donsig
Low level intermediary
Strider and BCLG100 recently had a discussion in the Gallic War thread about the direction we need to take. I thought it best to start a new thread so we can keep that discussion seperate from the war discussion.
We are dead last in all major categories: population, land area, GNP, manufacturing capability, etc. Our research efforts are at a standstill meaning we're on the verge of becoming a scientifically backward people. We need to give up all ideas of building an invasion force to land in Gall. We weren't even able to take an Iroqi city in this continent so let's not fool ourselves into thinking we can sail the sea and sack Gall. Let's concentrate on getting our population and our land area.
We have only three cities. If we're going to be a republic that doesn't get pushed around by the others on this planet then we need a strong army and to support it we need cities! We have to rebuild the cities we had to abandon because of the Gall invasion. We have to get those rebuilt cities and our western core cities up to size seven and we have to do it fast. They way to do that is to add workers to these cities. We need to put those irrigated flood plains to work for us to pump out workers that we can sent to Provobomb, Shilhanopolis, vbraunopolis, Carpetbomb, Grenadopolis and whatever cities we rebuild in the east. We need to send a worker to one of these cities, improve a tile if need be then add the worker to the city.
Currently, with three luxuries and our lux rate at 10% our three cities are:
Semtex: size 9 (5 happy, 1 content, 3 unhappy)
Dancing Banana: size 8, (4 happy, 1 contnent, 3 unhappy)
Dynopolis: size 7 (3 happy, 1 content, 3 unhappy)
Asuuming new citizens are born unhappy, Semtex can grow to size 11, Dancing Banana to size 9 and Dynopolis is stuck at 7 under the current conditions. We have two luxuries coming soon. The Greeks have said they will gift us furs and we'll have silks hooked up in about 5 turns or so. Our priority should be to lower the lux rate to zero. We can do this with the two new luxuries and our three cities should still be able to grow one more size above the maximums listed above.
Since Dynopolis doesn't need to grow we can leave it on military production. If we split the flood plains between Dancing Banana and Semtex then each will have two flood plains and a wheat flood plain. If all other laborers in these cities work tiles that produce two food each then both these cities will have a surplus of ten food using only three laborers and the city center. That would allow these cities to grow every four turns. By allowing these cities to grow to the maximums listed above they would be able to produce at least ten shields per turn each. So, in the four turns it would take them to grow they could produce 40 shields. In other words, they could produce two workers and two military units every four turns while remaining the same size. Perhaps with some micromanaging we could have these two cities working in tandem to produce two workers, a settler and a pikeman every four turns. This is a goal we need to focus on. Note that neither of these cities has a granary. Should we consider building any here?
The workers that come out of
and Semtex need to be added to our core towns to get them up to size seven. It would be great if we had all the tiles pre-improved but that is not as important as increasing the number of size seven cities in our republic. We need size seven cities to reduce our unit support costs so we can afford to turn research on again.
Here are the current city screens for our three cities:



The other quesiton we have to answer concerns rebuilding our eastern cities. Shoud we rebuild on the same spots or settle in different places? We have a settler in Dancing Banana ready to head east. Where should he go?
We are dead last in all major categories: population, land area, GNP, manufacturing capability, etc. Our research efforts are at a standstill meaning we're on the verge of becoming a scientifically backward people. We need to give up all ideas of building an invasion force to land in Gall. We weren't even able to take an Iroqi city in this continent so let's not fool ourselves into thinking we can sail the sea and sack Gall. Let's concentrate on getting our population and our land area.
We have only three cities. If we're going to be a republic that doesn't get pushed around by the others on this planet then we need a strong army and to support it we need cities! We have to rebuild the cities we had to abandon because of the Gall invasion. We have to get those rebuilt cities and our western core cities up to size seven and we have to do it fast. They way to do that is to add workers to these cities. We need to put those irrigated flood plains to work for us to pump out workers that we can sent to Provobomb, Shilhanopolis, vbraunopolis, Carpetbomb, Grenadopolis and whatever cities we rebuild in the east. We need to send a worker to one of these cities, improve a tile if need be then add the worker to the city.
Currently, with three luxuries and our lux rate at 10% our three cities are:
Semtex: size 9 (5 happy, 1 content, 3 unhappy)
Dancing Banana: size 8, (4 happy, 1 contnent, 3 unhappy)
Dynopolis: size 7 (3 happy, 1 content, 3 unhappy)
Asuuming new citizens are born unhappy, Semtex can grow to size 11, Dancing Banana to size 9 and Dynopolis is stuck at 7 under the current conditions. We have two luxuries coming soon. The Greeks have said they will gift us furs and we'll have silks hooked up in about 5 turns or so. Our priority should be to lower the lux rate to zero. We can do this with the two new luxuries and our three cities should still be able to grow one more size above the maximums listed above.
Since Dynopolis doesn't need to grow we can leave it on military production. If we split the flood plains between Dancing Banana and Semtex then each will have two flood plains and a wheat flood plain. If all other laborers in these cities work tiles that produce two food each then both these cities will have a surplus of ten food using only three laborers and the city center. That would allow these cities to grow every four turns. By allowing these cities to grow to the maximums listed above they would be able to produce at least ten shields per turn each. So, in the four turns it would take them to grow they could produce 40 shields. In other words, they could produce two workers and two military units every four turns while remaining the same size. Perhaps with some micromanaging we could have these two cities working in tandem to produce two workers, a settler and a pikeman every four turns. This is a goal we need to focus on. Note that neither of these cities has a granary. Should we consider building any here?
The workers that come out of

Here are the current city screens for our three cities:



The other quesiton we have to answer concerns rebuilding our eastern cities. Shoud we rebuild on the same spots or settle in different places? We have a settler in Dancing Banana ready to head east. Where should he go?