And a campus will produce Great Scinetists and City Projects while a city will not. Also, they will be expansive late in the game, so the earlier you build them the better. Also, wide means less city area and so, less population. It might not be that detrimental for science, but it certainly is for culture. Referring to numbers in a press-build doesn't really tell us how the balance will be in the final product.
Yes the GP generation is a valid point.
I'm not really following you on the more cities equals less population, there was quite a lot of land late game in the LPs we saw on a large map. Why are more new cities detrimental to culture? To be clear, I'm not talking about minimum distance city spamming. I'm talking about mid/late game city spam and land grab because districts have become very expensive and all the good adjacencies are taken.
I think we all know that we are speculating in numbers that might not be final, if we didn't speculate there would be a lot fewer threads here
