I make this topic to have a poll to know the common wish of Civ4 players, to the asking of some members, who said that the other poll about this had only 13 voters that is insufficient.
When you have an unit in one of your cities (and in your territory i think), and when you have the ressources you need, you can evolve/upgrade an existant unit in the higher level of this unit, if you have the corresponding technology.
(Exemple : A Axeman to a Maceman)
You need to pay gold for this evolving/upgrading.
But this gold cost is extremly too high, you can't afford this evolution, only to give some power points to an existant unit.
(I never did it, but do you preserve experience and experience level of the unit, when evolving?)
You have only one way to get enough gold : Decreasing Science rate.
But if you do it, the science goes too slow, and you'll lose.
If you see the years, you see that you are already in late with a good science rate, so you'll be too late with a tiny science rate.
And even if you decrease the science rate, the needed gold sum is too high that you won't ever have enough gold, even with a good income.
Reduce this gold cost, from ~100, to 60, or even lower.
These are the costs for the first units, so if you want a general rule, make a division by 2 to have a balanced gold cost. (100:2=50 or 250:2=125 or 600:2=300)
See my original topic about that :
http://forums.civfanatics.com/showthread.php?t=160866
See the poll.
When you have an unit in one of your cities (and in your territory i think), and when you have the ressources you need, you can evolve/upgrade an existant unit in the higher level of this unit, if you have the corresponding technology.
(Exemple : A Axeman to a Maceman)
You need to pay gold for this evolving/upgrading.
But this gold cost is extremly too high, you can't afford this evolution, only to give some power points to an existant unit.
(I never did it, but do you preserve experience and experience level of the unit, when evolving?)
You have only one way to get enough gold : Decreasing Science rate.
But if you do it, the science goes too slow, and you'll lose.
If you see the years, you see that you are already in late with a good science rate, so you'll be too late with a tiny science rate.
And even if you decrease the science rate, the needed gold sum is too high that you won't ever have enough gold, even with a good income.
Reduce this gold cost, from ~100, to 60, or even lower.
These are the costs for the first units, so if you want a general rule, make a division by 2 to have a balanced gold cost. (100:2=50 or 250:2=125 or 600:2=300)
See my original topic about that :
http://forums.civfanatics.com/showthread.php?t=160866
See the poll.