250 AD - Turn 140 (continued)
Found 026 Batsbjord on our island.
Trade currency to the Aztecs for their 60 gold.
Move units in preparation for likely Celtic landing.
IBT - Celts land a lone horse next to Cumae.
Another Celtic ship appears near 024. It likely held the settler that created the island city.
Pike completes.
Worker completes.
260 AD - Turn 141
Redline the landed horse with catapults and destroy it with an archer.
Last catapult pings the galley for revenge.
Make a landing next to the size 3 Roman city of Hispalis.
270 AD - Turn 142
Elite MI defeats reg spear in Hispalis.
Vet sword defeats reg spear in Hispalis.
027 Hispalis falls to us with no losses.
Landing made next to the last Roman city of Ravenna.
IBT - Rome lands a warrior next to Cumae.
Settler, archer, MI, Treb, and galley complete.
280 AD - Turn 143
Elite AC defeats the landed warrior.
Vet MI defeats reg spear in Ravenna.
Ravenna autorazes even though it was the new capital.
Romans are destroyed.
Trod is switched from settler duty to galley duty.
Make an 8 unit landing next to the Celtic city of Lugdunum.
IBT - Celtic horse retreats after reducing a pike to 2/4.
Another Celtic horse defeats our other veteran pike.
AC and treb complete.
290 AD - Turn 144
Catapult hits spear in Lugdunum.
Vet MI kills vet spear.
Vet MI loses to weakened spear.
Vet MI kills weakened spear.
Lugdunum falls.
8 more units are transported into Lugdunum for immediate use.
Use them to attack Celtic units that are approaching:
Cat hits horse.
Cat hits horse.
Cat misses horse.
Cat hits horse.
Vet archer beats red lined vet horse.
Elite AC beats another red lined vet horse.
IBT - Celts move and land 5 units next to Lugdunum (2 archers, 2 horses, and a spear).
Archer, harbor, and galley complete.
300 AD - Turn 145
Cat misses.
Cat hits spear.
Cat hits spear.
Cat hits horse.
Cat hits horse.
Cat misses archer.
Vet MI defeats vet archer.
Elite MI red lines one of the horses which retreats.
Elite MI defeats the second horse.
Elite Sword defeats the second archer.
Elite AC defeats the reg spear.
Make a landing by the Celtic city of Gergovia on the gem island.
IBT - Two Celtic archers attack our pike and lose.
A horse comes out of Gergovia and loses to our AC.
A galley completes.
310 AD - Turn 146
Army is assembled in Lugdunum.
Attacks begin on Celtic forces that are approaching:
Cat hits horse.
Cat misses horse.
Cat hits horse.
Elite AC kills horse.
Cat hits spear.
Cat hits spear.
Cat hits archer.
Vet AC beats archer.
Army beats the spear.
IBT - Heroic Epic message.
Galley, worker, and harbor complete.
320 AD - Turn 147
Switch Bobo from palace to Heroic Epic.
Settle 028 FP City.
Use leader to rush the FP.
Settle 029 Honningsvag on our island.
Vet MI defeats reg spear in Gergovia.
Gergovia falls with no losses and is autorazed. We're the only inhabitants on the gem island now.
IBT - Celtic horse retreats but weakens fortified pike.
Sword loses to a Celtic archer.
Pike and MI complete.
330 AD - Turn 148
Attack on Entremont begins.
6 cats hit and 2 miss.
3 Elite MI defeat 3 reg spears.
Army defeats the last reg spear.
Entremont falls with no losses and we capture the MoM.
AC defeats the red lined horse that had retreated during the IBT.
Elite sword defeats the vet archer.
Begin forming a ship chain from our island to the Celtic island. Takes 4 ships to get units to Lugdunum in one turn.
IBT - Vet Celtic galley attacks and defeats our empty reg galley outside of Entremont.
Archer, treb, and temple complete.
India builds the Great Wall.
Odense riots.
340 AD - Turn 149
Move units to deal with Odense.
Attack units approaching Entremont:
Treb hits warrior.
Treb hits warrior.
Vet AC defeats warrior and promotes.
Cat misses a spear.
Cat hits the spear.
Cat hits the spear.
Cat misses a warrior.
Cat hits an archer.
Cat hits the archer again.
Cat hits the warrior.
Cat misses the warrior.
Elite MI defeats the warrior.
Elite AC defeats the spear.
Army defeats the archer.
Use ship chain to transport a MI to the Celtic island in 1 turn.
Current Units:
17 Archers
11 MI
9 AC
5 Warriors
3 Pikes
2 Swords
1 Horse
1 AC Army
8 cats
4 Trebs
20 Workers
12 Galleys
1 curragh
Total Units: 94
Allowed: 152
For next player and team discussion:
We have 375 gold, are making 36gpt, and invention is due next turn.
There are two archers in Cumae (which has a barracks) that are ready for immediate upgrade. There are also several empty galleys near that city that can be used for transport.
2 more archers are fortified in Antium (for possible landings) and can be moved to Cumae to be upgraded. Another archer is in the city below Antium.
The Celtic galley circled in red is the one that attacked our reg galley. I'm not sure if it will attack our veteran galleys but none have been attacked thus far.
Several of the galleys still have moment but there's nothing for them to transport. One of the galleys in the stack next to Lugdumum is carrying a treb to be unloaded next turn. I've left an AC on the Roman island in addition to some archers to deal with any landings.
I've created a ship chain consisting of four ships to get units from our island to the Celtic island. The galleys involved in the chain are renamed galley sc # (ie: galley sc 1, galley sc 2, etc). The chain can be expanded to reach our capital or move further up the Celtic coast.
Our catapults are under the army above Entremont. They don't have any movement left. Two trebs are under the pike and don't have movement either.
I've set up a perimeter around Entremont so that a single horse can't go around us and take back the city. Many of the units still have movement so you may want to reinforce the perimeter or move them to better positions.
Near the gem island, we still have two galleys. One galley is transporting an AC and MI that had been used to destroy the Celtic city.
The other galley is empty and still has movement. I'm not sure what to do with it. It could pick up one of the two MI's on the gem island for transport to the Roman island, just sail to the Celtic island empty, or just stick around to transport more units to the gem island if need be. There's nothing pressing for it to do.
There are a ton of Celtic galleys sailing up and down the northern part of the Roman island. They haven't made any landings but they might attack any ships we try to send that way (especially the empty reg galley).
Several builds may want to be changed.