crono storm
Chieftain
- Joined
- Jun 11, 2009
- Messages
- 8
Hi, the scenario is now completed. i have writed a litte about and posted some images.
The scen is made for MP games. You can simply host it in the lobby and anyone will can play with you without have the scenario in him computer.
Tribes:
Soviets: URSS&friends : “the allys are evil pigs”
Units and funtions:
Basic units
Conscript: basic infantry,amphibious,free support,attack bonus.
Tesla trooper: good attack and defense,amphibious.
Attack dog: exploration and smell the invisible units.
Special units:
Flack trooper: anti air conscript.
Crazy Ivan: Can damage units buitings, got stealth attack.
Flack Track: fast and anti air.
Siege Chopper: Air missions,artilhery and can walk in any land.
V3 launcher: looks like cruises missile, but more powerful.
Robots and tanks:
War miner: good defense, work your terrain.
Rhino Tank: Expensive but strong assalt unit.
Terror Drone: Good for kills and withdraws.
Apocalypse: Slow, anti air and POWERFULL.
Sea units: Scorpions,Submarines,Kirovs(used as strong navy airport, so sorry kirov lovers),Giant sliquids.
Air force: Air transport, and MIX air superiority.
Allys: USA&friends : “the soviets eat childrens”
Basic units:
GI: defense bonuses, zone of control, amphibious,free support.
Guardian GI: Good in attack and defense, air intercept missions.
Ally Dog: Exploration and smell enemy invisible units.
Special Units:
Seal: Stealth attack and amphibious.
SPY: Invisible way to attack enemy buitings.
Crono Legionary: Offensive teletransport.
Rocketer: Cross any terrain easy, bombard missions and amphibious.
IFV: Fast and anti air.
Mirage tank: a mix of tank,artilhery and invisibility.
Prism Tank: Buitings demolidor.
Tanks and robots:
Crono miner: works your terrain and teleport.
Grizzly tank: Assault tank.
Robot tank: Amphibious assault unit.
Batle fortress: Ground massacre, slow and anti air.
In sea: Destroyers, cruisers, dolphins and navy seals
In air: Spy sats, helicopters and ally’s jets.
Yuri: A genius guy expelled from the soviets. Created a army for himself using corruption and mind control. Plans a revenge with world domination and end of the free down.
“your orders, mine ideas”
Initiate: free support, basic unit, bonus against buitings, amphibious.
Brute: Genetic modifyed , movement bônus, cost “bonus”.
Explorer: exploration.
Spcial Units:
Yuri Clone: Can make mind slaves.
Gatling Tank: Fast and anti air.
Magnetrom : Buiting demolitions.
Vírus : Javelin,Sniper,Viruses, lethal gás, Infantry killer.
Robots and tanks:
Slasher tank: Assalt unit, Low cost, weak defense.
Chaos Drone: Powerful attack, withdraw if needed.
Master Mind: Slow, powerfully ground unit, can make special mind slaves.
Sea power: Boomer submarines, Gatling boats and Mother disks(airport).
In air: Floating disks, transport flyers, and psy towers(recon).
Heroes:
Boris: Strong in ground, command air strikes.
Tanya: Strong, amphibilous.
Yuri Prime: himself. Slaves results in Yuri clones. Strong unit: ”you will move me here”
All the resources have the funtion of make the people happy. All are Luxurys.
So sorry, but i can't have ideas about how to use the resources to buit units and improvements within unquilibrate the game.
The techs are reseach in 2 simultaneous ages. This makes the game more fun.
Seed System:
In this game, you have 2 ways to buit units: from shields production or from seeds upgrade.
The unit seeds are produced in your city constructions each few turns.
The seeds can be upgrated in your tribe units.
Special units can not be made on this system, this made then so special.
The units made with Shields will probably have less number than the units made in the seed system, but then will make the difference in your strategy, specially in the middle of the game.
The firsts constructions that produces seeds:
Barracks: 1 basic seed unit per turn. Low cost upgrade. Free for soviets.
Training B2 center: buit your secondary basic infantry each 3 turns.
Non expensive upgrade. Except for Yuri’s brutes.
War factory: Increases the city production and buit a tank unit seed each 5 turns. The upgrade is less expensive for yuri’s tribes and more expensive for soviets tribes.
Military dock: Buit 1 basic naval seed each 7 turns, it’s the best way to made your first naval units. And you can auso disband these seeds and increase your city production cause naval units are too expensives in shields.
For more details:
http://www.civ-brasil.com/viewtopic.php?f=23&t=2221
DOWNLOAD IN :http://www.civ-brasil.com/download/file.php?id=479
The scen is made for MP games. You can simply host it in the lobby and anyone will can play with you without have the scenario in him computer.
Tribes:
Soviets: URSS&friends : “the allys are evil pigs”
Units and funtions:
Basic units
Conscript: basic infantry,amphibious,free support,attack bonus.
Tesla trooper: good attack and defense,amphibious.
Attack dog: exploration and smell the invisible units.
Special units:
Flack trooper: anti air conscript.
Crazy Ivan: Can damage units buitings, got stealth attack.
Flack Track: fast and anti air.
Siege Chopper: Air missions,artilhery and can walk in any land.
V3 launcher: looks like cruises missile, but more powerful.
Robots and tanks:
War miner: good defense, work your terrain.
Rhino Tank: Expensive but strong assalt unit.
Terror Drone: Good for kills and withdraws.
Apocalypse: Slow, anti air and POWERFULL.
Sea units: Scorpions,Submarines,Kirovs(used as strong navy airport, so sorry kirov lovers),Giant sliquids.
Air force: Air transport, and MIX air superiority.

Allys: USA&friends : “the soviets eat childrens”
Basic units:
GI: defense bonuses, zone of control, amphibious,free support.
Guardian GI: Good in attack and defense, air intercept missions.
Ally Dog: Exploration and smell enemy invisible units.
Special Units:
Seal: Stealth attack and amphibious.
SPY: Invisible way to attack enemy buitings.
Crono Legionary: Offensive teletransport.
Rocketer: Cross any terrain easy, bombard missions and amphibious.
IFV: Fast and anti air.
Mirage tank: a mix of tank,artilhery and invisibility.
Prism Tank: Buitings demolidor.
Tanks and robots:
Crono miner: works your terrain and teleport.
Grizzly tank: Assault tank.
Robot tank: Amphibious assault unit.
Batle fortress: Ground massacre, slow and anti air.
In sea: Destroyers, cruisers, dolphins and navy seals
In air: Spy sats, helicopters and ally’s jets.

Yuri: A genius guy expelled from the soviets. Created a army for himself using corruption and mind control. Plans a revenge with world domination and end of the free down.
“your orders, mine ideas”
Initiate: free support, basic unit, bonus against buitings, amphibious.
Brute: Genetic modifyed , movement bônus, cost “bonus”.
Explorer: exploration.
Spcial Units:
Yuri Clone: Can make mind slaves.
Gatling Tank: Fast and anti air.
Magnetrom : Buiting demolitions.
Vírus : Javelin,Sniper,Viruses, lethal gás, Infantry killer.
Robots and tanks:
Slasher tank: Assalt unit, Low cost, weak defense.
Chaos Drone: Powerful attack, withdraw if needed.
Master Mind: Slow, powerfully ground unit, can make special mind slaves.
Sea power: Boomer submarines, Gatling boats and Mother disks(airport).
In air: Floating disks, transport flyers, and psy towers(recon).
Heroes:
Boris: Strong in ground, command air strikes.
Tanya: Strong, amphibilous.
Yuri Prime: himself. Slaves results in Yuri clones. Strong unit: ”you will move me here”
All the resources have the funtion of make the people happy. All are Luxurys.
So sorry, but i can't have ideas about how to use the resources to buit units and improvements within unquilibrate the game.
The techs are reseach in 2 simultaneous ages. This makes the game more fun.


Seed System:
In this game, you have 2 ways to buit units: from shields production or from seeds upgrade.
The unit seeds are produced in your city constructions each few turns.
The seeds can be upgrated in your tribe units.
Special units can not be made on this system, this made then so special.
The units made with Shields will probably have less number than the units made in the seed system, but then will make the difference in your strategy, specially in the middle of the game.
The firsts constructions that produces seeds:
Barracks: 1 basic seed unit per turn. Low cost upgrade. Free for soviets.
Training B2 center: buit your secondary basic infantry each 3 turns.
Non expensive upgrade. Except for Yuri’s brutes.
War factory: Increases the city production and buit a tank unit seed each 5 turns. The upgrade is less expensive for yuri’s tribes and more expensive for soviets tribes.
Military dock: Buit 1 basic naval seed each 7 turns, it’s the best way to made your first naval units. And you can auso disband these seeds and increase your city production cause naval units are too expensives in shields.
For more details:
http://www.civ-brasil.com/viewtopic.php?f=23&t=2221
DOWNLOAD IN :http://www.civ-brasil.com/download/file.php?id=479