Refrigeration

buju

Chieftain
Joined
Nov 5, 2001
Messages
12
Ok, the previous civs had the refrigeration advance, which allowed for engineers (which are gone) to turn irrigated sqaures into farmland. This increased the food production of the tile. It seems this feature is gone, and I'm having issues with starvation once a city grows up in the 30s.

Is anyone else noticing this? Did they do something with the irrigation that has replaced the need for refrigeration that I am missing?

And the air issues, half of the new "features" with the air force don't even work. I know many people have already mentioned this, but I wanted to bring it up again because it annoys me more than any other problem. :o
 
Railroad seems to increase the effect of irrigation (and Mines too I gather) rather than it's stated effect. On a floodplain with wheat, irrigated, you can have some truly rediculous outputs from one tile!

And if your size 30+ city has food problems, just build a worker or let-em starve! No food caravans from far-away philanthropic cities in this game! :lol:
 
I had tried the build workers route to avoid starvation, but it became a real pain. So... I let them starve.
 
Originally posted by buju
Ok, the previous civs had the refrigeration advance, which allowed for engineers (which are gone) to turn irrigated sqaures into farmland.

I think, technically, engineers are gone, but theoretically...since once you gain a certain advance, for get which 1, your workers change appearance, they look more modern, and I believe they work at faster paces...but i cant confirm this right off hand...anyone know?...
 
I'm too lazy to look it up, but there is a tech that doubles the rate at which workers work. I don't believe it's related to the change in worker appearance, which just happens when you enter the Industrial Age.

Xerxes
 
that's really too bad....i liked having huge cities...
 
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