I've finally made the step into the deep water...
C3C 1.22, Greeks, Large, Continents.
Allowed wins: Conquest, DIplo, Space. (Conquest is my aim).
So far, so good. Started off with a Wheat right by my starting position, which gave me a nice settler-factory in my capital. Loads of good land, enemies like this:
- Koreans (most threatening) miles away to the south
- Romans across a desert to south
- Byzzies across a desert to the SW
- Sumerians to the W across a mountain-range
- Germans squeezed between Sumerians and Byzzies to the WSW
- Eventually, Dutch way over in the W of the continent.
Unusually high number of same-continent rivals, I think! My Settler-factory allowed me to fill all the space quickly.
What I've noticed so far in the step from Regent:
a) Barbarians actually fight. I lost a few Warriors in the crucial early game where this matters. This never happens on Regent.
b) The tech pace is so much faster. Usually I've traded my way to being ahead by the end of the AA; by the time I get to Gunpowder I have a monopoly on it, and am scientifically independent: don't need to trade for techs, can "steer" AIs away from bad techs that they'd put to improper use (Gunpowder, Metallurgy, Mil Trad) by withholding from trade, and I'm researching in 5-7 turns.
c) The extra unhappy citizen wasn't a big problem for me as I was lucky enough to hook up 3 Luxuries (and then, soon, a 4th - Gems) early on. It's becoming a problem, so I've got JS Bach's in production.
At the moment I'm bashing the Sumerians to the West, hoping to gain the Pyramids in Ur (all those Granaries cost an arm and a leg). A fall-back position is to pointy-stick Astronomy out of them once I've taken a few more cities. I have Germans and Dutch as allies.
To the south, Korea is blitzkrieging through Roman lands. The Romans declared on me way back, I got Korea in as an ally, took a few cities, but made peace at the gates of Rome in exchange for Chivalry and various other goodies. The Koreans have just kept on going. I can see a flashpoint for war in Cumae (Roman), which I want for its Fur, and which the Koreans are approaching...
Tech-wise, I'm finding my research slower than I hoped. I need more towns to support my military - hence the wars. Unlike in my Regent games, I haven't managed to control the military shape of the world by withholding Gunpowder - and thanks to ROPs and Horseman-exploration, I now know that Korea, Byz and the Dutch all have Saltpetre in their territory. (The Germans have some near Frankfurt, but right on my border - a walk in the park to disconnect it when necessary).
I'm hoping I can become the standout military superpower by getting, holding and withholding Metallurgy and Mil Trad. My Regent tactic, but occurring later (usually it's with Gunpowder/Chivalry). Or maybe this tactic doesn't work so well at this level?
Thoughts so far:
a) Not enough Workers - I got into a GA through the first war (vs Romans), and took advantage by building tons of Barracks and mil units. I need a few more of these, especially for a military road to Cumae in the S. A GA makes Workers quite a decision to build, as they take no time to produce, but the GA doesn't boost food for growth.
b) My GA didn't get me a Wonder, as it happened at the wrong time tech-wise. I missed out on Sun Tzu's (Korean) and the Lighthouse (Dutch), the latter v. useful for exploring the other continent. I'll get the Lighthouse for myself in time - I'm a bit worried about Korea with Sun Tzu's though. All I've got for myself is Leonardo's, and I have JS Bach's (my all-time favourite) in production.
c) The GA gave me a huge military, which ended up crippling my tech for a while due to the high costs. Some Roman conquests improved this a bit.
d) The AI offers for my luxuries/resources have been PATHETIC (1-5 GPT). I get the impression the tech/gold pace has now slowed down for everyone. Apart from the Sumerians for some reason, which is why I'm attacking them.
e) I probably have too many Libraries in the boonies. My thinking here is that they're cheap to build as Greeks, and the most cost-effective way to fill in culture gaps.
Plans:
a) Take the 2nd Sumerian city in the far north. Take Kish. See if I can get Astronomy for peace; or carry on to Ur and the Pyramis.
b) In the south. Maybe should provoke Caesar into war and take Cumae before the Koreans get it. That Fur will be very important to keep order while JS Bach's completes. (Oh for a SGL!)
c) In the medium term Korea is the arch-enemy. Big, have Gunpowder and Sun Tzu's, and highly militarised. I have to take them on sooner or later. So I might leave off the Sumerian war soon and move more units south. I plan to cancel my ROP with Korea as soon as my Galley is out of their waters - I've found out all I need to know about their territory.
d) I've built loads and loads of Musketmen, as they're my comparative advantage, since I was first to Gunpowder. The AI simply refuses to attack defenders that are too strong, however, so the effect can only be to channel attacks, rather than making them lose units. Knights are now in production. I'm hoping a big stack of Musketmen will be able to tie up the Koreans and halt their advance until I can get more mil down there.
Any advice welcome!
C3C 1.22, Greeks, Large, Continents.
Allowed wins: Conquest, DIplo, Space. (Conquest is my aim).
So far, so good. Started off with a Wheat right by my starting position, which gave me a nice settler-factory in my capital. Loads of good land, enemies like this:
- Koreans (most threatening) miles away to the south
- Romans across a desert to south
- Byzzies across a desert to the SW
- Sumerians to the W across a mountain-range
- Germans squeezed between Sumerians and Byzzies to the WSW
- Eventually, Dutch way over in the W of the continent.
Unusually high number of same-continent rivals, I think! My Settler-factory allowed me to fill all the space quickly.
What I've noticed so far in the step from Regent:
a) Barbarians actually fight. I lost a few Warriors in the crucial early game where this matters. This never happens on Regent.
b) The tech pace is so much faster. Usually I've traded my way to being ahead by the end of the AA; by the time I get to Gunpowder I have a monopoly on it, and am scientifically independent: don't need to trade for techs, can "steer" AIs away from bad techs that they'd put to improper use (Gunpowder, Metallurgy, Mil Trad) by withholding from trade, and I'm researching in 5-7 turns.
c) The extra unhappy citizen wasn't a big problem for me as I was lucky enough to hook up 3 Luxuries (and then, soon, a 4th - Gems) early on. It's becoming a problem, so I've got JS Bach's in production.
At the moment I'm bashing the Sumerians to the West, hoping to gain the Pyramids in Ur (all those Granaries cost an arm and a leg). A fall-back position is to pointy-stick Astronomy out of them once I've taken a few more cities. I have Germans and Dutch as allies.
To the south, Korea is blitzkrieging through Roman lands. The Romans declared on me way back, I got Korea in as an ally, took a few cities, but made peace at the gates of Rome in exchange for Chivalry and various other goodies. The Koreans have just kept on going. I can see a flashpoint for war in Cumae (Roman), which I want for its Fur, and which the Koreans are approaching...
Tech-wise, I'm finding my research slower than I hoped. I need more towns to support my military - hence the wars. Unlike in my Regent games, I haven't managed to control the military shape of the world by withholding Gunpowder - and thanks to ROPs and Horseman-exploration, I now know that Korea, Byz and the Dutch all have Saltpetre in their territory. (The Germans have some near Frankfurt, but right on my border - a walk in the park to disconnect it when necessary).
I'm hoping I can become the standout military superpower by getting, holding and withholding Metallurgy and Mil Trad. My Regent tactic, but occurring later (usually it's with Gunpowder/Chivalry). Or maybe this tactic doesn't work so well at this level?
Thoughts so far:
a) Not enough Workers - I got into a GA through the first war (vs Romans), and took advantage by building tons of Barracks and mil units. I need a few more of these, especially for a military road to Cumae in the S. A GA makes Workers quite a decision to build, as they take no time to produce, but the GA doesn't boost food for growth.
b) My GA didn't get me a Wonder, as it happened at the wrong time tech-wise. I missed out on Sun Tzu's (Korean) and the Lighthouse (Dutch), the latter v. useful for exploring the other continent. I'll get the Lighthouse for myself in time - I'm a bit worried about Korea with Sun Tzu's though. All I've got for myself is Leonardo's, and I have JS Bach's (my all-time favourite) in production.
c) The GA gave me a huge military, which ended up crippling my tech for a while due to the high costs. Some Roman conquests improved this a bit.
d) The AI offers for my luxuries/resources have been PATHETIC (1-5 GPT). I get the impression the tech/gold pace has now slowed down for everyone. Apart from the Sumerians for some reason, which is why I'm attacking them.
e) I probably have too many Libraries in the boonies. My thinking here is that they're cheap to build as Greeks, and the most cost-effective way to fill in culture gaps.
Plans:
a) Take the 2nd Sumerian city in the far north. Take Kish. See if I can get Astronomy for peace; or carry on to Ur and the Pyramis.
b) In the south. Maybe should provoke Caesar into war and take Cumae before the Koreans get it. That Fur will be very important to keep order while JS Bach's completes. (Oh for a SGL!)
c) In the medium term Korea is the arch-enemy. Big, have Gunpowder and Sun Tzu's, and highly militarised. I have to take them on sooner or later. So I might leave off the Sumerian war soon and move more units south. I plan to cancel my ROP with Korea as soon as my Galley is out of their waters - I've found out all I need to know about their territory.
d) I've built loads and loads of Musketmen, as they're my comparative advantage, since I was first to Gunpowder. The AI simply refuses to attack defenders that are too strong, however, so the effect can only be to channel attacks, rather than making them lose units. Knights are now in production. I'm hoping a big stack of Musketmen will be able to tie up the Koreans and halt their advance until I can get more mil down there.
Any advice welcome!