I just finished a game that ended in the modern era and the way end game units work dosen't seemed right to me, in perticular the upkeep system.
I dont understand why, in the end-game, you have to spend ressource to upkeep such units as the infantry with a constant flow of ressource but you dont have to for other units. For exemple, the infantry cost 1 oil per turn to maintain but not the AT crew, and I dont see the logic why.
If you're saying that it cost oil to maintain the unit because of the cost of the equipement, ammo and other stuff, then why dosen't the AT crew cost oil as well? If you look at their strengh and when you both get them in the technology tree, they're similar units, only different because of the weapon they use.
Also, during the whole game the ground units are split in categories of melee infantry, cavalry, anti-cavalry and ranged. The infantry is the melee infantry of the modern era and the AT crew is the anti-cavalry of the modern era, why is one costing oil per turn and not the other? Same for the machine gun, wich is the ranged unit of the modern era. He dosen't cost anything per turn, but the tank (the cavalry unit of the modern era) do.
So when you reach the last eras, you have units that cost ressources to maintain, and others that dont. If you dont want to reduce your income, you would prefer units that dont cost anything to maintain, wich will make your army mainly composed of spearman and ranged units, it dosen't follow the earlier part of the game where you had to compose your army of certain units to match the strengh and weakness of other units.
Furthermore, if the ressource maintain cost is there to simulate the cost of equipement making, then why isn't the same for earlier units? I could understand for units that have an engine running, such as tanks, plane and boats, but I dont get the logic for human units. I mean, shouldn't it cost ressource to keep them up as well? Armor needs to be repaired, horses replaces, and arrows constantly remade. It seem to me you should use the same game mechanic the whole game, either it should cost ressource to maintain unit or not at all.
The strategic ressource you use in the end game for units are alluminum, oil, coal and uranimum. 3 of these are also used for electricity generating building, so that mean that if you want your empire to have power, you would have to use exclussively the unit that dont continous need a supply of ressource to be maintained or the earliest version that didn't cost anything per turn; musketman, machine gun, cavalry and AT crew. It dosen't make sence to create and army of units of different era just to cheese the game, also if you get the tech that upgrade any of these units, you can't create the older version, so you're stuck with the new one and if you dont want a deficit, you'll have to stop creating those units.
I guess you could always try to trade ressources, but since every empire has the same problem, nobody is stupid enough to trade their strategic ressources. You could also forget the power and not have electricity, but playing in the year 1970 with broadway, computers and space station, and no electricity just seem wrong. I play CIV for the immersion and the simulation of the history through the eras, but because of that aspect, the end-game seem to change into an RTS game, where the balance is more important than the continuity.
In conclusion, I dont think the ressource upkeep for units is a good thing, and should be removed, not only for the ground units but for all of them. Simply keep the ressource cost to create a unit, as it is since the first era. Empires that are heavely focused on developpement will need those ressource to keep their factories running, wich will limit the amount of ressources they get each turn, wich will also limit the number of units they can produce. Empire that are more focused on war will have to sacrifice the power their buildind should have, wich will make them produce less than the more peacefull empires, but since they will be able to produce a lot more units, they'll have an edge, wich they can use to conquer other empires that will be less prepared.
Sorry for the long post, I tried to make it short but I had a lot on my mind. What do you think?
I dont understand why, in the end-game, you have to spend ressource to upkeep such units as the infantry with a constant flow of ressource but you dont have to for other units. For exemple, the infantry cost 1 oil per turn to maintain but not the AT crew, and I dont see the logic why.
If you're saying that it cost oil to maintain the unit because of the cost of the equipement, ammo and other stuff, then why dosen't the AT crew cost oil as well? If you look at their strengh and when you both get them in the technology tree, they're similar units, only different because of the weapon they use.
Also, during the whole game the ground units are split in categories of melee infantry, cavalry, anti-cavalry and ranged. The infantry is the melee infantry of the modern era and the AT crew is the anti-cavalry of the modern era, why is one costing oil per turn and not the other? Same for the machine gun, wich is the ranged unit of the modern era. He dosen't cost anything per turn, but the tank (the cavalry unit of the modern era) do.
So when you reach the last eras, you have units that cost ressources to maintain, and others that dont. If you dont want to reduce your income, you would prefer units that dont cost anything to maintain, wich will make your army mainly composed of spearman and ranged units, it dosen't follow the earlier part of the game where you had to compose your army of certain units to match the strengh and weakness of other units.
Furthermore, if the ressource maintain cost is there to simulate the cost of equipement making, then why isn't the same for earlier units? I could understand for units that have an engine running, such as tanks, plane and boats, but I dont get the logic for human units. I mean, shouldn't it cost ressource to keep them up as well? Armor needs to be repaired, horses replaces, and arrows constantly remade. It seem to me you should use the same game mechanic the whole game, either it should cost ressource to maintain unit or not at all.
The strategic ressource you use in the end game for units are alluminum, oil, coal and uranimum. 3 of these are also used for electricity generating building, so that mean that if you want your empire to have power, you would have to use exclussively the unit that dont continous need a supply of ressource to be maintained or the earliest version that didn't cost anything per turn; musketman, machine gun, cavalry and AT crew. It dosen't make sence to create and army of units of different era just to cheese the game, also if you get the tech that upgrade any of these units, you can't create the older version, so you're stuck with the new one and if you dont want a deficit, you'll have to stop creating those units.
I guess you could always try to trade ressources, but since every empire has the same problem, nobody is stupid enough to trade their strategic ressources. You could also forget the power and not have electricity, but playing in the year 1970 with broadway, computers and space station, and no electricity just seem wrong. I play CIV for the immersion and the simulation of the history through the eras, but because of that aspect, the end-game seem to change into an RTS game, where the balance is more important than the continuity.
In conclusion, I dont think the ressource upkeep for units is a good thing, and should be removed, not only for the ground units but for all of them. Simply keep the ressource cost to create a unit, as it is since the first era. Empires that are heavely focused on developpement will need those ressource to keep their factories running, wich will limit the amount of ressources they get each turn, wich will also limit the number of units they can produce. Empire that are more focused on war will have to sacrifice the power their buildind should have, wich will make them produce less than the more peacefull empires, but since they will be able to produce a lot more units, they'll have an edge, wich they can use to conquer other empires that will be less prepared.
Sorry for the long post, I tried to make it short but I had a lot on my mind. What do you think?
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