How can this be?
So you are saying that the game mechanics are
realist?
Yet another thing I dislike about Civ 4 - allowing you to avoid happiness management by pushing a button.
It's the same than managing it citizen-per-citizen, it just takes less micromanaging. It really do not involve any gameplay part, it's just another
practical way to manage it.
If you choose to prevent your cities from growing, you're making a choice that has costs and benefits.
It has nearly no cost. Preventing cities to grow unhappy, as the unhappy people do not do anything, is nearly a non-brainer. of coures you could always argue that there are some advantages, like the ability to slave better, but that has not enough weight.
Why would this be a problem ?
Because unhappiness would disappear and rebellions also. I thought you would have get that.
You say "fun and immeidate", I say "shallow and rushed". If you can't get a sixty-hour game out of it, it's not fun.
Lol, you didn't even play to it. So what you affirm is ridiculous. By the way, your definition of fun is kinda, huh, weird.
I think you're making my point here. "Affinity for the game" is just a matter of being smart at taking in information and deducing patterns from it, which is one kind of being smart.. If that's not what you like, fine, but don't ruin Civ for people for whom that's the whole point.
It may be a kind of smartness, yes, but first: if we could eradicate smartness need to complete the game, that would be helpfull. Indeed, it cuts many players to reach the highest levels of the game. Second: it takes unavoidably time to be there, while another form of smartness would be imediate. Replayability yes, but not mechanics learning.
No, they don;t. Not to me.
Not to you, but for many players, including myself, yes. That's it. Because you don't have the sufficient imagination to make it work for you does not mean you should prevent other players to profit from such features.
Dude, this is very simple. Unobvious to you is not unobvious to anyone else. Please stop talking as if what were obvious to you was the only reasonable measure of the game.
I'm talking in front of my own door. I won't talk for you, especially if you didn't play Civ4 or not enough. Because if you talk about Civ3, sure nothing is unobvious in this game. This game is a non brainer.
This is exactly the same with people.
Say the guy who doesn't play multiplayer...
I'm saying, the better the game is, the longer it will take to figure out how to beat it.
No. To figure how to beat it in Civ4 is only a matter of knowing its fairy based mechanics. That's a wrong replay-value, as you spend all the time to increase your affinity with the game, to understand it, not really strategize with the big "S", only strategize from a mechanics point of view.
"i will cottage spam because otherwise expansion would put my science rate at 0 and make my civ too much backwarded". You have to know about the expansion cost of Civ4, it is to say to have experienced many wasted games before that.
Instead of:
"I will raise the taxes in order to have more money for my science, but not too much, because people may be unhappy". Now that's common sense. You don't have to play wasted games in order to figure that out.
What I'm saying, is that you should more or less have all the data in order to be able to beat it, since the first game. The outcome of the game would depend on your bravery, strategy or whatnot.