early stratagies: similar to paul: I pull back units to a realistic defensive line, and then give the proverbial "not one step back" order, and concentrate all my efforts on a few key cities, to slow down the advance to help hold out untill winter. I usualy lose a few of these cities, but I've usualy held them for long enough, that winter will come before the Germans can't exploit it.
What are the really clever things built into the game which impressed you?
The major thing, is the huge (and historicaly accurate) change to the situation during the winter months, which realy makes for a exellent dynamic of finaly being able to counter-attack the previously unstoppable enemy. The use of two identical Red Army Units, one of witch changes to Red Guard is a very clever idea.
Also the way he has used events to make a realy effective and agressive A.I. which is a drawback of many such scenarios. And the way the way the game is so historicaly accurate with Siberain Veterains arriving, and the major German Offencives being simulated accurately. I could go in there are realy loads of great things Nemo put into this.
What's the best way to get the Murmansk convoys through?
I never found it that hard realy, sticking to the edgwe of the map with the transports, and building destroyers in the U.K. to help sweep for subs.
Most useful units to concentrate on?
Early on when the KV-1 can be built you finaly have some hardware that can realy hold up the German advance so I rush build them in cities all along the front, selling improvements to help pay for them. I found the Katyusha's to realy be neccisary for smashing into Germany itself, by which time you should have the economy to build them in huge numbers. I never realy concentrated on air units like Paul Hanson, mabe I will next time.
Any historical inaccuracies / inadequacies (heaven forbid)?
Well the events dont resposnd to what position the lines are in historicaly reather than what they are in the Games based on how well you are doing (so Germany hedgehogs might appear far behind your advancing lines if you are doing well, or if you capture enough citys in the area, Kursk (operation Citadel) doesnt happen. However with the limitations of the Civ2 events it's hard to see how these could be changed.
Paul Hanson: is'nt airlifting convoys and biulding "refugees" in the Urals a bit gamey?
Due to the hugeness of the game I've only played it all the way though 3 times, the first time I made inroads into Northern Germany by the end of the Scenario but never Recaptured Staingrad. The second time I did much better, getting to the Gates of Berlin by the end, but without the units to capture it

. And the 3rd time I did pretty much everything right and finaly captured Berlin, in Summer 1944 no less!
On killing the big guns: I have killed them before, cant rememeber how exactly, possibly a naval bombardment by cruiser, after softening it up with your own artillery.
As you may have gatherd I luv this Scenario, thank you Captain Nemo!
