Religion, Money and Knowledge?

Gnarfflinger

Wiseguy in Training
Joined
Jun 6, 2004
Messages
1,783
Location
West Lorne, Ontario
Reading the Emperor Master Challenge 2 where they tried the theory of combining University of Sankore and Spiril Minaret, I got an Idea, but I want some opinions on it.

Suppose you get both wonders. Would it then be worth building Temple, Monastery, Market, Grocer, Bank, Library, University and other such buildings in all cities?
 
For temple and monastary, Yes.

for the other buildings.. Not really, they can be worth it if you have nothing else to build, but me personally, there is rarely a game where I have nothing else to build.

Temple monastary is 4 gold and 4 research from the 2 wonders, (and after scientific method, only 2 and 2). A market, grocer and bank will only give you +4 gold, while a library, university will only give you +2 research. For the amount of hammers all those buildings cost, it is not worth it.
 
In addition, I run a hybrid economy, so if I have a specialist or two in the city, that would increace the science, and if there's good commerce regularly, then that may add to it, but thanks for the input.
 
I think the religious strategy (the combo) works realy good with warmongering. The more city's you have got the more (free) beaker you will get. The good thing is you don't need to build lots of improvements, giving you room to build more units. Temples/Monasteries help for culture in the newly captured city's. I whip those instead of theatres, although those are cheaper (generaly speaking).

I think there might be options to combine it with a SE or indeed a hybrid Economy.
 
Gnarfflinger said:
Reading the Emperor Master Challenge 2 where they tried the theory of combining University of Sankore and Spiril Minaret, I got an Idea, but I want some opinions on it.

Suppose you get both wonders. Would it then be worth building Temple, Monastery, Market, Grocer, Bank, Library, University and other such buildings in all cities?

This is an interesting question Warlords has raised that I've been struggling to understand as well. I'd say that if you have one or both of the Wonders then the temple and monastry are high priority builds since they're cheap and give constant income for a long period. I also build the cathedral of my state religion in my biggest cities... the +3 happiness (with incense) and sometimes the 50% culture is good as well as the extra income from the wonders. Cathedrals are surprisingly easy to build if you have the appropriate resource for the 100% production bonus.

I nearly always build a library in every city as the first economic building as it is cheap and does many useful things... +25% research, +2 culture and allows 2 scientists is hard to beat. The market, grocer bank will depend on other things happening in the city and they only get built if the commerce is high enough (taking account of research slider % ) ... although I often find I have market for happiness and then grocer for health reasons so why not build the bank and convert to a merchant city? Again my larger cities (in my SE games) will get a University to boost income from Representation and scientists so that is often paired with buildings the Sankore and Minaret affect anyway.

There is clearly some synergy between the temple, monastry and cathedral producing extra :science: and :gold: and the buildings that multiply those but you could certainly go too far and starve your army of units if you invest too many hammers in more buildings than necessary. The trick is to find the right balance and to work the benefits into your economy without adversely affecting other important aspects of the game, like the ability to make war when you have a technological advantage.
 
It sounds like I will need to play around with this. I may have lighter hours while I fight this cold...
 
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