Ready to play Mods

IngvarK

Chieftain
Joined
Jan 17, 2017
Messages
55
Location
Norway
Downloaded and installed at least 20 mods. Hopefully they all work together. Non of them said that they were not compatible with other mods. How do I know if a mod is not compatible with other mods? Will it mess up the game or will the game just not start?

2 of them mods installed a file into the Mod folder (under civ 6) and not folders. Are they ok or have I doen soemthing wrong?
The diplomatic total 1.10 mod says it's not compatible with other mods that change 'diplomaticdealview.lua' file. How do I know if a mod changes that file?
Also, can I delete the read me files or are they somehow attached to the files and need to stay? Just making sure I am doing everything correctly.

I hope they all work properly, so I will finally have a massively enjoyable civ 6 game.

(I installed them all to Documents/My games/Civ6/Mods. Hopefully its the same for all of them)

I couldn't wait for answers, so I started a game with all the mods I installed enabled. When I click on start game, it takes me back to the main menu. I guess that means that one or mroe of the mods are not compatible with eachother.
How do I know which ones to disable?
 
Last edited by a moderator:
If the mods themselves don't give specific guidance, your best bet is installing one at at the time and seeing if they work, mod by mod.

20 seems... excessive.
 
Good luck! Keep in mind that, even if a combination of mods appears to work initially (i.e., the game actually loads), a mod conflict may arise later in the game (often when two mods try to modify the same game or UI element), causing a late-game crash.
 
Certainly read what's available, but most mod descriptions don't state whether they conflict with other mods or which mods they conflict with (the mod author probably hasn't tested his or her mod with more than a handful of popular mods, and may not have tested with any other mods). Also, some mods that claim to make one major change, may also change a bunch of smaller things that can turn out to be the source of a mod conflict. You will see some mod descriptions that expressly claim the mod to be compatible with other specific mods (usually some of the more popular mods), and that is usually a good sign (although even there the mod author might be mistaken or might not have tested the mods' interaction thoroughly enough to make that claim).
 
As a general guideline, mods that just "add new stuff" tend to be compatible with each other, mods that edit similar things tend to not be compatible with each other, and large-scale overhauls tend to run into all sorts of issues with other mods, unless those mods are designed to work with the main mod.

It may sound like overkill, but if you want to play with many mods at the same time, and for more than just a few matches, it makes sense to learn some basic modding yourself, because that way you know what causes incompatibility issues, understand how you can use logging to find compatibility issues that weren't obvious at first, and can also fix them if needed.
 
thank you all. I will see if I find out how to learn some modding. I am not good with computers, but I will see if I can learn some basics
 
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