great Leader rushes Longevity. And a nuclear sub (they don't need oil) sinks a redlined English battleship.

1762 AD: Great Leaderdom strikes AGAIN, and Parishaka now has a Manhattan Project!

That's enough for me, since that's the last of the Great Wonders. Our alliances against England have expired as well. We make peace with England, getting Newcastle and her treasury.

1770 AD: That's 20 turns, and Parishaka's got the Apollo Program due in one turn. More to follow later. Cartouche, if you want it, say so and I'll upload the file, or I could just finish the thing off with Parishaka winning 36 turns from now.
 
That's the only problem with 20K wins, they get a slow at the end. With no wonders left the turns are fast, so go ahead, or if you need a break from the "Enter" key post and I'll pick up. :)
 
Well, I was conducting wars and wonders and stuff, so it was interesting, but from here on it's nothing but Enter. The Strategic Missile Defense is the most exciting thing you'll get to do. :)

http://www.civfanatics.net/uploads4/rbp8-1770ad.zip

There is the issue that we are going to hit 100k national culture before Parishaka reaches 20,000 (Who'da thunk THAT would happen?!), but Babylon has more than half ours and looks like they'll continue to do so, assuming they don't mobilize (they haven't yet.)

Feel free to finish it off yourself, unless Skyfish really wants it again :)
 
Preturn - Egypt declares war when I ask the to move their forces. England complies.

1774 Get all the workers on shift A to clean pollution, etc.

1778 Start research to Smart Weapons

1786 Smart Weapons ->Integrated defense Citizens of Canterbury defect to us.

1786 Iron Works started in Ngome.

1794 ID->Ecology

1798 Strategic Missile Defense

1802 Ecology -> Synthetic Fibers

1810 SF->Stealth

We are at peace, just keep the peace. Our culture city is almost 18K, should be done in about 16 turns. :)

http://www.civfanatics.net/uploads4/rpb8-1810AD.SAV
 
:eek:

Oh ! I'm honoured to be able to finish that one : thanks CB !

I got it and should take a full week to finish with all this Micromanagement, wars and tricky choices to make :lol:
 
I played the the turns but my computer's hard drive at work (where I played) is very unstable and I can't access the game.
SORRY :(
I will play again tonight and post in a few hours, not like anything special happened.
 
Parishaka reaches 20,000 culture points in 1842 :

RBP8-win.jpg



RBP8-magnificent.jpg



RBP8-graph.jpg
 
You gotta that right honey !

:D

RBP8-kisses.jpg



And finally an aerial view of our fabulous city with ALL improvements built in, except Coal and Solar plant as it would negate the effectof other plants already built

RBP8--cityview.jpg
 
And the save from the turn before :
http://www.civfanatics.net/uploads4/RBP8-END.SAV


Hey ! it was a really enjoyable game and I really NO idea it would be such a "walk in the park" seriously....of course I should have known : with CivGeneral in the team there was never any doubt ;)

I personally dedicate this victory to my mentor Charishaka the Great Elephant, may he very soon come back amongst us !
 
:lol: :rotfl: at Joanie's comment! Painless, indeed!

Yeah, good game, all. What did we learn, if anything, besides CivGeneral's err, unequaled, skills? :D Well, Great Leaders are by far the best way to build wonders for a 20k city, but I guess we already knew that. We also learned that a militaristic civ like the Zulu can do whatever it wants to peaceniks like France, at least on Emperor difficulty. :hammer:

It was quite cool to see a 20k win in a city with the Pyramids - without getting culture from the Pyramids!

Sorry this game wasn't exactly the paragon of organization, but we bumped our way through to a good finish in the end. :goodjob: Great job, all, including Charis; wish you could've been more involved in the latter half of the game, but you were there for the good parts. :hammer:
 
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