Real fun error...

Joined
Sep 28, 2008
Messages
402
Location
United States
(Bare with me) So I don't know if anyone has run into this but I have created a very large mod, which works perfectly with world builder (showing all the units, civs and what not). I come to find there is a Unit limit in world builder which is fine I just got rid of a few units. Then once I was done I got it to work but when I load the scenario, no civilizations appeared so I figured there is probably something wrong with the civilization XML but turns out they appear in advanced set up (without my map).

Before all this and before I attempted to make the map I made sure my civilizations were coming up on the civ selection screen which they did. Come three weeks later and after I created my map I come to find without even selecting the scenario only two civilizations appear. But the civilizations still appeared in advanced setup perfectly and the scenario was still able to refrence to the civilizations in the mod perfectly, which didn't make any since to me. I figured maybe it was the patch or the SDK patch that maybe had changed it somehow. So basically the game knew that those civilizations existed and knew every detail from the leader and trait to the unique units and colors but it just didn't show. So I went ahead and used LUA to create a custom scenario screen, creating it so I could select the civs which worked fine but when I start the scenario I get the real error...

Assertion Failed
Expression:i<array_size
c:/buildagent/work/666ee4d7f.../bran.../FArray.h

And that didnt make any since to me at all but looking at the civfantic forums I figured the scenario and Mod didn't agree with eachother on something (maybe a resource that didnt exhist) so it failed. Checking through everything on the map and XML it still did the same thing. I'm guessing it was something with the civilizations since they weren't appearing in the first place. So I tried just about everything I could think of....

So again no civilizations are coming when I load the scenario and only two civilizations are appearing when I dont load the scenario. But again they all appear perfectly in the advanced setup screen and when I use world builder they appear perfectly also.

The really funky thing is I tried to see how the only two civilizations that worked compared to the ones that didnt worked after trial and error it was the description text the leader name had to start with an uppercase A or else it didn't show up at all. It just startled me but it's not like the two civilizations were showing up when the scenario was activated anyway.

This is the XML Log, I couldn't find fixes for this on the forums apparently with this error it should still work.

[201509.861] **** Validating Game Database *****
[201510.999] Performing Localization Checks
[201510.999] Checking Tag Format...
[201510.999] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[201511.031] Validating UnitGameplay
[201511.031] Number of selection sounds doesn't match number of units.
[201511.031] Validating Notifications
[201511.031] **** VALIDATION FAILED *****
[201511.031] Validation Took 1.170928 seconds
[201511.389] **** Validating Prefetch Process *****
[201511.389] **** Validation Success *****
[201511.389] SetGlobalActionInfo

I tried every last thing I could before posting and looked everywhere (which has solved every problem since) without any luck so please help me I want to increase the size of the civ5 modding arsenal :)
 
I'm thinking it's an error with unique units/unique buildings/custom traits. Post those files please.

That's the only reason the civs wouldn't be loading up on the select screen.
 
I will try looking in depth at that, but when i select a civ in the advanced set up screen then backout of the setup the civ shows perfectly so obviously its somthing to do with it refusing to show up on the scroll menu and it might be that.
 
I will try looking in depth at that, but when i select a civ in the advanced set up screen then backout of the setup the civ shows perfectly so obviously its somthing to do with it refusing to show up on the scroll menu and it might be that.

And that's why I posted what I think the error is. :)
 
Ya i can't find anything at all if it helps I can post the files on here. Basically two civilizations pop up their leader's names both start with A, I change a civilization's leaders name that isn't popping up to start with A and they pop up fine and if I change one of the civilization's leaders name to a non-A starting name then they don't work. But none of them pop up in the scenario so I don't even know if it matters.

You would think it's something wrong with the names or something but on the custom screen when i manually put all the civilizations available it worked fine but still doesn't load the scenario so I think that there is a misconnection with the scenario regarding civilizations.

But if your willing to look through it ill post whatever file you think is the problem.
 
Just post those xmls and I'll have a look.

Use the
Code:
 and spoiler tags. Civs, UnitClasses, BuildingClasses.
 
Here is Unit Classes, or did you mean units.xml?
Spoiler :
Code:
<GameData>
	<UnitClasses>
		<Row>
			<Type>UNITCLASS_INFANTRYRIFLE</Type>
			<Description>Infantry (Rifle)</Description>
			<DefaultUnit>UNIT_INFANTRYRIFLE</DefaultUnit>
		</Row>
		<Row>
			<Type>UNITCLASS_INFANTRYSMG</Type>
			<Description>Infantry (SMG)</Description>
			<DefaultUnit>UNIT_INFANTRYSMG</DefaultUnit>
		</Row>
		<Row>
			<Type>UNITCLASS_INFANTRYAR</Type>
			<Description>Infantry (Assault Rifle)</Description>
			<DefaultUnit>UNIT_INFANTRYAR</DefaultUnit>
		</Row>
		<Row>
			<Type>UNITCLASS_SPECIALFORCES</Type>
			<Description>Special Forces</Description>
			<DefaultUnit>UNIT_SPECIALFORCES</DefaultUnit>
		</Row>
		<Row>
			<Type>UNITCLASS_PARATROOPERS</Type>
			<Description>Paratroopers</Description>
			<DefaultUnit>UNIT_PARATROOPERS</DefaultUnit>
		</Row>
		<Row>
			<Type>UNITCLASS_MARINES</Type>
			<Description>Marines</Description>
			<DefaultUnit>UNIT_MARINES</DefaultUnit>
		</Row>
		<Row>
			<Type>UNITCLASS_LIGHTTANK</Type>
			<Description>Light Tank</Description>
			<DefaultUnit>UNIT_LIGHTTANK</DefaultUnit>
		</Row>
		<Row>
			<Type>UNITCLASS_MEDIUMTANK</Type>
			<Description>Medium Tank</Description>
			<DefaultUnit>UNIT_MEDIUMTANK</DefaultUnit>
		</Row>
		<Row>
			<Type>UNITCLASS_HEAVYTANK</Type>
			<Description>Heavy Tank</Description>
			<DefaultUnit>UNIT_HEAVYTANK</DefaultUnit>
		</Row>
		<Row>
			<Type>UNITCLASS_ANTITANKGUN</Type>
			<Description>Anti-Tank Gun</Description>
			<DefaultUnit>UNIT_ANTITANKGUN</DefaultUnit>
		</Row>
		<Row>
			<Type>UNITCLASS_MECHANIZEDINFANTRY</Type>
			<Description>Mechanized Infantry</Description>
			<DefaultUnit>UNIT_MECHANIZEDINFANTRY</DefaultUnit>
		</Row>
		<Row>
			<Type>UNITCLASS_ANTIAIRCRAFTGUN</Type>
			<Description>Anti-Aircraft Gun</Description>
			<DefaultUnit>UNIT_ANTIAIRCRAFTGUN</DefaultUnit>
		</Row>
		<Row>
			<Type>UNITCLASS_STATIONARYARTILLERY</Type>
			<Description>Stationary Artillery</Description>
			<DefaultUnit>UNIT_STATIONARYARTILLERY</DefaultUnit>
		</Row>
		<Row>
			<Type>UNITCLASS_FIGHTERI</Type>
			<Description>Fighter I</Description>
			<DefaultUnit>UNIT_FIGHTERI</DefaultUnit>
		</Row>
		<Row>
			<Type>UNITCLASS_FIGHTERII</Type>
			<Description>Fighter II</Description>
			<DefaultUnit>UNIT_FIGHTERII</DefaultUnit>
		</Row>
		<Row>
			<Type>UNITCLASS_STRATEGICBOMBER</Type>
			<Description>Strategic Bomber</Description>
			<DefaultUnit>UNIT_STRATEGICBOMBER</DefaultUnit>
		</Row>
		<Row>
			<Type>UNITCLASS_CARRIERFIGHTER</Type>
			<Description>Carrier Fighter</Description>
			<DefaultUnit>UNIT_CARRIERFIGHTER</DefaultUnit>
		</Row>
		<Row>
			<Type>UNITCLASS_MULTIROLE</Type>
			<Description>Multi-Role Fighter-Bomber</Description>
			<DefaultUnit>UNIT_MULTIROLE</DefaultUnit>
		</Row>
		<Row>
			<Type>UNITCLASS_TORPEDOBOMBER</Type>
			<Description>Torpedo Bomber</Description>
			<DefaultUnit>UNIT_TORPEDOBOMBER</DefaultUnit>
		</Row>
		<Row>
			<Type>UNITCLASS_WARCAVALRY</Type>
			<Description>Cavalry</Description>
			<DefaultUnit>UNIT_WARCAVALRY</DefaultUnit>
		</Row>
		<Row>
			<Type>UNITCLASS_BATTLESHIPS</Type>
			<Description>Battleship</Description>
			<DefaultUnit>UNIT_BATTLESHIPS</DefaultUnit>
		</Row>
		<Row>
			<Type>UNITCLASS_DESTROYERS</Type>
			<Description>Destroyer</Description>
			<DefaultUnit>UNIT_DESTROYERS</DefaultUnit>
		</Row>
		<Row>
			<Type>UNITCLASS_SUBMARINES</Type>
			<Description>Submarines</Description>
			<DefaultUnit>UNIT_SUBMARINES</DefaultUnit>
		</Row>
		<Row>
			<Type>UNITCLASS_AIRCRAFTCARRIER</Type>
			<Description>Aircraft Carrier</Description>
			<DefaultUnit>UNIT_AIRCRAFTCARRIER</DefaultUnit>
		</Row>
	</UnitClasses>
</GameData>

Here is the civilization United Kingdom which is one of the 22 civilizations that i have they look exactly the same I assume the problem is consistent.

Spoiler :
Code:
<GameData>
	<Civilizations>
		<Row>
			<Type>CIVILIZATION_UNITEDKINGDOM</Type>
			<Description>The United Kingdom</Description>
			<ShortDescription>Britain</ShortDescription>
			<Adjective>British</Adjective>
			<CivilopediaTag>TXT_KEY_CIV5_ENGLAND</CivilopediaTag>
			<DefaultPlayerColor>PLAYERCOLOR_UNITEDKINGDOM</DefaultPlayerColor>
			<ArtDefineTag>ART_DEF_CIVILIZATION_ENGLAND</ArtDefineTag>
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
			<PortraitIndex>1</PortraitIndex>
			<IconAtlas>Civilization_Atlas</IconAtlas>
			<AlphaIconAtlas>CivilizationAlpha_Atlas</AlphaIconAtlas>
			<MapImage>UnitedKingdom.dds</MapImage>
			<ArtStyleSuffix>_EURO</ArtStyleSuffix>
			<ArtStylePrefix>EUROPEAN </ArtStylePrefix>
			<DawnOfManQuote>"Prime Minister, our country has been the largest and most powerful on the face of the earth for centuries. Our country has been the protector of Democracy and the leading humitarian country of the world, our military might has gone unmatched for a long time. But many militaristic countries have grown up to challenge what we stand for and what we see right. The costly victory during World War I and the economic depression our country has slipped into has damaged our great country tremendously. [NEWLINE][NEWLINE]However the people have elected you to lead this great country,  relying on your leadership and strength to stand up against militarism and facism. Can you Prime Minister defeat aggression and get us out of this depression, but also restore Britain to her height as a world power...?"</DawnOfManQuote>
			<DawnOfManImage>UnitedKingdom2.dds</DawnOfManImage>
			<DawnOfManAudio>NULL</DawnOfManAudio>
		</Row>
	</Civilizations>
	<Leaders>
		<Row>
			<Type>LEADER_CHURCHILL</Type>
			<Description>Winston Churchill</Description>
			<Civilopedia>TXT_KEY_LEADER_ELIZABETH_PEDIA</Civilopedia>
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_ELIZABETH</CivilopediaTag>
			<ArtDefineTag>UnitedKingdom_Scene.xml</ArtDefineTag>
			<VictoryCompetitiveness>7</VictoryCompetitiveness>
			<WonderCompetitiveness>6</WonderCompetitiveness>
			<MinorCivCompetitiveness>10</MinorCivCompetitiveness>
			<Boldness>4</Boldness>
			<DiploBalance>8</DiploBalance>
			<WarmongerHate>8</WarmongerHate>
			<DenounceWillingness>8</DenounceWillingness>
			<DoFWillingness>8</DoFWillingness>
			<Loyalty>10</Loyalty>
			<Neediness>3</Neediness>
			<Forgiveness>4</Forgiveness>
			<Chattiness>6</Chattiness>
			<Meanness>2</Meanness>
			<PortraitIndex>1</PortraitIndex>
			<IconAtlas>Leader_Atlas</IconAtlas>
		</Row>
	</Leaders>
	<Civilization_Leaders>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<LeaderheadType>LEADER_CHURCHILL</LeaderheadType>
		</Row>
	</Civilization_Leaders>
	<Civilization_CityNames>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<CityName>TXT_KEY_CITY_NAME_LONDON</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<CityName>TXT_KEY_CITY_NAME_YORK</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<CityName>TXT_KEY_CITY_NAME_NOTTHINGHAM</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<CityName>TXT_KEY_CITY_NAME_HASTINGS</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<CityName>TXT_KEY_CITY_NAME_CANTERBURY</CityName>
		</Row>
	</Civilization_CityNames>
	<Leader_Traits>
		<Row>
			<LeaderType>LEADER_CHURCHILL</LeaderType>
			<TraitType>TRAIT_COMMONWEALTH</TraitType>
		</Row>
	</Leader_Traits>
	<Traits>
		<Row>
			<Type>TRAIT_COMMONWEALTH</Type>
			<Description>TXT_KEY_TRAIT_COMMONWEALTH</Description>
			<ShortDescription>TXT_KEY_TRAIT_COMMONWEALTH_SHORT</ShortDescription>
			<TradeRouteChange>2</TradeRouteChange>
		</Row>
	</Traits>
	<Language_en_US>
		<Row Tag="TXT_KEY_TRAIT_COMMONWEALTH">
			<Text>[ICON_BULLET] Trade Routes provide +2 [ICON_GOLD] Gold.</Text>
		</Row>"
		<Row Tag="TXT_KEY_TRAIT_COMMONWEALTH_SHORT">
			<Text>Commonwealth</Text>
		</Row>
	</Language_en_US>
	<Civilization_UnitClassOverrides>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<UnitClassType>UNITCLASS_INFANTRYRIFLE</UnitClassType>
			<UnitType>UNIT_ROYALARMYLEEEINFIELD</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<UnitClassType>UNITCLASS_INFANTRYSMG</UnitClassType>
			<UnitType>UNIT_ROYALARMYSTENMARKII</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<UnitClassType>UNITCLASS_INFANTRYAR</UnitClassType>
			<UnitType>UNIT_ROYALARMYEM2</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<UnitClassType>UNITCLASS_SPECIALFORCES</UnitClassType>
			<UnitType>UNIT_COMMANDO</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<UnitClassType>UNITCLASS_PARATROOPERS</UnitClassType>
			<UnitType>UNIT_ROYALPARATROOPERS</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<UnitClassType>UNITCLASS_MARINES</UnitClassType>
			<UnitType>UNIT_ROYALMARINES</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<UnitClassType>UNITCLASS_LIGHTTANK</UnitClassType>
			<UnitType>UNIT_VICKERS</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<UnitClassType>UNITCLASS_MEDIUMTANK</UnitClassType>
			<UnitType>UNIT_MATILDA</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<UnitClassType>UNITCLASS_HEAVYTANK</UnitClassType>
			<UnitType>UNIT_CRUSADER</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<UnitClassType>UNITCLASS_ANTITANKGUN</UnitClassType>
			<UnitType>UNIT_QF6POUNDER</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<UnitClassType>UNITCLASS_MECHANIZEDINFANTRY</UnitClassType>
			<UnitType>UNIT_UNIVERSALCARRIER</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<UnitClassType>UNITCLASS_ANTIAIRCRAFTGUN</UnitClassType>
			<UnitType>UNIT_BOFORS</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<UnitClassType>UNITCLASS_STATIONARYARTILLERY</UnitClassType>
			<UnitType>UNIT_POUNDERBC60</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<UnitClassType>UNITCLASS_FIGHTERI</UnitClassType>
			<UnitType>UNIT_HAWKERHURRICANE</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<UnitClassType>UNITCLASS_FIGHTERII</UnitClassType>
			<UnitType>UNIT_SUPERMARINESPITFIRE</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<UnitClassType>UNITCLASS_CARRIERFIGHTER</UnitClassType>
			<UnitType>UNIT_GLUSTERGLADIATOR</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<UnitClassType>UNITCLASS_STRATEGICBOMBER</UnitClassType>
			<UnitType>UNIT_LANCASTER</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<UnitClassType>UNITCLASS_MULTIROLE</UnitClassType>
			<UnitType>UNIT_HAWKERTYPHOON</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<UnitClassType>UNITCLASS_TORPEDOBOMBER</UnitClassType>
			<UnitType>UNIT_FAIREYSWORDFISH</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<UnitClassType>UNITCLASS_WARCAVALRY</UnitClassType>
			<UnitType>UNIT_HUSSARS</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<UnitClassType>UNITCLASS_BATTLESHIPS</UnitClassType>
			<UnitType>UNIT_HOODCLASSBATTLESHIP</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<UnitClassType>UNITCLASS_DESTROYERS</UnitClassType>
			<UnitType>UNIT_TRIBALCLASSDESTROYER</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<UnitClassType>UNITCLASS_SUBMARINES</UnitClassType>
			<UnitType>UNIT_TRITONCLASSSUBMARINE</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_UNITEDKINGDOM</CivilizationType>
			<UnitClassType>UNITCLASS_AIRCRAFTCARRIER</UnitClassType>
			<UnitType>UNIT_ARKROYALCLASSAIRCRAFTCARRIER</UnitType>
		</Row>
	</Civilization_UnitClassOverrides>
</GameData>
 
Here is building classes,

Spoiler :
Code:
<GameData>
	<BuildingClasses>
		<!-- Normal Buildings -->
		<Row>
			<Type>BUILDINGCLASS_FORTIFICATIONSWW2</Type>
			<DefaultBuilding>BUILDING_FORTIFICATIONS</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_FORTIFICATIONS</Description>
		</Row>
		<Row>
			<Type>BUILDINGCLASS_COURTHOUSEWW2</Type>
			<DefaultBuilding>BUILDING_COURTHOUSE</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_COURTHOUSE</Description>
		</Row>
		<Row>
			<Type>BUILDINGCLASS_MUSUEMWW2</Type>
			<DefaultBuilding>BUILDING_MUSUEM</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_MUSUEM</Description>
		</Row>
		<Row>
			<Type>BUILDINGCLASS_STADIUMWW2</Type>
			<DefaultBuilding>BUILDING_STADIUM</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_STADIUM</Description>
		</Row>
		<Row>
			<Type>BUILDINGCLASS_BANKWW2</Type>
			<DefaultBuilding>BUILDING_BANK</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_BANK</Description>
		</Row>
		<Row>
			<Type>BUILDINGCLASS_MILITARYBASEWW2</Type>
			<DefaultBuilding>BUILDING_MILITARYBASE</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_MILITARYBASE</Description>
		</Row>
		<Row>
			<Type>BUILDINGCLASS_FACTORYWW2</Type>
			<DefaultBuilding>BUILDING_FACTORY</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_FACTORY</Description>
		</Row>
		<Row>
			<Type>BUILDINGCLASS_HARBORWW2</Type>
			<DefaultBuilding>BUILDING_HARBOR</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_HARBOR</Description>
		</Row>
		<Row>
			<Type>BUILDINGCLASS_NAVALBASEWW2</Type>
			<DefaultBuilding>BUILDING_NAVALBASE</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_NAVALBASE</Description>
		</Row>
		<Row>
			<Type>BUILDINGCLASS_AIRFORCEBASEWW2</Type>
			<DefaultBuilding>BUILDING_AIRFORCEBASE</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_AIRFORCEBASE</Description>
		</Row>
		<Row>
			<Type>BUILDINGCLASS_UNIVERSITYWW2</Type>
			<DefaultBuilding>BUILDING_UNIVERSITY</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_UNIVERSITY</Description>
		</Row>
		<!-- National Wonder -->
		<Row>
			<Type>BUILDINGCLASS_CAPITALWW2</Type>
			<DefaultBuilding>BUILDING_CAPITAL</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_CAPITAL</Description>
			<MaxPlayerInstances>1</MaxPlayerInstances>
		</Row>
	</BuildingClasses>
</GameData>

and if your talking about unique buildings i don't have any but I have a TON of unique units.
 
Thanks. I have to look through em closely, I'll do that later today.

I'm an idiot. Could you also post Units.xml and Buildings.xml please? I don't know why I said Classes before, but the more, the merrier!

I'm basically looking for an inconsistency between the unit and building overrides of the civilizations.xml and the actual unit and building defines. Because I had the same issue with my mod, and it fixed itself when these were corrected.

Have you tried loading up all your civs through the advanced start menu? Are any of them missing units, buildings, or traits?
 
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