T_KCommanderbly
Prince
(Bare with me) So I don't know if anyone has run into this but I have created a very large mod, which works perfectly with world builder (showing all the units, civs and what not). I come to find there is a Unit limit in world builder which is fine I just got rid of a few units. Then once I was done I got it to work but when I load the scenario, no civilizations appeared so I figured there is probably something wrong with the civilization XML but turns out they appear in advanced set up (without my map).
Before all this and before I attempted to make the map I made sure my civilizations were coming up on the civ selection screen which they did. Come three weeks later and after I created my map I come to find without even selecting the scenario only two civilizations appear. But the civilizations still appeared in advanced setup perfectly and the scenario was still able to refrence to the civilizations in the mod perfectly, which didn't make any since to me. I figured maybe it was the patch or the SDK patch that maybe had changed it somehow. So basically the game knew that those civilizations existed and knew every detail from the leader and trait to the unique units and colors but it just didn't show. So I went ahead and used LUA to create a custom scenario screen, creating it so I could select the civs which worked fine but when I start the scenario I get the real error...
Assertion Failed
Expression:i<array_size
c:/buildagent/work/666ee4d7f.../bran.../FArray.h
And that didnt make any since to me at all but looking at the civfantic forums I figured the scenario and Mod didn't agree with eachother on something (maybe a resource that didnt exhist) so it failed. Checking through everything on the map and XML it still did the same thing. I'm guessing it was something with the civilizations since they weren't appearing in the first place. So I tried just about everything I could think of....
So again no civilizations are coming when I load the scenario and only two civilizations are appearing when I dont load the scenario. But again they all appear perfectly in the advanced setup screen and when I use world builder they appear perfectly also.
The really funky thing is I tried to see how the only two civilizations that worked compared to the ones that didnt worked after trial and error it was the description text the leader name had to start with an uppercase A or else it didn't show up at all. It just startled me but it's not like the two civilizations were showing up when the scenario was activated anyway.
This is the XML Log, I couldn't find fixes for this on the forums apparently with this error it should still work.
[201509.861] **** Validating Game Database *****
[201510.999] Performing Localization Checks
[201510.999] Checking Tag Format...
[201510.999] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[201511.031] Validating UnitGameplay
[201511.031] Number of selection sounds doesn't match number of units.
[201511.031] Validating Notifications
[201511.031] **** VALIDATION FAILED *****
[201511.031] Validation Took 1.170928 seconds
[201511.389] **** Validating Prefetch Process *****
[201511.389] **** Validation Success *****
[201511.389] SetGlobalActionInfo
I tried every last thing I could before posting and looked everywhere (which has solved every problem since) without any luck so please help me I want to increase the size of the civ5 modding arsenal
Before all this and before I attempted to make the map I made sure my civilizations were coming up on the civ selection screen which they did. Come three weeks later and after I created my map I come to find without even selecting the scenario only two civilizations appear. But the civilizations still appeared in advanced setup perfectly and the scenario was still able to refrence to the civilizations in the mod perfectly, which didn't make any since to me. I figured maybe it was the patch or the SDK patch that maybe had changed it somehow. So basically the game knew that those civilizations existed and knew every detail from the leader and trait to the unique units and colors but it just didn't show. So I went ahead and used LUA to create a custom scenario screen, creating it so I could select the civs which worked fine but when I start the scenario I get the real error...
Assertion Failed
Expression:i<array_size
c:/buildagent/work/666ee4d7f.../bran.../FArray.h
And that didnt make any since to me at all but looking at the civfantic forums I figured the scenario and Mod didn't agree with eachother on something (maybe a resource that didnt exhist) so it failed. Checking through everything on the map and XML it still did the same thing. I'm guessing it was something with the civilizations since they weren't appearing in the first place. So I tried just about everything I could think of....
So again no civilizations are coming when I load the scenario and only two civilizations are appearing when I dont load the scenario. But again they all appear perfectly in the advanced setup screen and when I use world builder they appear perfectly also.
The really funky thing is I tried to see how the only two civilizations that worked compared to the ones that didnt worked after trial and error it was the description text the leader name had to start with an uppercase A or else it didn't show up at all. It just startled me but it's not like the two civilizations were showing up when the scenario was activated anyway.
This is the XML Log, I couldn't find fixes for this on the forums apparently with this error it should still work.
[201509.861] **** Validating Game Database *****
[201510.999] Performing Localization Checks
[201510.999] Checking Tag Format...
[201510.999] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[201511.031] Validating UnitGameplay
[201511.031] Number of selection sounds doesn't match number of units.
[201511.031] Validating Notifications
[201511.031] **** VALIDATION FAILED *****
[201511.031] Validation Took 1.170928 seconds
[201511.389] **** Validating Prefetch Process *****
[201511.389] **** Validation Success *****
[201511.389] SetGlobalActionInfo
I tried every last thing I could before posting and looked everywhere (which has solved every problem since) without any luck so please help me I want to increase the size of the civ5 modding arsenal
