Recent Civ5 Previews

Personally, I like the idea of one unit per tile, due to the related idea of frontlines. It's more realistic that way, as real war isn't fought with huge stacks of doom. I believe the frontline system would allow for a wider variety of viable tactics, and make combat more fun overall. :)
 
I was pretty worried when I read one unit per tile and it was semi-confirmed by the previews, but actually if combined with combat no longer being win/lose, it could work out well.

i.e. You may only have 1 "unit" defending a city, but if that unit has 25 hp and can only lose on average 3 hp per "attack", then unless your city is surrounded on all 5 sides by attackers + supporting ranged, its still going to be hard to kill it in 1 turn. Although I still think cities & forts should still get to stack extra units (maybe just cities with walls). Also as other people have pointed out, hopefully the limit doesnt apply to air & sea units (at least while in harbor).

The one part that still concerns me is the micromanagement aspect of trying to move units but having to move other units to make "space" to move the 1st unit. It might be ok if they also let you move "through" units as long as you dont end your turn in the same square (and having most units start with 2 moves instead of 1 will help).

Also, I assume the happiness (assuming thats still part of the game) bonus for units in a city will just get extended to units within the cities workable tile range.


PS: I'm going to be pre-ordering this game regardless. Firaxis, to the best of my knowledge, has never let us down, and I'm sure they've thought the changes through.
 
Yeah it's a given that you can't please all of the people all of the time. Only some of them some of the time. There's always going to be sour grapes no matter what you do.
But you can please none of the people some of the time.:lol:
 
To all you folks already complaining about how Civ 5 is shaping up, seriously I think it's way to early to judge a game we know virtually nothing about! I remember learning heaps about Civ 4 in the months up to its release and as I did, all the in game mechanics made more and more sense until they ended up releasing an awesome game!

Civ 5 will be the same. The one unit per tile rule for example, seems to have everyone upset for whatever obvious reason but i think the designers who have been working on this game for years have a good explanation for why things work the way they do! I'm willing to bet as more info comes out, all the game mechanics will be shown to work well :)

Cheers!
 
Civ 5 will be the same. The one unit per tile rule for example, seems to have everyone upset for whatever obvious reason but i think the designers who have been working on this game for years have a good explanation for why things work the way they do! I'm willing to bet as more info comes out, all the game mechanics will be shown to work well :)

Cheers!
My biggest complaint is that the designers aren't saying much. I hate the way thay release information. A little bit one week. A little bit more 2 or 3 weeks later. It's maddening.:mad::wallbash:[pissed]
 
My biggest complaint is that the designers aren't saying much. I hate the way thay release information. A little bit one week. A little bit more 2 or 3 weeks later. It's maddening.:mad::wallbash:[pissed]

LOL I know what u mean! Since i found out about Civ 5 I come on here quickly at least once a day for an info fix!
 
My biggest complaint is that the designers aren't saying much. I hate the way thay release information. A little bit one week. A little bit more 2 or 3 weeks later. It's maddening.:mad::wallbash:[pissed]
At least they're not quite like Blizzard. :rolleyes:
 
I just hope they give more information in the game than they usually do. Civ has generally come with very vague directions on how it works.
 
Game sounds like crap.....

they should of made it like civ4 with better scenarios instead of having to download all these mods....

1 unit in a city is ********

anyways who am i to judge...

lets cross our fingers and hope for the best
 
My biggest complaint is that the designers aren't saying much. I hate the way thay release information. A little bit one week. A little bit more 2 or 3 weeks later. It's maddening.:mad::wallbash:[pissed]

That is a complaint. I actually think they do it deliberately to generate more interest in the game. "Let's see . . .what minor point to we tell our customers today to keep them on pins and needles?":)

It might be good marketing strategy, but it sure is aggravating. We can see how well its working by the fact that the Civ 5 forum is one of the most active and the game isn't even due out for, what, 6 months!? Can you imagine what this forum will have in it in another 3 months?
 
All I'm going to say at this moment is wait for that conference on the 9th and hope Sid gives us some real info.
 
I love how some people just look at the available information and try to tack them on the Civ 4 model and are surprised that they aren't excited about some of the changes. Sure, if all of this happened in a Civ 4 patch, then I'd be pretty angry. Since we have no idea how Civ 5 plays, I really don't understand how some people are already interpreting how the changes will affect their game.

EXACTLY!!! :)

...

#not related#

...I have a friend who always goes into denial or hard negative criticism whenever a possibly good game (or maybe great in this case) is announced... And only when played the actual game will he change his mind about it, if he liked it.
I was annoyed by this, but when I asked why he does that, he said; "To prevent disappointment."
...and it works for him, :lol: whenever I get psyched, buy as soon as possible, expectations high and get thrown to the ground with disappointment.:lol:
like with "modern warfare 2" for example. :crazyeye:
 
like with "modern warfare 2" for example. :crazyeye:

THANK YOU!!

I was just about to bring that up. As long as I don't contract AIDS from Civ V it's good. IW really knows how to make a great single player game with the most imbalanced multiplayer portion. Hopefully Civ V won't be like MW2 multiplayer.
 
Spore would have given me AIDS, if the !&$%^*# DRM didn't prevent me from playing it.
 
i hope they dont eliminate religions but make them historically accurate, i mean having buddhist romans is quite funny lol.

one unit per hex doesnt sound promising at the moment, gotta wait for more info.

other than that sounds good, as far as expansions go you know there will be ones, thats capitalism for you, everybody wants money money money. its to be expected.

in the end, we know nothing about civ 5 yet, so i cant give an absolute honest opinion but i am curious and excited, hope they dont drown the game with unnecessary "improvements" where as to just improve the weak areas in civ 4, crossing fingers!
 
This is a huge step for Civilization, but I'm not entirely sure in which direction. There are many things in this game to enjoy about it, but just as many things to dislike. With the many changes in the concepts and structure of the game, there'll be a great sence of trepidation when I see this game first hand, and only then can I submit any opinion.
 
From what I hear and with the information at hand, Civ 5 will be Civ 1 again. Back to 1991. Not even the screenshots are convincing. Some impressive leaderheads won't do. They aren't exactly easily moddable anyways.

No stacking? Stacking was a major leap forward. Frontlines instead? Show me the "frontlines" during the Middle Ages. Back then they built armies and went to war en masse, and there were no frontlines spanning over continents like in World War One. Warfare should reflect that in Civ too.

No religions? Wot? Why cut out such an important part of human history?

Geez. Right now I'm really worried. But in the back of my mind I KNOW that the end result will be good, and I KNOW that I will be playing this game to death. Once again.

And how moddable is it? I wanna know about the moddability. What tools are there and how is it all arranged? CivIV isn't exactly user-friendly in the modding department. I want to see a real editor and something to replace the World Builder. Gimme moddability and I'll be OK.
 
From what I hear and with the information at hand, Civ 5 will be Civ 1 again. Back to 1991. Not even the screenshots are convincing. Some impressive leaderheads won't do. They aren't exactly easily moddable anyways.

No stacking? Stacking was a major leap forward. Frontlines instead? Show me the "frontlines" during the Middle Ages. Back then they built armies and went to war en masse, and there were no frontlines spanning over continents like in World War One. Warfare should reflect that in Civ too.

No religions? Wot? Why cut out such an important part of human history?

Geez. Right now I'm really worried. But in the back of my mind I KNOW that the end result will be good, and I KNOW that I will be playing this game to death. Once again.

And how moddable is it? I wanna know about the moddability. What tools are there and how is it all arranged? CivIV isn't exactly user-friendly in the modding department. I want to see a real editor and something to replace the World Builder. Gimme moddability and I'll be OK.

i think your over-reacting to extremely limited info. first off, regarding religions it doesn;t say they are gone completely, it says they will different than in civ4 without explaining how.

as far as one unit per hex, im looking forward to that. you can't think of it like civ4 with only one unit per tile, its a new game with new mechanics ect. i think it will lead to alot more involved strategies. lets be honest, in civ 3 and 4 the extent of military strategy has been:

step 1: produce as many units as possible.
step 2: stack all units on one tile, then move that stack to your opponents city.
step 3: if your stack is bigger than his, congratulations! you win a new city! if his is bigger, return to step 1 and repeat till successful.

by making fewer units and forcing them out of cities and into the countryside, they have created an enviroment where you have to think strategically. if you do not, enemies will be able to out maneuver you, flank your artillery and deny your frontlines the support they need to hold. at which point a hole is opened up and the enemy can push through, but they are just as limited as you are, so you can bring in reinforcements and cut off their thrust, surround them and destroy them. all of this taking place miles from a city in some otherwise unimportant desert that only matters for its strategic value and would have been utterly ignored in the civ4 system.

stroke and counter-stroke. the new system will make things like forts actually useful, and imho will make this military aspect of the game infinitely more interesting.

some people commented on the difficulty of arranging units with one unit per tile? i would imagine that that has alot to do with giving units 2 movement tiles per turn, as friendly units will likely be able to pass through each other so long as they don't stop.

regarding mods, i can almost guarantee it will be just as moddable as civ 3 or 4. games don't have that level of moddability by accident, i cant imagine why they would decide to stop doing it now. Mods have kept civ 4 alive and selling copies YEARS after other games released at the same time were long forgotten.
 
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