I've been brainstorming on ways to make the game more realistic. Don't get me wrong; I love civ3, but I strongly disagree with the way the game clock works.
[RANT]
I don't care how small a civ is, it will never take 200+ years to make a warrior (4+ turns at the beginning of the game). Even when your civ has grown large it can still take 2 years (1 turn) to create a simple worker, warrior, scout, etc. A turn-based game that implements a time system should either be turn-oriented or time-oriented but never both. In other words, if everything is centered around turns, the game clock should always change by the same amount (i.e. 1 turn = 1 year OR 1 turn = 5 years OR 1 turn = 10 years). That number should NEVER change! If everything is centered around time, then instead of saying "Swordsman takes 5 turns to complete" it should say "Swordsman takes 50 years to complete."
[/RANT]
The problem I am addressing here is that in the beginning of the game a simple unit can take hundreds of years to produce, which is asinine for obvious reasons!
Another issue I have is the ability of weak units to destroy much stronger ones. Regardless of how good a spearman is, it should NEVER be able to destroy a tank! Tanks have ARMOR! Spears have little metal points and a shaft of wood... need I say more?
ANYWAY, I think a mod is needed to make the game more realistic, especially in the early parts of the game. My ideas so far include:
*Reducing required shields for early units to very low numbers (1 or 2).
*Reducing tech costs for the first 7-15 civ advances to low numbers (1-5?)
* Increasing the DEFENSE VALUE ONLY for the obviously advanced units (tanks, mech infantry, etc) to a significantly higher tier (increase by 20?)
* Decrease required shields for infantry-type units & mass-produced units such as cruize missiles to allow completion in 1-2 turns later in the game (nowadays even tanks & airplanes can be built in a few months. In fact, it only takes about 2 years to design, build, test & implement an entirely new piece of equipment.)
I have other ideas but I'm not sure they are plausible yet. Sorry for the rant. Let me know what you guys think.
[RANT]
I don't care how small a civ is, it will never take 200+ years to make a warrior (4+ turns at the beginning of the game). Even when your civ has grown large it can still take 2 years (1 turn) to create a simple worker, warrior, scout, etc. A turn-based game that implements a time system should either be turn-oriented or time-oriented but never both. In other words, if everything is centered around turns, the game clock should always change by the same amount (i.e. 1 turn = 1 year OR 1 turn = 5 years OR 1 turn = 10 years). That number should NEVER change! If everything is centered around time, then instead of saying "Swordsman takes 5 turns to complete" it should say "Swordsman takes 50 years to complete."
[/RANT]
The problem I am addressing here is that in the beginning of the game a simple unit can take hundreds of years to produce, which is asinine for obvious reasons!
Another issue I have is the ability of weak units to destroy much stronger ones. Regardless of how good a spearman is, it should NEVER be able to destroy a tank! Tanks have ARMOR! Spears have little metal points and a shaft of wood... need I say more?
ANYWAY, I think a mod is needed to make the game more realistic, especially in the early parts of the game. My ideas so far include:
*Reducing required shields for early units to very low numbers (1 or 2).
*Reducing tech costs for the first 7-15 civ advances to low numbers (1-5?)
* Increasing the DEFENSE VALUE ONLY for the obviously advanced units (tanks, mech infantry, etc) to a significantly higher tier (increase by 20?)
* Decrease required shields for infantry-type units & mass-produced units such as cruize missiles to allow completion in 1-2 turns later in the game (nowadays even tanks & airplanes can be built in a few months. In fact, it only takes about 2 years to design, build, test & implement an entirely new piece of equipment.)
I have other ideas but I'm not sure they are plausible yet. Sorry for the rant. Let me know what you guys think.