[Religion and Revolution]: Working on Screens

Very nice. :goodjob:

Only 2 small corrections maybe:

One first screen of "Route Planning" -> Citynames should have the same smaller font as on other screens

In screen "Warehouse" -> The number of stored yields is not readable. It is 1... instead of 100
(I think there should be enought space for being able to read the number with that font size.)

Otherwise the screens are perfect !
 

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Hi Robert,

I started fixing Gamefonts, so that icons in Advisor Screen "Buildings" would be displayed correctly.

But then I figured out, that we still haven't really decided on our yields.
Adding or removing icons from the line of yields will confuse the lines below again.

So before I will rework Gamefonts over and over again, maybe we should first decide about our yields. :)
(I opened a thread here.)

Just for demonstration, I added a screenshot.
(I stopped, I did not totally finish.)
 

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Otherwise "100" will be displayed "1..". What do you think?

Actually I thought, that there should be enough space in the Column to display "100". :dunno:
(Is it maybe only a problem of the inner spacing of a column ?)
 
I don't know how to fix the spacing problem for now... However I've found some other mistakes that I have corrected. And I also improved the General State (culture rate and culture level text).

I've also found some nice cross symbols in Legends of Revolution mod (it's a Bts mod). I don't know if we can use them though... Any way, I will send you those files ASAP.
 
Hi Robert,

I just took a look at your improvements of the Advisor Screens.
(General -> Tab 2)

Very good work ! :thumbsup:
 
OMG thats ridiculous lol, but cool at the same time. I hope you got some serious food modifiers for all those buildings, considering there's only 8 workable tiles, 9 if you include the city tile. I ask because I know this is based off of TAC, which is stingy with its food compared to vanilla Col.

So you were part of the TAC team originally. One can only assume you had a falling out over some fundamental aspects of your visions. I can ask but you obviously don't have to answer. What were some of the conceptual differences? Adding to that, where do you hope to take Religion and Revolution that TAC didn't accomplish? I'm sure the list is long, but if you can paint me a lucid concise vision that would be cool.

I mean more resources, buildings, etc is cool and all, but is the gameplay gonna be different? I personally don't care what resource I produce. Its all just cash for military in the end. I will produce all coats if thats what the game gives me. I guess what I'm saying is, the resources don't really matter if there's not a fundamental change in the application of those resources. Like Ivory enabled war elephants in Bts. I ask because I saw something that looked like ivory in your pics, which might not make sense for north america but whatever, you get the idea.

I guess what I'm looking for is some kind of mission statement if you have thought about it that way yet...
 
I've added a third row in Europe screen. The problem is yield boxed sometimes appear over waiting units or are below screen lower edge... (depending on your screen resolution)

So, I tried to reduce those yield boxes. Here's the result:
civ4screenshot0579.jpg

(screen resolution, my default resolution: everything is ok!)
civ4screenshot0580.jpg

(screen resolution: 1600*900, maximum resolution for me... doesn't look as good...)
 
No third row in Europe-Screen, please. :eek:

I only wanted 3 "Scrolling"-Screen in Advisor-Screens with Yields.

Sorry if there was a misunderstanding. :dunno:
(I thought you maybe wanted to improve something else in Europe-Screen.)

The 2 rows in Europe-Screen are just perfect ! :thumbsup:
(2 rows really look much much better.)

3 rows in Europe-Screen totally destroy the concept "Raw in Upper Row, Corresponding Produced in Lower Row" ...
 
Indeed, there has been a misunderstanding!

Sorry again, if you had a lot of unnecessary effort. :blush:

I'll work on the Domestic advisor screen, then !

But please only work on the once that are related to Yields.
(Our list of Special-Buildings is not that clear yet.)

I would image all 3 "Scrolling"-Screens for the yield-related Advisor-Screens to generally look like this.

So in all 3 "Scrolling"-Screens you would have the cityname in first column.
Afterwards 18 yields (which would be different in each of the 3 "Scrolling"-Screens).
(54:3 = 18; 54 will be our final number of tradable yields if nothing changes.)
 
About Europe-Screen:

Would it be possible to do the following small changes ?

1. Shift the 2 rows of yields a little lower.
(Currently the feet of the "colonists waiting on dock" are covered.)

2. Shift the 4 "colonists waiting on dock" a little to the left.
(The "Buy"-Button is currently a little covered.)

Or maybe better (:dunno:) :

Shift "colonists waiting on dock" higher and more to the left.

Edit:

Is it possible to get the font of numbers for prices of the yields just a tiny bit smaller ? :think:
(Especially if we later on add the last 2 Yields "Yield_Swords" and "Yield_Gunpowder", this might be necessary.)
 
What is that icon for money? Crown with a red tie on it? I find this very weird. What is wrong with the old icon?
 
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