staplovich
Chieftain
I just wanted to post some quick reflections on my experience with BNW so far. I'm going to assume you're familiar with the expansion overall.
First off, I've played 2 games and won them both. I played on King level. I had fun, but I do admit that I wish it were a bit harder. My first game I played as Morocco, and I really utilized their trade bonus; I ended up with so much gold I was able to handily ally sufficient city-states to win the Diplomatic victory.
My second game I played as Brazil and from the beginning wanted to figure out how to win the newly revised Culture victory. The 2 things I learned were:
Overall, I'm really happy with the expansion. It added a lot of new elements without losing that streamlined, user-friendly GUI that is crucial to Civ success (those of you who tried Call to Power will know a great example of a game stripped of this virtue).
I'm interested in hearing from others about their experiences--I've see a lot of complaints about a lack of early aggression. I've had wars in both games, though admittedly not in the very early game. But honestly, super early wars don't make a lot of strategic sense IMHO unless you are one of the civs with major bonuses (the Hun, obviously, as well as the Aztecs and some others) so I don't know that I see this as a bug or problem necessarily.
I'm also still trying to figure out all the details of the theming system. It's definitely interesting and I like that it demands some attention, but again, without seeming like it drags the game down in tedious micromanagement.
First off, I've played 2 games and won them both. I played on King level. I had fun, but I do admit that I wish it were a bit harder. My first game I played as Morocco, and I really utilized their trade bonus; I ended up with so much gold I was able to handily ally sufficient city-states to win the Diplomatic victory.
My second game I played as Brazil and from the beginning wanted to figure out how to win the newly revised Culture victory. The 2 things I learned were:
- Tourism takes off in the late game. Gaining open borders, maintaining trade routes, etc. are great ways to keep your tourism pressure up, but later buildings like the hotel and airport are crucial. So is the Internet tech, which doubles your tourism across the board
- Although by and large you should use your Great Artists, Writers, and Musicians to make Great Works, using the Musicians' Tour ability on the one or 2 civs that are giving you trouble culturally is a really effective tactic as you're trying to wrap up a culture victory. A single Musician can yield well over 2,000 tourism.
Overall, I'm really happy with the expansion. It added a lot of new elements without losing that streamlined, user-friendly GUI that is crucial to Civ success (those of you who tried Call to Power will know a great example of a game stripped of this virtue).
I'm interested in hearing from others about their experiences--I've see a lot of complaints about a lack of early aggression. I've had wars in both games, though admittedly not in the very early game. But honestly, super early wars don't make a lot of strategic sense IMHO unless you are one of the civs with major bonuses (the Hun, obviously, as well as the Aztecs and some others) so I don't know that I see this as a bug or problem necessarily.
I'm also still trying to figure out all the details of the theming system. It's definitely interesting and I like that it demands some attention, but again, without seeming like it drags the game down in tedious micromanagement.