remconius
Deity
I made an adjacency overview. (Updated after below comments)
It's actually not that difficult:
1. Science, Production buildings need resources
2. Food and Gold buildings need Coast and Navigable rivers
3. Culture and Happiness buildings need Mountains and Natural Wonders
4. Every building needs Wonders!
5. Palace gets adjacency from connected urban districts
Then there is the complication that urban districts need to be connected.
So the optimal city means building a few wonders at 1 tile away from resources, mountains and coast/navigable rives and snaking urban districts between them. Something like the example below:
Added benefit is that if you add specialists to tiles that are specialized science, culture, gold or production you can control what yields you want with your specialists .
It's actually not that difficult:
1. Science, Production buildings need resources
2. Food and Gold buildings need Coast and Navigable rivers
3. Culture and Happiness buildings need Mountains and Natural Wonders
4. Every building needs Wonders!
5. Palace gets adjacency from connected urban districts
Then there is the complication that urban districts need to be connected.
So the optimal city means building a few wonders at 1 tile away from resources, mountains and coast/navigable rives and snaking urban districts between them. Something like the example below:
Added benefit is that if you add specialists to tiles that are specialized science, culture, gold or production you can control what yields you want with your specialists .
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