Realism 3.72 Crusader Scenario ModMod

globosud

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Jul 7, 2017
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Ho creato questo thread per farvi sapere le mie modifiche. Ovviamente non le pubblicherò, ma può essere utilizzato come punto di partenza per nuove idee.
 
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here is my latest addition, a bridge unit, which cannot be destroyed, but changes owner if it is attacked and not defended, and allows you to cross rivers or lakes or stretches of sea, any number of troops can cross the bridge

obviously I use it in my scenario, I place the barbarian bridge, and then from there on anyone can conquer it by taking possession
 

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I'm modifying the crusader scenario, the best scenario in my opinion. I added America, as it was seen in the time of Amerigo Verspucci, Waldseemüller's map, as well as adding a dozen medieval-renaissance-industrial technologies and the Protestant religion, complete with all the related buildings and videos, plus many other changes,buildings and many script phyton. I posted some screen shots of some of the changes. many things, models and some images were taken from other mods on this forum
 

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add crusade/ jihad system, if you attack a holy city, all civilizations that have the same state religion, will come to your aid and they will declare war,
also when protestantism is discovered, the papacy will declare war on you, also if you spread protestantism, you have a 30% chance of wiping out christianity from the city
 
new tech tree, Middle Ages is divided into low and high, and added xurca 20 technologies, and about 15 new buildings.
 

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a system of castles, which is updated with the ages, gives a bonus if conquered, and gives bonuses with certain civics.The fuction is similar to the existing forts, but the difference is that these castles cannot be destroyed and are enhanced by giving various bonuses, based on the civic used.
 

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The cities are very difficult to conquer, I added recruitment city centre that whit script phyton give defensive troops, castle crossbowmen that can shoot from a distance and that can only defend if you have built a castle, I also added castle gate and guard tower.
Each geographical area can create its own defensive tower, which will have its own artistic style
 

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Spies can only be recruited in a tavern or an inn, but you can, if you build a falconry school, train a falcon, which can be used as a spy.
 

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added merchant guild technology, which, among other things, gives you the ability to activate a traveling fair, which allows you to earn some money or have a random resource, and which can be randomly hosted by any city.
with the same system of the fair, added a traveling king tournament, which since 900 AD, can be hosted randomly, in any city that has a monarchy
 

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added two monastic orders, the mendicant and the military, also added the hop resource, which gives the possibility of creating beer, and which gives a bonus to the mendicant order. you can only choose one of the two, so you can specialize the cities
 

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I add that I did not make any models 3d but I took those available in the forum, to which I changed the textures and or I added some changes to the model
, the .dds files almost all mine except for a good 30%. So I thank the authors of that material.
this is just a part of the changes I made for myself, obviously it is only based on the crusaders scenario, which lasts 1400 turns, and it can go up to the first world war
I hope these changes can serve as a starting point to give some new ideas. The A.i. has no difficulty in interpreting them, the only purpose of these changes is just to make the A.I. stronger and make the game more unpredictable and difficult
 
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added 2 types of sea storms, a lighter one on the coast and a very strong one in the ocean, in the ocean if the storm hits you it immobilizes you for a turn and gives you 75% damage, if you don't escape in the second turn you die, the only way to save yourself is to try to dock in a port. , then based on promotions it can reduce the damage or cancel it

I took the storm model from the forum
 

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