Recommended UI mods

kevytmaito11

Chieftain
Joined
Jan 16, 2011
Messages
52
Feels like there 100 UI mods doing same things a little bit different.

What mods are you using and what would you recommend to use with the latest update?
 
It all comes down to what you miss in the current UI. But some major ones for me: TCS Improved Plot Tooltips, City Hall, F1rstDan's Cool UI, Completed Production, Policy Yield Previews, Slothoths Global Relations Panel, Moxl Map Search and Discovery Lens.
And Nasuellia-alt-unit-flags as well, but I haven't tested the update from last night and it might have a few minor bugs still. Edit: I've tested it now and it work fine for me. Definitely one you should try.

See my CivMods profile in my signature for a complete list of all UI mods I use (almost 40), all working with game update 1.1.1.
 
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Yeah, basically those. Their main advantage is the ease of info they give which is the main issue the vanilla UI has.
 
This is my full current list of mods I have installed, broken up into readable categories (in no particular order). Items in italics are the ones I think are crucial, and are at the tops of their respective categories.

My CivMods profile with this full list can be found here. Updated on 18/5/25, on game version 1.2.0 Patch 1. Note that not all of these mods have been specifically tested/updated for this game version, but I have not personally run into any noticeable bugs while using my mod list.

General Out-of-Game
General In-Game
Icons/Fonts/Text
Map Lenses
Cities/Town Screens
Tooltips/Popups/Info
Information Screen Improvements
Modder-Created Information Screens
Map Options & Generation
Not Actually UI (but useful and not gameplay-affecting)
 
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Good Mods but Not Usable on Current Patch (1.1.1)
This one still functions in patch 1.1.1. The only change in 1.1.1 for the specific game file this mod overwrites, is to prevent some warnings in the log, but the functionality isn't changed.
And nice to see two of my mods in your list :cool:
 
This one still functions in patch 1.1.1. The only change in 1.1.1 for the specific game file this mod overwrites, is to prevent some warnings in the log, but the functionality isn't changed.
And nice to see two of my mods in your list :cool:
Ah good to know, I was basing that off of recent reviews left on the mod's download page. According to a review made just minutes ago it was a compatibility issue with another mod called Et Cetera that I don't use. I'll edit my post to reflect this.

Your mods are great, thank you for making them! I don't use Off the Grid simply because I prefer hex grid on. I do enjoy the other two though!
 
Great list, just a small warning about zhekoff's Enhanced Diplomacy Banners, it makes my game very, very laggy after a while. I've noticed that the latest update mentions that here...

Added a bunch of performance improvements - I noticed that the game starting lagging for me in late exploration/modern era. I am not sure which mod caused this and if this mod is even considered "heavy", but I added a bunch of caching/performance improvements related to dynamic changes in the DOM. My game is now fine, but I also use a lot of mod, so I am not even sure if it caused those issues.

... but if you're having problems and can't find the culprit, it's most likely this mod. I haven't tested the latest update (gonna try it again in my next game), so it might be fixed already, just wanted to share my experience. Love the mod though.
 
Leonardfactory's Policy Yield Previews
Sukritact's Simple UI Adjustments
Completed Production
Resource Re-sorts
City Hall
Flag Corps
Map Trix
 

Just to state the obvious. If you have as many mods as franzacq then you definitely need it. It makes it a whole lot easier to manage mods so you can experiment more readily.

My view is I don't need mods. I played Civ VI for 1k hours without any. I played Civ V for 3K hours with a bunch of them. I just don't like the steam workshop. No, what I need is annoyances removed and to do things the vanilla game won't let me do. My first annoyance was in not being able to deselect a unit so that was the first mod I downloaded. City Hall was one of the first because I had trouble telling where I could place a building so the lens in city view. Some I just install because I'm active on this site and become aware of them. It wouldn't occur to me I needed them, but since they mentioned it I decide that would be useful. While not actually a UI mod, and mod without a UI, RHQ AI changes was due to the forward settling by the AI. Why did they travel across big, open spaces to settle right next to my town. Now I need an HI mod so I can hold my own in deity. Just my view, but the best thing is just note the things you find annoying in the game and then see if there's a mod for that.
 
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