OMG thats ridiculous lol, but cool at the same time. I hope you got some serious food modifiers for all those buildings, considering there's only 8 workable tiles, 9 if you include the city tile. I ask because I know this is based off of TAC, which is stingy with its food compared to vanilla Col.
So you were part of the TAC team originally. One can only assume you had a falling out over some fundamental aspects of your visions. I can ask but you obviously don't have to answer. What were some of the conceptual differences? Adding to that, where do you hope to take Religion and Revolution that TAC didn't accomplish? I'm sure the list is long, but if you can paint me a lucid concise vision that would be cool.
I mean more resources, buildings, etc is cool and all, but is the gameplay gonna be different? I personally don't care what resource I produce. Its all just cash for military in the end. I will produce all coats if thats what the game gives me. I guess what I'm saying is, the resources don't really matter if there's not a fundamental change in the application of those resources. Like Ivory enabled war elephants in Bts. I ask because I saw something that looked like ivory in your pics, which might not make sense for north america but whatever, you get the idea.
I guess what I'm looking for is some kind of mission statement if you have thought about it that way yet...