jimmygrace
Chieftain
Just got finished playing a few scenarios this week- Sengoku and Fall of Rome. I think that the regicide effects are unrealistic. Here you are, hot and heavy in the middle of battle when you take out one city or one unit, and your opponents' entire civilization turns to rubble. I think it would be better if they instead turned into disorganized and unassociated cities and units that will defend and may either be docile or hostile- kind of like the red barbarian tribe in Civ II. Maybe they can just be set to crank out military units for the rest of the game. Sid does a great job modelling history's civilizations, he should do a better job of modelling their declines into obscurity.