Naghualism
Blood for the blood god!
Religion present - 5 culture
Holy city wonder - +10% culture, -25% sacrifice anger per city
Temple - +1happy, +10% culture, -25% sacrifice anger
Monastery - +10% science, Units produced have a +10% capture chance
Cathedral - +1 happy, +30% culture, Units have a +15% capture chance, +10% military production with obsidian.
Ballcourt - +3xp for melee, +3xp for throwing
Wonders
Tlaloc - Free sacrifice altar in every city. This one is already perfect =)
Magician - A free golden age and extra trade routes!
Moon - Reduce sacrifice anger to -50%, add 10% culture in city and keep +25% Science.
Sun - Reduce sacrifice anger to -50%, add 10% culture and kep +25% gold.
This religion should be about capturing enemies to sacrifice them to your thirsty gods. I have no idea how to implement an increased capture chance. Maybe a free promotion?
Confucianism
Confusius says, stand on one leg...
Religion present - 5 culture
Holy city wonder - +10% culture, +5% science, +1 happy (the free morale wonder needs to be moved)
Temple - +1happy, +10% culture, +5 education
Monastery - +10% science, +10 education
Cathedral - +1 happy, +25% culture, +10% science +15 education, +10% commerce with TEA.
Wonders
A new wonder to grant the morale benefit, that way you actually have to spend time building it instead of getting it free.
Dosan Sewong - It's great.
Confucian School - Also amazing
Taoism
For Taoism i have an idea. Can we give Taoism 2 temples, monasteries and cathedrals?
This to represent choosing yin or yang for every building.
the buildings would then reflect the choice with their effects.
Jainism
https://en.wikipedia.org/wiki/Jainism. Did you know?
This religion is actually very interesting, sadly it is horrific in game.
Religion present - 5 culture
Holy city wonder - +10% culture, +1happy, +15% foreign trade yield
Temple - +1happy, +15% culture, -10% military production, -5% gold, -5 crime
Monastery - +15% science, -15% military production, -5% gold, -10 crime
Cathedral - +1 happy, +35% culture, -25% military production, -5% gold, +? local stability
Jainism is very anti war and appears very tolerant. Can we reflect this in game? For example with Jainism as your state, other civs never dislike you due to religion.
Wonders. I'll think of something tomorrow... Sweet dreams.